[Map] Los Santos Mall Construction Site
#1

Los Santos Mall Construction

Welcome to this, okay well, i made this for my server, ideal for a roleplay server or TDM maybe, but yea, i will update it more at a later time, right now its a little basic


Obviously this could be made in to a command to load/unload the object when construction is on







CreateObject:
pawn Код:
CreateObject(7017, 1073.54, -1399.21, 12.69,   0.00, 0.00, 89.67);
CreateObject(7017, 1127.61, -1363.69, 13.44,   0.00, 0.00, 182.54);
CreateObject(1684, 1118.70, -1388.48, 13.92,   0.00, 0.00, 0.00);
CreateObject(1684, 1131.50, -1388.58, 13.92,   0.00, 0.00, 0.00);
CreateObject(1365, 1090.59, -1382.67, 13.36,   0.00, 0.00, 26.22);
CreateObject(1365, 1086.92, -1376.46, 13.36,   0.00, 0.00, 26.22);
CreateObject(851, 1101.83, -1385.14, 12.95,   0.00, 0.00, 0.00);
CreateObject(851, 1098.47, -1383.51, 12.95,   0.00, 0.00, 0.00);
CreateObject(851, 1100.38, -1383.96, 12.95,   0.00, 0.00, 0.00);
CreateObject(851, 1100.03, -1382.13, 12.95,   0.00, 0.00, 0.00);
CreateObject(3867, 1093.99, -1416.71, 13.00,   0.00, 0.00, 181.91);
CreateObject(3867, 1103.23, -1422.93, 13.00,   0.00, 0.00, 89.99);
CreateObject(7017, 1126.09, -1423.18, 14.77,   0.00, 0.00, 0.00);
CreateObject(7017, 1126.09, -1423.18, 19.60,   0.00, 0.00, 0.00);
CreateObject(18248, 1101.97, -1407.87, 17.73,   0.00, 0.00, 111.84);
CreateObject(11223, 1119.40, -1418.76, 10.85,   0.00, 0.00, 92.70);
CreateObject(11223, 1123.01, -1419.06, 10.85,   0.00, 0.00, 92.70);
CreateObject(10985, 1106.08, -1400.73, 13.42,   0.00, 0.00, 31.08);
CreateObject(7017, 1156.16, -1396.63, 14.77,   0.00, 0.00, 88.44);
CreateObject(7017, 1156.16, -1396.63, 19.54,   0.00, 0.00, 88.44);
CreateObject(1684, 1144.22, -1367.27, 13.92,   0.00, 0.00, 0.00);
CreateObject(3867, 1102.78, -1370.30, 15.38,   0.00, 0.00, 0.00);
CreateObject(3867, 1119.47, -1370.34, 15.38,   0.00, 0.00, 0.00);
CreateObject(3867, 1093.39, -1362.70, 14.32,   0.00, 0.00, -87.42);
CreateObject(3864, 1152.84, -1388.29, 19.20,   0.00, 0.00, 402.71);
CreateObject(3864, 1145.79, -1413.18, 19.20,   0.00, 0.00, 319.97);
CreateObject(1388, 1082.56, -1400.94, 43.65,   0.00, 0.00, 293.26);
CreateObject(1391, 1082.85, -1400.67, 31.72,   0.00, 0.00, 0.00);
CreateObject(3502, 1142.79, -1402.08, 14.31,   0.00, 0.00, -131.16);
CreateObject(3502, 1138.57, -1405.44, 14.31,   0.00, 0.00, -75.30);
CreateObject(3504, 1137.40, -1415.15, 14.00,   0.00, 0.00, -1.02);
CreateObject(3504, 1134.87, -1414.74, 14.00,   0.00, 0.00, -1.02);
CreateObject(7017, 1112.75, -1356.81, 12.84,   0.00, 0.00, 0.00);
CreateObject(1228, 1071.55, -1403.26, 12.82,   0.00, 0.00, 0.00);
CreateObject(1228, 1071.60, -1400.34, 12.82,   0.00, 0.00, 0.00);
CreateObject(1228, 1071.71, -1396.79, 12.82,   0.00, 0.00, 0.00);
CreateObject(1228, 1071.91, -1393.31, 12.82,   0.00, 0.00, 0.00);
CreateObject(1228, 1071.55, -1407.46, 12.82,   0.00, 0.00, 0.00);


Streamer:
pawn Код:
CreateDynamicObject(7017, 1073.54, -1399.21, 12.69,   0.00, 0.00, 89.67);
CreateDynamicObject(7017, 1127.61, -1363.69, 13.44,   0.00, 0.00, 182.54);
CreateDynamicObject(1684, 1118.70, -1388.48, 13.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1684, 1131.50, -1388.58, 13.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1365, 1090.59, -1382.67, 13.36,   0.00, 0.00, 26.22);
CreateDynamicObject(1365, 1086.92, -1376.46, 13.36,   0.00, 0.00, 26.22);
CreateDynamicObject(851, 1101.83, -1385.14, 12.95,   0.00, 0.00, 0.00);
CreateDynamicObject(851, 1098.47, -1383.51, 12.95,   0.00, 0.00, 0.00);
CreateDynamicObject(851, 1100.38, -1383.96, 12.95,   0.00, 0.00, 0.00);
CreateDynamicObject(851, 1100.03, -1382.13, 12.95,   0.00, 0.00, 0.00);
CreateDynamicObject(3867, 1093.99, -1416.71, 13.00,   0.00, 0.00, 181.91);
CreateDynamicObject(3867, 1103.23, -1422.93, 13.00,   0.00, 0.00, 89.99);
CreateDynamicObject(7017, 1126.09, -1423.18, 14.77,   0.00, 0.00, 0.00);
CreateDynamicObject(7017, 1126.09, -1423.18, 19.60,   0.00, 0.00, 0.00);
CreateDynamicObject(18248, 1101.97, -1407.87, 17.73,   0.00, 0.00, 111.84);
CreateDynamicObject(11223, 1119.40, -1418.76, 10.85,   0.00, 0.00, 92.70);
CreateDynamicObject(11223, 1123.01, -1419.06, 10.85,   0.00, 0.00, 92.70);
CreateDynamicObject(10985, 1106.08, -1400.73, 13.42,   0.00, 0.00, 31.08);
CreateDynamicObject(7017, 1156.16, -1396.63, 14.77,   0.00, 0.00, 88.44);
CreateDynamicObject(7017, 1156.16, -1396.63, 19.54,   0.00, 0.00, 88.44);
CreateDynamicObject(1684, 1144.22, -1367.27, 13.92,   0.00, 0.00, 0.00);
CreateDynamicObject(3867, 1102.78, -1370.30, 15.38,   0.00, 0.00, 0.00);
CreateDynamicObject(3867, 1119.47, -1370.34, 15.38,   0.00, 0.00, 0.00);
CreateDynamicObject(3867, 1093.39, -1362.70, 14.32,   0.00, 0.00, -87.42);
CreateDynamicObject(3864, 1152.84, -1388.29, 19.20,   0.00, 0.00, 402.71);
CreateDynamicObject(3864, 1145.79, -1413.18, 19.20,   0.00, 0.00, 319.97);
CreateDynamicObject(1388, 1082.56, -1400.94, 43.65,   0.00, 0.00, 293.26);
CreateDynamicObject(1391, 1082.85, -1400.67, 31.72,   0.00, 0.00, 0.00);
CreateDynamicObject(3502, 1142.79, -1402.08, 14.31,   0.00, 0.00, -131.16);
CreateDynamicObject(3502, 1138.57, -1405.44, 14.31,   0.00, 0.00, -75.30);
CreateDynamicObject(3504, 1137.40, -1415.15, 14.00,   0.00, 0.00, -1.02);
CreateDynamicObject(3504, 1134.87, -1414.74, 14.00,   0.00, 0.00, -1.02);
CreateDynamicObject(7017, 1112.75, -1356.81, 12.84,   0.00, 0.00, 0.00);
CreateDynamicObject(1228, 1071.55, -1403.26, 12.82,   0.00, 0.00, 0.00);
CreateDynamicObject(1228, 1071.60, -1400.34, 12.82,   0.00, 0.00, 0.00);
CreateDynamicObject(1228, 1071.71, -1396.79, 12.82,   0.00, 0.00, 0.00);
CreateDynamicObject(1228, 1071.91, -1393.31, 12.82,   0.00, 0.00, 0.00);
CreateDynamicObject(1228, 1071.55, -1407.46, 12.82,   0.00, 0.00, 0.00);




Enjoy
Reply
#2

nice 1 and btw did u made this with samp map editor?
Reply
#3

Nice work!
Reply
#4

Really good for Rp server ! Keep it up !
Reply
#5

Nice work, 8/10
Reply


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