Need Help
#1

pawn Код:
#include <a_samp>

#define TEAM_GROVE 1
#define TEAM_BALLAS 2
#define TEAM_VAGOS 3
#define TAKEOVER_TIME 120
#define MIN_DEATHS_TO_START_WAR 3

enum eZone
{
    Float:zMinX,
    Float:zMinY,
    Float:zMaxX,
    Float:zMaxY,
    zTeam
}
new ZoneInfo[][eZone] = {
    {2337.9004,-1808.8383,2590.2043,-1610.3673,TEAM_GROVE},
    {2084.7,-1808.8383,2337.9004,-1610.3673,TEAM_BALLAS},
    {2590.2043,-1808.8383,2842.3,-1610.3673,TEAM_VAGOS},
    {1429.3770,-1732.4554,1529.1932,-1592.1989,TEAM_GROVE}
};

new ZoneID[sizeof(ZoneInfo)];
new ZoneAttacker[sizeof(ZoneInfo)] = {-1, ...};
new ZoneAttackTime[sizeof(ZoneInfo)];

stock GetTeamZoneColor(teamid)
{
    switch(teamid)
    {
        case TEAM_GROVE: return 0x00FF0088;
        case TEAM_BALLAS: return 0xFF00FF88;
        case TEAM_VAGOS: return 0xFFFF0088;
    }
    return -1;
}

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}


public OnGameModeInit()
{
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    for(new i=0; i < sizeof(ZoneInfo); i++)
    {
    ZoneID[i] = GangZoneCreate(ZoneInfo[i][zMinX], ZoneInfo[i][zMinY], ZoneInfo[i][zMaxX], ZoneInfo[i][zMaxY]);
    }
    SetTimer("ZoneTimer", 1000, true);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    for(new i=0; i < sizeof(ZoneInfo); i++)
    {
    GangZoneShowForPlayer(playerid, ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam]));
    if(ZoneAttacker[i] != -1) GangZoneFlashForPlayer(playerid, ZoneID[i], GetTeamZoneColor(ZoneAttacker[i]));
    }
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    new ZoneDeaths[sizeof(ZoneInfo)];
    if(IsPlayerConnected(killerid) && GetPlayerTeam(playerid) != GetPlayerTeam(killerid))
    {
    new zoneid = GetPlayerZone(playerid);
    if(zoneid != -1 && ZoneInfo[zoneid][zTeam] == GetPlayerTeam(playerid))
    {
        ZoneDeaths[zoneid]++;
        if(ZoneDeaths[zoneid] == MIN_DEATHS_TO_START_WAR)
        {
            ZoneDeaths[zoneid] = 0;
            ZoneAttacker[zoneid] = GetPlayerTeam(killerid);
            ZoneAttackTime[zoneid] = 0;
            GangZoneFlashForAll(ZoneID[zoneid], GetTeamZoneColor(ZoneAttacker[zoneid]));
        }
    }
    }
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

stock GetPlayerZone(playerid)
{
    #pragma unused playerid
    for(new i=0; i < sizeof(ZoneInfo); i++)
    {
        if(IsPlayerInZone(playerid, i))
        {
            return i;
        }
    }
    return -1;
}

forward ZoneTimer();
public ZoneTimer()
{
    for(new i=0; i < sizeof(ZoneInfo); i++)
    {
        if(ZoneAttacker[i] != -1)
        {
            if(GetPlayersInZone(i, ZoneAttacker[i]) >= 1)
            {
                ZoneAttackTime[i]++;
                if(ZoneAttackTime[i] == TAKEOVER_TIME)
                {
                    GangZoneStopFlashForAll(ZoneID[i]);
                    ZoneInfo[i][zTeam] = ZoneAttacker[i];
                    GangZoneShowForAll(ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam]));
                    ZoneAttacker[i] = -1;
                }
            }
            else
            {
                GangZoneStopFlashForAll(ZoneID[i]);
                ZoneAttacker[i] = -1;
            }
        }
    }
}
I Get These Errors
error 017: undefined symbol "IsPlayerInZone"
error 017: undefined symbol "GetPlayersInZone"
Reply
#2

BUMP
Reply
#3

Did you really just bump after 30 minutes? The rules clearly state you can not bump until 48 hours have passed.

What can I tell you that the errors don't? The functions IsPlayerInZone and GetPlayersInZone don't exist, so make or download them. Can't you work that out for yourself? It's fairly obvious if you ask me.
Reply
#4

Okay make an include and put this in.

http://pastebin.com/CeLTeUFC
Reply
#5

Quote:
Originally Posted by Edward156
Посмотреть сообщение
Okay make an include and put this in.

http://pastebin.com/CeLTeUFC
okay thanks i will try
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)