19.05.2012, 13:55
Hi guys,
Is there any emotions animations? If yes, tell me the animname.
Thanks !
Is there any emotions animations? If yes, tell me the animname.
Thanks !
case 129: ApplyAnimation(playerid, "PED", "facanger",4.1,0,1,1,1,1); // Angry
case 130: ApplyAnimation(playerid, "PED", "facgum",4.1,0,1,1,1,1); // Chewing gum (loop it)
case 131: ApplyAnimation(playerid, "PED", "facsurp",4.1,0,1,1,1,1); // O_O face
case 132: ApplyAnimation(playerid, "PED", "facsurpm",4.1,0,1,1,1,1); // O_O face with mouth open
case 133: ApplyAnimation(playerid, "PED", "factalk",4.1,0,1,1,1,1); // Talking
case 134: ApplyAnimation(playerid, "PED", "facurios",4.1,0,1,1,1,1); // Curious
ApplyAnimation(playerid, "GRAVEYARD", "mrnF_loop",4.1,0,1,1,0,0);
ApplyAnimation(playerid, "OTB", "wtchrace_win",4.1,0,1,1,0,3300); // Winning
ApplyAnimation(playerid, "CASINO", "cards_lose",4.1,0,1,1,0,0); // Losing
ApplyAnimation(playerid, "GRAVEYARD", "mrnF_loop",4.1,0,1,1,0,0); // Crying
ApplyAnimation(playerid, "MISC", "plyr_shkhead",4.1,0,1,1,0,0); // Facepalm
ApplyAnimation(playerid, "MISC", "Scratchballs_01",4.1,0,1,1,0,0); // Scratching balls
// Idle animations:
case 0: ApplyAnimation(playerid, "PLAYIDLES", "shift",4.1,0,0,0,1,0);
case 1: ApplyAnimation(playerid, "PLAYIDLES", "shldr",4.1,0,0,0,1,0);
case 2: ApplyAnimation(playerid, "PLAYIDLES", "stretch",4.1,0,0,0,1,0);
case 3: ApplyAnimation(playerid, "PLAYIDLES", "strleg",4.1,0,0,0,1,0);
case 4: ApplyAnimation(playerid, "PLAYIDLES", "time",4.1,0,0,0,1,0);
ApplyAnimation(playerid, "PED", "SEAT_down",4.1,0,0,0,1,0); // Sitting
ApplyAnimation(playerid, "SUNBATHE", "ParkSit_M_in",4.1,0,0,0,1,0); // Laying - Male
ApplyAnimation(playerid, "SUNBATHE", "ParkSit_W_in",4.1,0,0,0,1,0); // Laying - Female
ApplyAnimation(playerid, "SUNBATHE", "SitnWait_in_W",4.1,0,0,0,1,0);/ // Sunbathing
ApplyAnimation(playerid, "KISSING", "gfwave2",4.1,0,0,0,1,1); // Waving Female
ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop",4.1,0,1,1,0,0); // Waving Male
ApplyAnimation(playerid, "SHOP", "SHP_HandsUp_Scr",4.1,0,0,0,1,0); // Handsup (surrender)
ApplyAnimation(playerid, "PED", "cower",4.1,0,0,0,1,0); // Ducking/cowering/Hiding
ApplyAnimation(playerid, "OTB", "wtchrace_loop", 4.1,1,0,0,1,1); // Crossed arms
ApplyAnimation(playerid, "PED", "EV_dive",4.1,0,1,1,1,0); // Dive out
ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop",4.1,1,0,0,0,0); // Tai Chi
ApplyAnimation(playerid, "PED", "ARRESTgun",4.1,0,1,1,1,1); // Arresting
ApplyAnimation(playerid, "PED", "endchat_02",4.1,0,1,1,0,0); // No
ApplyAnimation(playerid, "GANGS", "Invite_No",4.1,0,1,1,0,0); // No
ApplyAnimation(playerid, "GANGS", "Invite_Yes",4.1,0,1,1,0,0); // Yes
ApplyAnimation(id, "PED", "floor_hit", 4.1, 1, 1, 1, 0, 0); // Player spazzing out (great for tazing)
ApplyAnimation(playerid, "CAR", "tap_hand",4.1,1,1,1,0,0); // Tapping hand (DRIVER ONLY)
ApplyAnimation(playerid, "RIOT", "RIOT_shout",4.1,0,1,1,0,0); // Shouting
ApplyAnimation(playerid, "PED", "FightA_G",4.1,0,1,1,0,0); // Stomping
ApplyAnimation(playerid, "PED", "gas_cwr",4.1,0,1,1,0,0); // Choking
ApplyAnimation(playerid, "BOMBER", "BOM_Plant",4.1,0,1,1,0,0); // Planting a bomb
ApplyAnimation(playerid, "RAPPING", "Laugh_01",4.1,0,1,1,0,0); // Laughing
ApplyAnimation(playerid, "BAR", "dnk_stndM_loop",4.1,0,1,1,0,0); // Drinking
ApplyAnimation(playerid, "FOOD", "EAT_Burger",4.1,0,1,1,0,0); // Eating
ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P",4.1,0,1,1,0,0); // Puking
ApplyAnimation(playerid, "OTB", "wtchrace_win",4.1,0,1,1,0,3300); // Winning
ApplyAnimation(playerid, "MISC", "plyr_shkhead",4.1,0,1,1,0,0); // Facepalm