Weapons
#1

When a player select a class, how can I do so he get the specific weapon I selected? Where should I put this under, OnPlayerSpawn?
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#2

Where should I put it under and is it going to be; GivePlayerWeapon(playerid, 24);?
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#3

Can you explain a bit more? i didn't understood what you asking.. and from your line i am just thinking that you are asking about when a player select class in how to give him weapon? if yes then use following code:

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == dialogid)
            {
                if(response)
                    {
                if(listitem == 0)
                    {
                       //Here will be your codes.. whatever they are.. just add these lines in them.:
                        GivePlayerWeapon(playerid, 27, 150);//Spas
                        GivePlayerWeapon(playerid, 31, 200);//m4
                        GivePlayerWeapon(playerid, 25, 100);//mp5
                        GivePlayerWeapon(playerid, 24, 70);//deagle
                        return 1;
                        }
                    }
its so simple
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#4

I want each class to have different weapons but I don't really know how the script can give him it on OnPlayerSpawn, any tips?
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#5

well dude.. i hope you will get help with my script..
pawn Код:
OnPlayerSpawn(playerid)
{
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST,"Select Class","Soldier/nSniper/nEngineer/nPilot","Choose","");
return 1;
}
Then Use following Lines..
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 999)//dialog id response
            {
                if(response)
                    {
                if(listitem == 0)//the listitem0, defines the number one option of the dialog
                    {
                    if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                        {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Soldier as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Soldier Class:", "{F81414}Abilities:\n{FFFFFF}A Solo class, good in infantry attacks.\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Shotgun\n{FFFFFF}Deagle", "Play","");
                        gPlayerClass[playerid] = SOLDIER;//setting the class to soldier
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 27, 150);//Spas
                        GivePlayerWeapon(playerid, 31, 200);//m4
                        GivePlayerWeapon(playerid, 25, 100);//mp5
                        GivePlayerWeapon(playerid, 24, 70);//deagle
                        return 1;
                        }
                    }

                if(listitem == 1)//the listitem1, defines the number one option of the dialog
                    {
                    if(GetPlayerScore(playerid) >= 0)//if player have 0 score then  he can choose this class
                        {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Sniper as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Sniper Class:", "{F81414}Abilities:\n{FFFFFF}A Locater class, Always invisible on map.\n\n{F81414}Weapons:\n\n{FFFFFF}Sniper Rifle\n{FFFFFF}Mp5\n{FFFFFF}Knife", "Play","");
                        gPlayerClass[playerid] = SNIPER;//setting the class to Sniper
                        PickedClass[playerid] = 1;
                        RemovePlayerMapIcon(playerid, 0);
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 34, 250);//sniper
                        GivePlayerWeapon(playerid, 29, 250);//mp5
                        GivePlayerWeapon(playerid, 4, 1);//knife
                        return 1;
                        }
                    }

                if(listitem == 2)//the listitem2, defines the number one option of the dialog
                    {
                    if(GetPlayerScore(playerid) >= 100)//if player have 0 score then  he can choose this class
                        {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Engineer as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Engineer Class:", "{F81414}Abilities:\n{FFFFFF}A Strong class, Good in both land and air\nCan drive tanks.\n\n{F81414}Weapons:\n\n{FFFFFF}Spas12\n{FFFFFF}Silent Pistol\n{FFFFFF}RPG\n{FFFFFF}Grenade", "Play","");
                        gPlayerClass[playerid] = ENGINEER;//setting the class to engineer
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 27, 200);//spas12
                        GivePlayerWeapon(playerid, 23, 200);//silent pistol
                        GivePlayerWeapon(playerid, 35, 2);//rpg
                        GivePlayerWeapon(playerid, 16, 2);//grenade
                        return 1;
                        }
                        }
                if(listitem == 3)//the listitem3, defines the number one option of the dialog
                    {
                    if(GetPlayerScore(playerid) >= 250)//if player have 0 score then  he can choose this class
                        {
                        SendClientMessage(playerid, COLOR_WHITE, "You chose the Pilot as your class.");
                        ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Pilot Class:", "{F81414}Abilities:\n{FFFFFF}An Airforce class, Can drive hydra.\n\n{F81414}Weapons:\n\n{FFFFFF}Deagle\n{FFFFFF}Tear Gas\n{FFFFFF}Shotgun", "Play","");
                        gPlayerClass[playerid] = PILOT;//setting the class to pilot
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        TogglePlayerControllable(playerid, 1);
                        ResetPlayerWeapons(playerid);
                        GivePlayerWeapon(playerid, 24, 200);//deagle
                        GivePlayerWeapon(playerid, 17, 4);//moltove
                        GivePlayerWeapon(playerid, 25, 100);//shotgun
                         return 1;
                         }
}
}
}
}
hoep this would have helped you ^^ You can use your own Classes except this.
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#6

I don't want a dialog...

pawn Код:
SetPlayerTeamFromClass(playerid, classid)
{
    if(classid == 0)
    {
        gTeam[playerid] = TEAM_MAFIA;
        GameTextForPlayer(playerid, "Mafia", 2000, 5);
    }
    else if(classid == 1)
    {
        gTeam[playerid] = TEAM_POLICE;
        GameTextForPlayer(playerid, "Police", 2000, 5);
    }
    else if(classid == 2)
    {
        gTeam[playerid] = TEAM_GROVE;
        GameTextForPlayer(playerid, "Grove", 2000, 5);
    }
    else if(classid == 3)
    {
        gTeam[playerid] = TEAM_BALLAS;
        GameTextForPlayer(playerid, "Ballas", 2000, 5);
    }
    else if(classid == 4)
    {
        gTeam[playerid] = TEAM_BIKERS;
        GameTextForPlayer(playerid, "Bikers", 2000, 5);
    }
    return 1;
}
//------------------------------------------------------------------------------
SetPlayerToTeamColor(playerid)
{
    if(gTeam[playerid] == TEAM_MAFIA)
    {
        SetPlayerColor(playerid, COLOR_MAFIA);
    }
    else if(gTeam[playerid] == TEAM_POLICE)
    {
        SetPlayerColor(playerid, POLICE_COLOR);
    }
    else if(gTeam[playerid] == TEAM_GROVE)
    {
        SetPlayerColor(playerid, GROVE_COLOR);
    }
    else if(gTeam[playerid] == TEAM_BALLAS)
    {
        SetPlayerColor(playerid, BALLAS_COLOR);
    }
    else if(gTeam[playerid] == TEAM_BIKERS)
    {
        SetPlayerColor(playerid, BIKERS_COLOR);
    }

}
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#7

try to add GivePlayerWeapon beyond gTeam[playerid] may it will help you.. try it..
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#8

You can do it on

pawn Код:
AddPlayerClass(skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
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#9

You can do it in AddPlayerClass or you can do it in OnPlayerSpawn like this:

pawn Код:
public OnPlayerSpawn(playerid)
{
    switch(gTeam[playerid])
    {
        case TEAM_MAFIA:
        {
            GivePlayerWeapon(playerid, 38, 65535);
        }

        case TEAM_POLICE:
        {
            GivePlayerWeapon(playerid, 37, 65535);
        }
    }
}
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