28.05.2012, 22:49
When I do this, is saves the floats as 0.000000 for all of them.
When I do the SetPlayerPos it sets me to Blueberry falling underneath the ground.
What's up with it?
When I do the SetPlayerPos it sets me to Blueberry falling underneath the ground.
What's up with it?
pawn Код:
command(addhouse, playerid, params[])
{
new Float:IntX, Float:IntY, Float:IntZ, Float:ExtX, Float:ExtY, Float:ExtZ, Interior, string[256], Section[9];
if(Player[playerid][AdminLevel] >= 10 || IsPlayerAdmin(playerid))
{
if(sscanf(params, "s[9]", Section)) return SendClientMessage(playerid, WHITE, "Server: /addhouse [exterior/interior/complete]");
{
if(strmatch("interior", Section))
{
GetPlayerPos(playerid, IntX, IntY, IntZ);
Interior = GetPlayerInterior(playerid);
format(string, sizeof(string), "Interior set. (%f %f %f - %d)", IntX, IntY, IntZ, Interior);
SendClientMessage(playerid, WHITE, string);
}
else if(strmatch("exterior", Section))
{
GetPlayerPos(playerid, ExtX, ExtY, ExtZ);
format(string, sizeof(string), "Exterior set. (%f %f %f)", ExtX, ExtY, ExtZ);
SendClientMessage(playerid, WHITE, string);
}
else if(strmatch("complete", Section))
{
format(string, sizeof(string), "House added.");
printf("%f, %f, %f, %f, %f, %f, %i", ExtX, ExtY, ExtZ, IntX, IntY, IntZ, Interior);
SendClientMessage(playerid, WHITE, string);
SetPlayerPos(playerid, ExtX, ExtY, ExtZ);
SetPlayerInterior(playerid, 0);
SaveHouse(ExtX, ExtY, ExtZ, IntX, IntY, IntZ, Interior);
}
else return SendClientMessage(playerid, WHITE, "Server: /addhouse [exterior/interior/complete]");
}
}
else return SendClientMessage(playerid, GREY, AdminOnly);
return 1;
}