Connecting FS
#21

It have

pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Truck Driver job, use /truckinfo to know more", 3000, 3);
    }
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Fly job, use /flyinfo to know more", 3000, 3);
    }
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Combine job, use /combineinfo to know more", 3000, 3);
    }
    return 1;

}
Error is some here
pawn Код:
public OnPlayerExitVehicle(playerid, vehicleid)
{
    if((truckjobrunning) == 1)
    {
        truckjobrunning = 0;
        SendClientMessage(playerid, COLOR_RED, "You left your truck behind, get in again if you want to continue your job.");

    }else if((truckjobrunning) == 0){
    if((flyjobrunning) == 1)
    {
        flyjobrunning = 0;
        SendClientMessage(playerid, COLOR_RED, "You left the plane, you failed the job.");

    }else if((flyjobrunning) == 0){
    if((combinejobrunning) == 1)
    {
         combinejobrunning = 0;
         SendClientMessage(playerid, COLOR_RED, "You left your combine behind, get in again if you want to continue your job.");

    }else if((combinejobrunning) == 0){

    return 1;
}
Reply
#22

Quote:
Originally Posted by Yordan_Kronos
Посмотреть сообщение
It have

pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Truck Driver job, use /truckinfo to know more", 3000, 3);
    }
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Fly job, use /flyinfo to know more", 3000, 3);
    }
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Combine job, use /combineinfo to know more", 3000, 3);
    }
    return 1;

}
Error is some here
pawn Код:
public OnPlayerExitVehicle(playerid, vehicleid)
{
    if((truckjobrunning) == 1)
    {
        truckjobrunning = 0;
        SendClientMessage(playerid, COLOR_RED, "You left your truck behind, get in again if you want to continue your job.");

    }else if((truckjobrunning) == 0){
    if((flyjobrunning) == 1)
    {
        flyjobrunning = 0;
        SendClientMessage(playerid, COLOR_RED, "You left the plane, you failed the job.");

    }else if((flyjobrunning) == 0){
    if((combinejobrunning) == 1)
    {
         combinejobrunning = 0;
         SendClientMessage(playerid, COLOR_RED, "You left your combine behind, get in again if you want to continue your job.");

    }else if((combinejobrunning) == 0){

    return 1;
}
Where exactly? Queue the line.
Reply
#23

Oh no no no error are in public OnPlayerPickUpPickup(playerid, pickupid)

pawn Код:
C:\Documents and Settings\Administrator\Desktop\TARGOVISHTE ROLEPLAY\filterscripts\truck.pwn(211) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Administrator\Desktop\TARGOVISHTE ROLEPLAY\filterscripts\truck.pwn(211) : error 004: function "OnPlayerPickUpPickup" is not implemented
C:\Documents and Settings\Administrator\Desktop\TARGOVISHTE ROLEPLAY\filterscripts\truck.pwn(213) : error 017: undefined symbol "pickupid"
C:\Documents and Settings\Administrator\Desktop\TARGOVISHTE ROLEPLAY\filterscripts\truck.pwn(217) : error 017: undefined symbol "pickupid"
C:\Documents and Settings\Administrator\Desktop\TARGOVISHTE ROLEPLAY\filterscripts\truck.pwn(221) : error 017: undefined symbol "pickupid"
C:\Documents and Settings\Administrator\Desktop\TARGOVISHTE ROLEPLAY\filterscripts\truck.pwn(228) : error 030: compound statement not closed at the end of file (started at line 202)
pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid) // 211
{
    if(pickupid == info) // 213
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Truck Driver job, use /truckinfo to know more", 3000, 3);
    }
    if(pickupid == info) // 217
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Fly job, use /flyinfo to know more", 3000, 3);
    }
    if(pickupid == info) // 221
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Combine job, use /combineinfo to know more", 3000, 3);
    }
    return 1;

}
And 228 but i have only 227
Reply
#24

Send me lines 202-228.
Reply
#25

I DONT HAVE LINE 228 I HAVE 227

pawn Код:
if((combinejobrunning) == 1) //202
    {
         combinejobrunning = 0;
         SendClientMessage(playerid, COLOR_RED, "You left your combine behind, get in again if you want to continue your job.");

    }else if((combinejobrunning) == 0){

    return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Truck Driver job, use /truckinfo to know more", 3000, 3);
    }
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Fly job, use /flyinfo to know more", 3000, 3);
    }
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Combine job, use /combineinfo to know more", 3000, 3);
    }
    return 1;

} // 227
Reply
#26

Quote:
Originally Posted by Yordan_Kronos
Посмотреть сообщение
I DONT HAVE LINE 228 I HAVE 227

pawn Код:
if((combinejobrunning) == 1) //202
    {
         combinejobrunning = 0;
         SendClientMessage(playerid, COLOR_RED, "You left your combine behind, get in again if you want to continue your job.");

    }else if((combinejobrunning) == 0){

    return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Truck Driver job, use /truckinfo to know more", 3000, 3);
    }
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Fly job, use /flyinfo to know more", 3000, 3);
    }
    if(pickupid == info)
    {
    GameTextForPlayer(playerid, "~g~Welcome at the Combine job, use /combineinfo to know more", 3000, 3);
    }
    return 1;

} // 227
What's the previously public before OnPlayerPickUpPickup ?
Reply
#27

pawn Код:
public OnPlayerExitVehicle(playerid, vehicleid)
{
    if((truckjobrunning) == 1)
    {
        truckjobrunning = 0;
        SendClientMessage(playerid, COLOR_RED, "You left your truck behind, get in again if you want to continue your job.");

    }else if((truckjobrunning) == 0){
    if((flyjobrunning) == 1)
    {
        flyjobrunning = 0;
        SendClientMessage(playerid, COLOR_RED, "You left the plane, you failed the job.");

    }else if((flyjobrunning) == 0){
    if((combinejobrunning) == 1)
    {
         combinejobrunning = 0;
         SendClientMessage(playerid, COLOR_RED, "You left your combine behind, get in again if you want to continue your job.");

    }else if((combinejobrunning) == 0){

    return 1;
}
Reply
#28

Where did you definded 'combinejobrunning' ?
Reply
#29

Pastebin; Combinejob http://pastebin.com/aDmXHjPF
Pastebin; Truck Driver Job http://pastebin.com/FEiPxsc2
Pastebin; Hotdog Job http://pastebin.com/myukxSGc
Pastebin; Flyjob http://pastebin.com/MN5bqpLB
Reply
#30

Hold one, did you
#include <a_samp> [Up in your mode] right?

Also, check out if you did not created two same publics (OnPlayerPickUpPickup).
Reply
#31

No bro if you have skype please tell me him on PM
Reply
#32

Quote:
Originally Posted by Yordan_Kronos
Посмотреть сообщение
No bro if you have skype please tell me him on PM
Yes i have why?
Reply
#33

If you wanna i will send script to see .. or with team viewer bro ? if you want of course
Reply
#34

Quote:
Originally Posted by Yordan_Kronos
Посмотреть сообщение
If you wanna i will send script to see .. or with team viewer bro ? if you want of course
PM me your Skype ill' try to help you.
Reply
#35

Here dude... it took me some time...... now give me some resp++

pawn Код:
#include <a_samp>

#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define Checkpoint1 -256.0010,-1542.3809,3.9930
#define Checkpoint2 -231.8289,-1467.9810,4.9421
#define Checkpoint3 -193.9747,-1375.2502,4.7856
#define Checkpoint4 -246.0348,-1326.1063,8.9300
#define Checkpoint5 -407.1459,-1371.5518,23.6588
#define Checkpoint6 -564.7697,-1302.4977,22.5511
#define Checkpoint7 -569.0633,-1508.3352,9.1518
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
#define HotPoint1 2009.0814,-1728.1830,13.4533
#define HotPoint2 2009.0692,-1640.7626,13.4465
#define HotPoint3 2075.3311,-1643.5902,13.4073
#define HotPoint4 2138.3816,-1616.8345,13.4692
#define HotPoint5 2172.3430,-1675.6588,14.9697
#define HotPoint6 2308.7888,-1665.8096,14.3982
#define HotPoint7 2503.9426,-1658.8201,13.3568
#define HotPoint8 2376.7712,-1907.2572,13.2880
#define HotPoint9 2238.4990,-1902.2578,13.4472
#define HotPoint10 1131.9427,-2037.3005,68.9129
#define HotPoint11 1623.0204,-1858.5880,13.4557
#define Refillpoint 1618.9200,-1892.1852,13.4540

new combinejobrunning = 0;
new info;
new info2;
new info3;
new hotdog = 0;
new hotinfo;
new truckjobrunning = 0;
new flyjobrunning = 0;

forward GivePlayerOneExp(playerid);

public OnFilterScriptInit()
{                                                 // combine 1
    AddStaticVehicleEx(532,-370.1018,-1463.1403,26.6953,287.0754,0,0,10);
// combine 2
    AddStaticVehicleEx(532,-364.2571,-1479.7140,26.7041,285.6486,0,0,10);
// combine 3
    AddStaticVehicleEx(532,-361.6030,-1501.2618,24.8698,285.8201,0,0,10);

    info = CreatePickup(1239,1,-366.1941,-1440.3253,25.7266,-1);
    AddStaticVehicleEx(455,-43.9742,-1155.8762,1.4823,65.0184,-1,-1, 10);
    AddStaticVehicleEx(455,-39.6336,-1148.4509,1.5148,62.2225,-1,-1, 10);
    AddStaticVehicleEx(455,-37.7033,-1144.2280,1.5173,65.7564,-1,-1, 10);
    AddStaticVehicleEx(455,-35.7032,-1140.0637,1.5149,66.4882,-1,-1, 10);
                                                  //
    AddStaticVehicleEx(455,-41.9300,-1152.2032,1.5132,62.4657,-1,-1, 10);
                                                  //
    AddStaticVehicle(411,2074.7217,-2121.5066,13.3707,270.4157,116,1);
                                                  //
    AddStaticVehicle(411,2065.8503,-2121.5710,13.3679,270.3890,116,1);
    AddStaticVehicle(411,2085.5073,-2121.6392,13.3711,267.6290,116,1);
    info2 = CreatePickup(1239,1,-70.7099,-1139.1187,1.0781,-1);
    AddStaticVehicle(588,1647.9491,-1890.8440,13.4599,1.1164,1,1);
// dog2
    AddStaticVehicle(588,1653.8723,-1886.4052,13.4567,359.2593,1,1);
// dog3
    AddStaticVehicle(588,1658.9525,-1886.4708,13.4531,359.2592,1,1);
// dog4
    AddStaticVehicle(588,1664.5953,-1886.5439,13.4496,359.2583,1,1);

    hotinfo = CreatePickup(1239,1,1671.2996,-1881.1387,13.5448,-1);
    AddStaticVehicle(519,1729.8932,-2415.7798,14.4727,149.2040,1,1);

    info3 = CreatePickup(1239,1,1748.7014,-2421.0500,13.5547,-1);
}


public OnPlayerEnterCheckpoint(playerid)
{
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) {
        if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint1)) {
            SetPlayerCheckpoint(playerid, Checkpoint2, 7.0);
            CreateObject(823,-231.8289,-1467.9810,4.9421,0,0,0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint2)) {
            SetPlayerCheckpoint(playerid, Checkpoint3, 7.0);
            CreateObject(823,-193.9747,-1375.2502,4.7856,0,0,0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint3)) {
            SetPlayerCheckpoint(playerid, Checkpoint4, 7.0);
            CreateObject(823,-246.0348,-1326.1063,8.9300,0,0,0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint4)) {
            SetPlayerCheckpoint(playerid, Checkpoint5, 7.0);
            CreateObject(823,-407.1459,-1371.5518,23.6588,0,0,0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint5)) {
            SetPlayerCheckpoint(playerid, Checkpoint6, 7.0);
            CreateObject(823,-564.7697,-1302.4977,22.5511,0,0,0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint6)) {
            SetPlayerCheckpoint(playerid, Checkpoint7, 7.0);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,Checkpoint7)) {
            GivePlayerMoney(playerid, 10000);
            GameTextForPlayer(playerid, "~g~You Completed the job, well done!", 3000, 3);
            SetVehicleToRespawn(2);
            combinejobrunning = 0;
            DisablePlayerCheckpoint(playerid);
        }
    }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
        GivePlayerMoney(playerid, 10000);
        GameTextForPlayer(playerid, "~g~You Completed the job, well done!", 3000, 3);
        SetVehicleToRespawn(513);
        DisablePlayerCheckpoint(playerid);
        truckjobrunning = 0;
    }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588) {
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint1)) {
            SetPlayerCheckpoint(playerid, HotPoint2, 7.0);
            GameTextForPlayer(playerid, "~g~1 House done!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint2)) {
            SetPlayerCheckpoint(playerid, HotPoint3, 7.0);
            GameTextForPlayer(playerid, "~g~2 Houses done!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint3)) {
            SetPlayerCheckpoint(playerid, HotPoint4, 7.0);
            GameTextForPlayer(playerid, "~g~3 Houses done!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint4)) {
            SetPlayerCheckpoint(playerid, HotPoint5, 7.0);
            GameTextForPlayer(playerid, "~g~4 Houses done!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint5)) {
            SetPlayerCheckpoint(playerid, Refillpoint, 7.0);
            GameTextForPlayer(playerid, "~g~5 Houses done, refill your hotdogs at the marker!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,Refillpoint)) {
            SetPlayerCheckpoint(playerid, HotPoint6, 7.0);
            GameTextForPlayer(playerid, "~g~Hotdogs refilled!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint6)) {
            SetPlayerCheckpoint(playerid, HotPoint7, 7.0);
            GameTextForPlayer(playerid, "~g~6 Houses done!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint7)) {
            SetPlayerCheckpoint(playerid, HotPoint8, 7.0);
            GameTextForPlayer(playerid, "~g~7 Houses done!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint8)) {
            SetPlayerCheckpoint(playerid, HotPoint9, 7.0);
            GameTextForPlayer(playerid, "~g~8 Houses done!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint9)) {
            SetPlayerCheckpoint(playerid, HotPoint10, 7.0);
            GameTextForPlayer(playerid, "~g~9 Houses done!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint10)) {
            SetPlayerCheckpoint(playerid, HotPoint11, 7.0);
            GameTextForPlayer(playerid, "~g~10 Houses done, get back to the startpoint!", 3000, 3);
        }
        if (IsPlayerInRangeOfPoint(playerid, 7.0,HotPoint11)) {
            GivePlayerMoney(playerid, 800);
            GameTextForPlayer(playerid, "~g~You collected a total of $800,-!", 3000, 3);
            new veh;
            veh = GetPlayerVehicleID(playerid);
            SetVehicleToRespawn(veh);
            DisablePlayerCheckpoint(playerid);
            hotdog = 0;
        }
    }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 519) {
        GivePlayerMoney(playerid, 10000);
        GameTextForPlayer(playerid, "~g~You Completed the job, well done!", 3000, 3);
        SetVehicleToRespawn(1);
        DisablePlayerCheckpoint(playerid);
        flyjobrunning = 0;
        SetPlayerPos(playerid, 1729.8932,-2415.7798,14.4727);
    }
}


public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
        SendClientMessage(playerid, COLOR_RED, "You can start the truck-mission with /truck");
    }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588) {
        SendClientMessage(playerid, COLOR_RED, "You can start the hotdog-mission with /hotdog");
    }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 519) {
        SendClientMessage(playerid, COLOR_RED, "You can start the Fly job with /startflight");
    }
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) {
        SendClientMessage(playerid, COLOR_RED, "You can start the combine-job with /combine");
    }
    return 0;
}


public OnPlayerExitVehicle(playerid, vehicleid)
{
    if((truckjobrunning) == 1) {
        truckjobrunning = 0;
        SendClientMessage(playerid, COLOR_RED, "You left your truck behind, get in again if you want to continue your job.");

    }
    else if((truckjobrunning) == 0) {
    }
    if((hotdog) == 1) {
        hotdog = 0;
        SendClientMessage(playerid, COLOR_RED, "You left your hotdog van behind, get in again if you want to continue your job.");

    }
    else if((hotdog) == 0) {
    }
    if((flyjobrunning) == 1) {
        flyjobrunning = 0;
        SendClientMessage(playerid, COLOR_RED, "You left the plane, you failed the job.");

    }
    else if((flyjobrunning) == 0) {
    }
    if((combinejobrunning) == 1) {
        combinejobrunning = 0;
        SendClientMessage(playerid, COLOR_RED, "You left your combine behind, get in again if you want to continue your job.");

    }
    else if((combinejobrunning) == 0) {
    }
}


public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == info) {
        GameTextForPlayer(playerid, "~g~Welcome at the Combine job, use /combineinfo to know more", 3000, 3);
    }
    if(pickupid == info2) {
        GameTextForPlayer(playerid, "~g~Welcome at the Truck Driver job, use /truckinfo to know more", 3000, 3);
    }
    if(pickupid == hotinfo) {
        GameTextForPlayer(playerid, "~g~Welcome at the Hot dog job, use /hotdoginfo to know more", 3000, 3);
    }
    if(pickupid == info3) {
        GameTextForPlayer(playerid, "~g~Welcome at the Fly job, use /flyinfo to know more", 3000, 3);
    }
}


public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/hotdog", cmdtext, true, 10) == 0) {
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 588) {
            hotdog = 1;
            SetPlayerCheckpoint(playerid, HotPoint1, 3.0);
            GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s is now a HotDog seller.", name );
            SendClientMessageToAll(COLOR_RED, string);
            return 1;
        }
        SendClientMessage(playerid, COLOR_RED,"You have to be in a hotdog van to start the job");
    }
    if (strcmp("/hotdoginfo", cmdtext, true, 10) == 0) {
        SendClientMessage(playerid, COLOR_YELLOW, "You need to bring the hotdogs to people's house.");
        SendClientMessage(playerid, COLOR_YELLOW, "There they will reward you for your help.");
        SendClientMessage(playerid, COLOR_YELLOW, "If you enter a hotdog van, type /hotdog and red markers will appear.");
        SendClientMessage(playerid, COLOR_YELLOW, "Just drive to the markers and get you're reward!");
        return 1;
    }
    if (strcmp("/startflight", cmdtext, true, 10) == 0) {
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 519) {
            flyjobrunning = 1;
            SetPlayerCheckpoint(playerid, -1253.9714,238.6661,14.1484, 10);
            GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s is now delivering goods with a plane.", name );
            SendClientMessageToAll(COLOR_RED, string);

            return 1;
        }
        SendClientMessage(playerid, COLOR_RED,"You have to be in the jobplane to start the job");
    }
    if (strcmp("/flyinfo", cmdtext, true, 10) == 0) {
        SendClientMessage(playerid, COLOR_YELLOW, "You need to bring the planeload to the airport in San Fierro.");
        SendClientMessage(playerid, COLOR_YELLOW, "There they will reward you for your help.");
        SendClientMessage(playerid, COLOR_YELLOW, "If you enter the truck, type /startflight and a red marker will appear.");
        SendClientMessage(playerid, COLOR_YELLOW, "Just fly to the marker and you're done.");
        return 1;
    }
    if (strcmp("/combine", cmdtext, true, 10) == 0) {
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) {
            SetPlayerCheckpoint(playerid, Checkpoint1, 3.0);
            CreateObject(823,-256.0010,-1542.3809,3.9930,0,0,0);
            combinejobrunning = 1;
            GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s is now doing the Combine job.", name );
            SendClientMessageToAll(COLOR_RED, string);
            return 1;
        }
        SendClientMessage(playerid, COLOR_RED,"You have to be in a truck to start the job");
    }

    if (strcmp("/combineinfo", cmdtext, true, 10) == 0) {
        SendClientMessage(playerid, COLOR_YELLOW, "You need the harvest the weed.");
        SendClientMessage(playerid, COLOR_YELLOW, "If you enter the combine, type /combine and a red marker will appear.");
        SendClientMessage(playerid, COLOR_YELLOW, "Just drive to the markers and you're done.");
        return 1;
    }
    if (strcmp("/truck", cmdtext, true, 10) == 0) {
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
            truckjobrunning = 1;
            SetPlayerCheckpoint(playerid, 2058.3142,-2092.4023,9.9832, 10);
            GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s is now a Truck Driver.", name );
            SendClientMessageToAll(COLOR_RED, string);

            return 1;
        }
        SendClientMessage(playerid, COLOR_RED,"You have to be in a truck to start the job");
    }
    if (strcmp("/truckinfo", cmdtext, true, 10) == 0) {
        SendClientMessage(playerid, COLOR_YELLOW, "You need to bring the truckload to the airport.");
        SendClientMessage(playerid, COLOR_YELLOW, "There they will reward you for your help.");
        SendClientMessage(playerid, COLOR_YELLOW, "If you enter the truck, type /truck and a red marker will appear.");
        SendClientMessage(playerid, COLOR_YELLOW, "Just drive to the marker and you're done.");
        return 1;
    }
    return 0;
}


public OnPlayerDeath(playerid, killerid, reason)
{
    DisablePlayerCheckpoint(playerid);
    hotdog = 0;
    return 1;
}
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