[AJUDA]Sistema De Head Shot
#1

queria um sistema de head shot que um tiro matasse com todas as armas ja procurei pesquisei nenhum pego alguem pode me passar 1
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#2

tb queroo
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#3

pawn Код:
#include <a_samp>

#define SERVER_MAX_PLAYERS 50 //MUDE PARA O NUMERO MAXIMO DE JOGADORES DO SEU SERVIDOR

//#define SHOWPATH //DESCOMENTE ISSO SE QUISER MOSTRAR O RASTRO DA BALA

new RecentlyShot[SERVER_MAX_PLAYERS];

public OnFilterScriptInit()
{
    print("\n\n__________________________________________________________________");
    print(" Boom Headshot System by Leonardo_StreeT loaded!");
    print(" Copyright Leonardo_StreeT 2010");
    print(" ---------------------------");
    LoadModules(0,1);
    print("__________________________________________________________________\n\n");
    return 1;
}

public OnFilterScriptExit()
{
    print("\n\n__________________________________________________________________");
    print(" Boom Headshot System by Leonardo_StreeT unloaded!");
    print(" Copyright Leonardo_StreeT 2010");
    print(" ---------------------------");
    LoadModules(0,1);
    print("__________________________________________________________________\n\n");
    return 1;
}

public OnPlayerConnect(playerid) {
    //SendClientMessage(playerid, 0xFFFFFFFF, "www.tecno-samp.Net - Tudo Para seu Servidor SAMP");
    LoadModules(playerid,2);
    return 1;
}

public OnPlayerSpawn(playerid)
{
    //GivePlayerWeapon(playerid, 34, 15);
    RecentlyShot[playerid] = 0;
    return 1;
}

public OnPlayerUpdate(playerid)
{

    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE) {
        if(RecentlyShot[playerid] == 0) {
            RecentlyShot[playerid] = 1;
            SetTimerEx("AntiSpam", 1000, false, "d", playerid);
            if(GetPlayerWeapon(playerid) == 34) {
                new Float:blahx, Float:blahy, Float:blahz;
                HeadshotCheck(playerid, blahx, blahy, blahz);
                return 1;
            }
            return 1;
        }
        return 1;
    }
    return 1;
}

forward AntiSpam(playerid);
public AntiSpam(playerid) {
    RecentlyShot[playerid] = 0;
    return 1;
}

stock PlayerName(playerid) {
    new name[24];
    GetPlayerName(playerid, name, sizeof(name));
    return name;
}

stock HeadshotCheck(playerid, &Float:x, &Float:y, &Float:z)
{
    new Float:fx,Float:fy,Float:fz;
    GetPlayerCameraFrontVector(playerid, fx, fy, fz);

    new Float:cx,Float:cy,Float:cz;
    GetPlayerCameraPos(playerid, cx, cy, cz);

    for(new Float:i = 0.0; i < 50; i = i + 0.5)
    {
        x = fx * i + cx;
        y = fy * i + cy;
        z = fz * i + cz;

        #if defined SHOWPATH
        CreatePickup(1239, 4, x, y, z, -1);
        #endif

        for(new player = 0; player < SERVER_MAX_PLAYERS; player ++)
        {
            if(IsPlayerConnected(playerid))
            {
                if(player != playerid)
                {
                    if(GetPlayerSpecialAction(player) == SPECIAL_ACTION_DUCK) //CROUCHING
                    {
                        if(IsPlayerInRangeOfPoint(player, 0.3, x, y, z))
                        {
                            new string[128];
                            //format(string, sizeof(string), "[HS] Headshot: %s levou um Headshot", PlayerName(player), PlayerName(playerid));
                            SendClientMessageToAll(0xFF9900AA, string);

                            GameTextForPlayer(playerid, "~r~HEADSHOT!", 2000, 6);
                            GameTextForPlayer(player, "~r~HEADSHOT!", 2000, 6);

                            SetPlayerHealth(player, 0.0);
                            CallRemoteFunction("OnPlayerDeath", "ddd", player, playerid, 34);
                        }
                    }
                    else //NOT CROUCHING
                    {
                        if(IsPlayerInRangeOfPoint(player, 0.3, x, y, z - 0.7))
                        {
                            new string[128];
                            //format(string, sizeof(string), "[HS] HeadShot: %s levou um Headshot", PlayerName(player), PlayerName(playerid));
                            SendClientMessageToAll(0xFF9900AA, string);

                            GameTextForPlayer(playerid, "~r~HEADSHOT!", 2000, 6);
                            GameTextForPlayer(player, "~r~HEADSHOT!", 2000, 6);

                            SetPlayerHealth(player, 0.0);
                            CallRemoteFunction("OnPlayerDeath", "ddd", player, playerid, 34);
                        }
                    }
                }
            }
        }
    }
    return 1;
}

stock LoadModules(playerid,funcao)
{
//  if(funcao==1) print(" Esse Servidor Utiliza Scripts de: www.tecno-samp.net");
    //if(funcao==2)
    {
    //  SendClientMessage(playerid, 0xFFFFFFFF, ">> Esse Servidor Utiliza Scripts<");
     //   SendClientMessage(playerid, 0xFFFFFFFF, ">> http://www.tecno-samp.net - Tudo Para seu Servidor SAMP");
    }

}
Nгo testei, ve ae
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