buy weed command help please.
#1

Okay so im making a drug system where a player can buy drugs and like plant and make them. Basicly this is my code.

Код:
COMMAND:buydrugs(playerid, params[]) // or CMD:mycommand(playerid, params[])
{
    if(pInfo[playerid][HASDRUGS] == 0 && IsPlayerInRangeOfPoint(playerid, 1.0, -1136.4224,-2861.4194,270.5641))
    {
		pInfo[playerid][HASWEED] = 1;
		pInfo[playerid][PLANTID] = 1759;
	}
    if(pInfo[playerid][HASDRUGS] == 0 && IsPlayerInRangeOfPoint(playerid, 1.0, -1140.2141,-2862.9775,270.5641))
    {
		pInfo[playerid][HASCRACK] = 1;
		pInfo[playerid][PLANTID] = 1712;
	}
	else {
		SendClientMessage(playerid, 0xFFFFFF,"you all ready own some drugs");
	}
	return 1;
}
When i use the following code and go to the area the drugs are ment t be buyable at and type the code nothing happens and when i do the /plantdrug command it says i have no drugs. Okay noow if i have this code

Код:
COMMAND:buydrugs(playerid, params[]) // or CMD:mycommand(playerid, params[])
{
    IsPlayerInRangeOfPoint(playerid, 1.0, -1136.4224,-2861.4194,270.5641))
    if(pInfo[playerid][HASDRUGS] == 0)
    {
		pInfo[playerid][HASWEED] = 1;
		pInfo[playerid][PLANTID] = 1759;
	}
    IsPlayerInRangeOfPoint(playerid, 1.0, -1140.2141,-2862.9775,270.5641))
    if(pInfo[playerid][HASDRUGS] == 0)
    {
		pInfo[playerid][HASCRACK] = 1;
		pInfo[playerid][OBJECTID] = 1712;
	}
	else {
		SendClientMessage(playerid, 0xFFFFFF,"you all ready own some drugs");
	}
	return 1;
}
and type /plantdrugs it only makes a weed plant. This is my code for /plantdrugs

Код:
COMMAND:placechair(playerid, params[]) // or CMD:mycommand(playerid, params[])
{
    if(pInfo[playerid][HASDRUGS] == 1 && pInfo[playerid][PLANTID] == 1712)
    {
        new Float:x;
		new Float:y;
		new Float:z;

        GetPlayerPos(playerid,x,y,z);
        DX = x;
        DY = y;
        DZ = z - 5;

        CreateDynamicObject(pInfo[playerid][PLANTID], DX, DY, DZ, 0, 0, 0, pInfo[playerid][Dworld], pInfo[playerid][Dint], -1, 200.0);
	}
	if(pInfo[playerid][HASDRUGS] == 1 && pInfo[playerid][PLANTID] == 1759)
    {
		new Float:x;
		new Float:y;
		new Float:z;


        GetPlayerPos(playerid,x,y,z);
        DX = x;
        DY = y;
        DZ = z - 5;

        CreateDynamicObject(pInfo[playerid][PLANTID], DX, DY, DZ, 0, 0, 0, pInfo[playerid][Dworld], pInfo[playerid][Dint], -1, 200.0);
	}
	else {
		SendClientMessage(playerid, 0xFFFFFF,"you do not own any drugs.");
	}
	return 1;
}
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#2

fixed never mind.
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#3

hmm as far as i see you every time check if the player HASDRUGS, but i dont see ANYwhere that it actually sets teh HASDRUGS to 1, i only see pInfo[playerid][HASWEED] = 1;
pInfo[playerid][PLANTID] = 1759;

so the HASDRUGS stays 0, maybe you should do this:

pawn Код:
COMMAND:buydrugs(playerid, params[]) // or CMD:mycommand(playerid, params[])
{
    if(pInfo[playerid][HASDRUGS] == 0 && IsPlayerInRangeOfPoint(playerid, 1.0, -1136.4224,-2861.4194,270.5641))
    {
        pInfo[playerid][HASWEED] = 1;
        pInfo[playerid][PLANTID] = 1759;
        pInfo[playerid][HASDRUGS] = 1;
    }
    if(pInfo[playerid][HASDRUGS] == 0 && IsPlayerInRangeOfPoint(playerid, 1.0, -1140.2141,-2862.9775,270.5641))
    {
        pInfo[playerid][HASCRACK] = 1;
        pInfo[playerid][PLANTID] = 1712;
        pInfo[playerid][HASDRUGS] = 1;
    }
    else
    {
        SendClientMessage(playerid, 0xFFFFFF,"you all ready own some drugs");
    }
    return 1;
}
that should work i think, also if this isnt the point you wanna fix then explain what you want to fix
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