23.05.2012, 17:08
The title says all:
This is my speedo:
L want it to look like this:
Olney problem is that this other one is a FS and the first one is in the GM so l dont know what to replace or delite and l really need help!
This is my speedo:
pawn Код:
SetTimer("LuX_SpeedoMeterUp", UpdateSpeed, 1);
for(new v=0; v<MAX_VEHICLES; v++){
LuX_ReadPosition(v);}
for(new i=0; i<PLAYERS; i++){
//---------------------------------------------------------->
#if TextBox
LBox[i] = TextDrawCreate(612.000000,342.000000,"C");
TextDrawUseBox(LBox[i],1);
TextDrawBoxColor(LBox[i],0x00000033);
TextDrawTextSize(LBox[i],454.000000,9.000000);
TextDrawAlignment(LBox[i],0);
TextDrawBackgroundColor(LBox[i],0x000000ff);
TextDrawFont(LBox[i],3);
TextDrawLetterSize(LBox[i],-0.000000,8.700001);
TextDrawColor(LBox[i],BoxColor);
TextDrawSetOutline(LBox[i],1);
TextDrawSetProportional(LBox[i],1);
TextDrawSetShadow(LBox[i],1);
#endif
//---------------------------------------------------------->
#if TextTopLines
LLine1[i] = TextDrawCreate(609.000000,341.000000,"L");
TextDrawUseBox(LLine1[i],1);
TextDrawBoxColor(LLine1[i],0xffffff33);
TextDrawTextSize(LLine1[i],457.000000,-1.000000);
TextDrawAlignment(LLine1[i],0);
TextDrawBackgroundColor(LLine1[i],0x000000ff);
TextDrawFont(LLine1[i],3);
TextDrawLetterSize(LLine1[i],-0.000000,-0.400000);
TextDrawColor(LLine1[i],TopLinesColor);
TextDrawSetOutline(LLine1[i],1);
TextDrawSetProportional(LLine1[i],1);
TextDrawSetShadow(LLine1[i],1);
//---------------------------------------------------------->
LLine2[i] = TextDrawCreate(609.000000,416.000000,"L");
TextDrawUseBox(LLine2[i],1);
TextDrawBoxColor(LLine2[i],0xffffff33);
TextDrawTextSize(LLine2[i],457.000000,-9.000000);
TextDrawBackgroundColor(LLine2[i],0x000000ff);
TextDrawFont(LLine2[i],3);
TextDrawLetterSize(LLine2[i],-0.000000,-0.400000);
TextDrawColor(LLine2[i],TopLinesColor);
TextDrawSetOutline(LLine2[i],1);
TextDrawSetProportional(LLine2[i],1);
TextDrawSetShadow(LLine2[i],1);
#endif
//---------------------------------------------------------->
#if LogoName
LCredits[i] = TextDrawCreate(487.000000,320.000000,SpeedoLogoText);
TextDrawAlignment(LCredits[i],0);
TextDrawBackgroundColor(LCredits[i],0x000000ff);
TextDrawFont(LCredits[i],0);
TextDrawLetterSize(LCredits[i],0.399999,1.400000);
TextDrawColor(LCredits[i],LogoColor);
TextDrawSetOutline(LCredits[i],1);
TextDrawSetProportional(LCredits[i],1);
TextDrawSetShadow(LCredits[i],1);
#endif
//---------------------------------------------------------->
#if TextSideLines
LLine3[i] = TextDrawCreate(466.000000,343.000000,"T");
TextDrawUseBox(LLine3[i],1);
TextDrawBoxColor(LLine3[i],0xffffff33);
TextDrawTextSize(LLine3[i],457.000000,0.000000);
TextDrawAlignment(LLine3[i],0);
TextDrawBackgroundColor(LLine3[i],0x000000ff);
TextDrawFont(LLine3[i],3);
TextDrawLetterSize(LLine3[i],-0.000000,7.499998);
TextDrawColor(LLine3[i],SideLinesColor);
TextDrawSetOutline(LLine3[i],1);
TextDrawSetProportional(LLine3[i],1);
TextDrawSetShadow(LLine3[i],1);
//---------------------------------------------------------->
LLine4[i] = TextDrawCreate(607.000000,343.000000,"T");
TextDrawUseBox(LLine4[i],1);
TextDrawBoxColor(LLine4[i],0xffffff33);
TextDrawTextSize(LLine4[i],603.000000,-6.000000);
TextDrawAlignment(LLine4[i],0);
TextDrawBackgroundColor(LLine4[i],0x000000ff);
TextDrawFont(LLine4[i],3);
TextDrawLetterSize(LLine4[i],-0.000000,7.499999);
TextDrawColor(LLine4[i],SideLinesColor);
TextDrawSetOutline(LLine4[i],1);
TextDrawSetProportional(LLine4[i],1);
TextDrawSetShadow(LLine4[i],1);
#endif
//---------------------------------------------------------->
format(lstring, sizeof(lstring), "Initializing...");
LFunc[i] = TextDrawCreate(466.000000,343.000000,lstring);
TextDrawAlignment(LFunc[i],0);
TextDrawBackgroundColor(LFunc[i],0x000000ff);
TextDrawFont(LFunc[i],1);
TextDrawLetterSize(LFunc[i],0.299999,1.200000);
TextDrawColor(LFunc[i],0xffffffff);
TextDrawSetOutline(LFunc[i],1);
TextDrawSetProportional(LFunc[i],1);
TextDrawSetShadow(LFunc[i],1);
//---------------------------------------------------------->
format(lstr, sizeof(lstr), "Initializing...");
Lmph[i] = TextDrawCreate(466.000000,400.000000,lstr);
TextDrawAlignment(Lmph[i],0);
TextDrawBackgroundColor(Lmph[i],0x000000ff);
TextDrawFont(Lmph[i],1);
TextDrawLetterSize(Lmph[i],0.299999,1.000000);
TextDrawColor(Lmph[i],0xffffffff);
TextDrawSetOutline(Lmph[i],1);
TextDrawSetProportional(Lmph[i],1);
TextDrawSetShadow(Lmph[i],1);
}
pawn Код:
#include <a_samp>
enum td
{
Text:TDSpeedClock[15]
}
new TextDraws[td];
new Text:TextDrawsd[MAX_PLAYERS][4];
new DeActiveSpeedometer[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("Clock Speedometer load");
TextDraws[TDSpeedClock][0] = TextDrawCreate(496.000000,400.000000,"~g~20");
TextDraws[TDSpeedClock][1] = TextDrawCreate(487.000000,388.000000,"~g~40");
TextDraws[TDSpeedClock][2] = TextDrawCreate(483.000000,375.000000,"~g~60");
TextDraws[TDSpeedClock][3] = TextDrawCreate(488.000000,362.000000,"~g~80");
TextDraws[TDSpeedClock][4] = TextDrawCreate(491.000000,349.000000,"~g~100");
TextDraws[TDSpeedClock][5] = TextDrawCreate(508.000000,336.500000,"~g~120");
TextDraws[TDSpeedClock][6] = TextDrawCreate(536.000000,332.000000,"~g~140");
TextDraws[TDSpeedClock][7] = TextDrawCreate(567.000000,337.000000,"~g~160");
TextDraws[TDSpeedClock][8] = TextDrawCreate(584.000000,348.000000,"~g~180");
TextDraws[TDSpeedClock][9] = TextDrawCreate(595.000000,360.000000,"~g~200");
TextDraws[TDSpeedClock][10] = TextDrawCreate(603.000000,374.000000,"~g~220");
TextDraws[TDSpeedClock][11] = TextDrawCreate(594.000000,386.000000,"~g~240");
TextDraws[TDSpeedClock][12] = TextDrawCreate(585.000000,399.000000,"~g~260");
TextDraws[TDSpeedClock][13] = TextDrawCreate(534.000000,396.000000,"~r~/ \\");
TextDraws[TDSpeedClock][14] = TextDrawCreate(548.000000,401.000000,".");
TextDrawLetterSize(TextDraws[TDSpeedClock][13], 1.059999, 2.100000);
TextDrawLetterSize(TextDraws[TDSpeedClock][14], 0.73, -2.60);
for(new i; i < 15; i++)
{
TextDrawSetShadow(TextDraws[TDSpeedClock][i], 1);
TextDrawSetOutline(TextDraws[TDSpeedClock][i], 0);
}
return 1;
}
public OnFilterScriptExit()
{
print("Clock Speedometer unload");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext[1], "speedo", false) == 0)
{
new strOptionInfo[2][37]=
{
"You have turned on your speedometer",
"You have turned off your speedometer"
};
DeActiveSpeedometer[playerid] = !DeActiveSpeedometer[playerid];
SendClientMessage(playerid, 0x00AA00FF, strOptionInfo[DeActiveSpeedometer[playerid]]);
if(!DeActiveSpeedometer[playerid])
{
for(new i; i < 15; i++)
TextDrawShowForPlayer(playerid, TextDraws[TDSpeedClock][i]);
for(new i; i < 4; i++)
TextDrawsd[playerid][i] = TextDrawCreate(555.0, 402.0, "~b~.");
}
else
{
for(new i; i < 4; i++)
TextDrawHideForPlayer(playerid, TextDrawsd[playerid][i]);
for(new i; i < 15; i++)
TextDrawHideForPlayer(playerid, TextDraws[TDSpeedClock][i]);
}
return 1;
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER && !DeActiveSpeedometer[playerid])
{
for(new i; i < 15; i++)
TextDrawShowForPlayer(playerid, TextDraws[TDSpeedClock][i]);
for(new i; i < 4; i++)
TextDrawsd[playerid][i] = TextDrawCreate(555.0, 402.0, "~b~.");
}
else
{
for(new i; i < 4; i++)
TextDrawHideForPlayer(playerid, TextDrawsd[playerid][i]);
for(new i; i < 15; i++)
TextDrawHideForPlayer(playerid, TextDraws[TDSpeedClock][i]);
}
return 1;
}
public OnPlayerUpdate(playerid)
{
new
Float:fPos[3],
Float:Pos[4][2],
Float:fSpeed;
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && !DeActiveSpeedometer[playerid])
{
GetVehicleVelocity(GetPlayerVehicleID(playerid), fPos[0], fPos[1], fPos[2]);
fSpeed = floatsqroot(floatpower(fPos[0], 2) + floatpower(fPos[1], 2) +
floatpower(fPos[2], 2)) * 200;
new Float:alpha = 320 - fSpeed;
if(alpha < 60)
alpha = 60;
for(new i; i < 4; i++)
{
TextDrawHideForPlayer(playerid, TextDrawsd[playerid][i]);
TextDrawDestroy(TextDrawsd[playerid][i]);
GetDotXY(548, 401, Pos[i][0], Pos[i][1], alpha, (i + 1) * 8);
TextDrawsd[playerid][i] = TextDrawCreate(Pos[i][0], Pos[i][1], "~b~.");
TextDrawLetterSize(TextDrawsd[playerid][i], 0.73, -2.60);
TextDrawSetOutline(TextDrawsd[playerid][i], 0);
TextDrawSetShadow(TextDrawsd[playerid][i], 1);
TextDrawShowForPlayer(playerid, TextDrawsd[playerid][i]);
}
}
return 1;
}
stock GetDotXY(Float:StartPosX, Float:StartPosY, &Float:NewX, &Float:NewY, Float:alpha, Float:dist)
{
NewX = StartPosX + (dist * floatsin(alpha, degrees));
NewY = StartPosY + (dist * floatcos(alpha, degrees));
}