Gates Problem
#1

Код:
new FBIgate1, FBIgate2, FBIgate3;
new g1o, g2o, g3o, g1c, g2c, g3c;

FilterScriptInit_FBI()
{
	

	CreateObject(987, 1583.73, -1313.23, 16.07,   0.00, 0.00, 180.33);
	CreateObject(987, 1571.79, -1313.26, 16.08,   0.00, 0.00, -180.12);
	CreateObject(987, 1559.81, -1313.21, 15.35,   0.00, 0.00, -179.88);
	CreateObject(987, 1547.85, -1313.27, 14.77,   0.00, 0.00, 179.48);
	CreateObject(987, 1535.87, -1313.23, 14.25,   0.00, 0.00, 179.65);
	CreateObject(987, 1523.82, -1313.15, 13.85,   0.00, 0.00, 179.74);
	CreateObject(987, 1503.73, -1313.20, 13.15,   0.00, 0.00, 178.27);
	CreateObject(987, 1594.86, -1308.91, 16.10,   0.00, 0.00, 201.71);
	CreateObject(987, 1594.87, -1324.58, 16.45,   0.00, 0.00, 69.57);
	CreateObject(987, 1594.65, -1336.58, 16.47,   0.00, 0.00, 89.28);
	CreateObject(987, 1594.18, -1348.52, 15.59,   0.00, 0.00, 87.66);
	CreateObject(987, 1593.77, -1360.45, 14.69,   0.00, 0.00, 87.71);
	CreateObject(987, 1593.09, -1372.38, 13.82,   0.00, 0.00, 86.51);
	CreateObject(987, 1593.00, -1384.30, 13.43,   0.00, 0.00, 89.58);
	CreateObject(987, 1585.03, -1393.15, 13.16,   0.00, 0.00, 48.06);
	CreateObject(987, 1569.65, -1405.59, 12.95,   0.00, 0.00, 33.40);
	FBIgate3 = CreateObject(986, 1582.39, -1396.11, 14.65,   0.00, 0.00, -132.18);
	FBIgate2 = CreateObject(986, 1507.83, -1312.95, 14.56,   0.00, 0.00, 359.25);
	FBIgate1 = CreateObject(986, 1594.76, -1313.24, 18.07,   0.00, 0.00, 310.74);
	SetTimer("Point", 10, true);
	g1o = 0;
	g1c = 1;
	g2o = 0;
	g2c = 1;
	g3o = 0;
	g3c = 1;
}

forward Point(playerid);

public Point(playerid)
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
	
		if(IsPlayerInRangeOfPoint(i, 30.0, 1582.05, -1396.40, 13.01))
		{
		    if(g3c == 1)
		    {
			    MoveObject(FBIgate3, 1581.88, -1390.51, 14.65, 5, 0.0, 0.0, 137.96);
   		     	g3o = 1;
				g3c = 0;
			}
		}

		if(GetPlayerDistanceFromPoint(i, 1582.05, -1396.40, 13.01) >= 30.0)
		{
			if(g3o == 1)
		    {
 				MoveObject(FBIgate3, 1582.39, -1396.11, 14.65, 5, 0.00, 0.00, -132.18);
				g3o = 0;
				g3c = 1;
			}
		}



	
		if(GetPlayerDistanceFromPoint(i, 1507.85, -1312.98, 13.74) >= 30.0)
		{
		    if(g2o == 1)
		    {
		        MoveObject(FBIgate2, 1507.83, -1312.95, 14.56, 5, 0.00, 0.00, 359.25);
				g2o = 0;
				g2c = 1;
		    }

		}
		if(IsPlayerInRangeOfPoint(i, 30.0, 1507.85, -1312.98, 13.74))
		{
		    if(g2c == 1)
		    {
				MoveObject(FBIgate2, 1503.47, -1316.99, 14.56, 5, 0.0, 0.0, 264.33);
				g2o = 1;
				g2c = 0;
			}
		}
	
	
		if(IsPlayerInRangeOfPoint(i, 30.0, 1594.55, -1313.20, 16.45))
		{
			if(g1c == 1)
		    {
		    	MoveObject(FBIgate1, 1588.82, -1312.25, 18.07, 5, 0.0, 0.0, 206.24);
		    	g1o = 1;
				g1c = 0;
			}
		}
		if(GetPlayerDistanceFromPoint(i, 1594.55, -1313.20, 16.45) >= 30.0)
		{
	  		if(g1o == 1)
		    {
	 			MoveObject(FBIgate1, 1594.76, -1313.24, 18.07, 5, 0.00, 0.00, 310.74);
				g1o = 0;
				g1c = 1;
			}
		}
	}
	return 1;
}
My problem is that it doesnt open for everyone, only one person... please help
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#2

Kinda obvious,

Why do you even use a loop trough all players?
Reply
#3

i had it as playerid, but it was same problem
Reply
#4

dont use the if(IsDistanceto Point thingy
Reply
#5

Код:
new FBIgate1, FBIgate2, FBIgate3;

FilterScriptInit_FBI()
{
	

	CreateObject(987, 1583.73, -1313.23, 16.07,   0.00, 0.00, 180.33);
	CreateObject(987, 1571.79, -1313.26, 16.08,   0.00, 0.00, -180.12);
	CreateObject(987, 1559.81, -1313.21, 15.35,   0.00, 0.00, -179.88);
	CreateObject(987, 1547.85, -1313.27, 14.77,   0.00, 0.00, 179.48);
	CreateObject(987, 1535.87, -1313.23, 14.25,   0.00, 0.00, 179.65);
	CreateObject(987, 1523.82, -1313.15, 13.85,   0.00, 0.00, 179.74);
	CreateObject(987, 1503.73, -1313.20, 13.15,   0.00, 0.00, 178.27);
	CreateObject(987, 1594.86, -1308.91, 16.10,   0.00, 0.00, 201.71);
	CreateObject(987, 1594.87, -1324.58, 16.45,   0.00, 0.00, 69.57);
	CreateObject(987, 1594.65, -1336.58, 16.47,   0.00, 0.00, 89.28);
	CreateObject(987, 1594.18, -1348.52, 15.59,   0.00, 0.00, 87.66);
	CreateObject(987, 1593.77, -1360.45, 14.69,   0.00, 0.00, 87.71);
	CreateObject(987, 1593.09, -1372.38, 13.82,   0.00, 0.00, 86.51);
	CreateObject(987, 1593.00, -1384.30, 13.43,   0.00, 0.00, 89.58);
	CreateObject(987, 1585.03, -1393.15, 13.16,   0.00, 0.00, 48.06);
	CreateObject(987, 1569.65, -1405.59, 12.95,   0.00, 0.00, 33.40);
	FBIgate3 = CreateObject(986, 1582.39, -1396.11, 14.65,   0.00, 0.00, -132.18);
	FBIgate2 = CreateObject(986, 1507.83, -1312.95, 14.56,   0.00, 0.00, 359.25);
	FBIgate1 = CreateObject(986, 1594.76, -1313.24, 18.07,   0.00, 0.00, 310.74);
	SetTimer("Point", 10, true);
}

forward Point(playerid);

public Point(playerid)
{
	if(IsPlayerInRangeOfPoint(playerid, 30.0, 1582.05, -1396.40, 13.01))
	{
	    MoveObject(FBIgate3, 1581.88, -1390.51, 14.65, 5, 0.0, 0.0, 137.96);
	}
	else
	{
		MoveObject(FBIgate3, 1582.39, -1396.11, 14.65, 5, 0.00, 0.00, -132.18);
	}
	if(IsPlayerInRangeOfPoint(playerid, 30.0, 1507.85, -1312.98, 13.74))
	{
		MoveObject(FBIgate2, 1503.47, -1316.99, 14.56, 5, 0.0, 0.0, 264.33);
	}
	else
	{
	    MoveObject(FBIgate2, 1507.83, -1312.95, 14.56, 5, 0.00, 0.00, 359.25);
	}
	if(IsPlayerInRangeOfPoint(playerid, 30.0, 1594.55, -1313.20, 16.45))
	{
	   	MoveObject(FBIgate1, 1588.82, -1312.25, 18.07, 5, 0.0, 0.0, 206.24);
	}
	else
	{
 		MoveObject(FBIgate1, 1594.76, -1313.24, 18.07, 5, 0.00, 0.00, 310.74);
	}
	return 1;
}
i have this now
Reply
#6

Better add the

pawn Код:
if(IsPlayerInRangeOfPoint(playerid, 30.0, 1582.05, -1396.40, 13.01))
    {
        MoveObject(FBIgate3, 1581.88, -1390.51, 14.65, 5, 0.0, 0.0, 137.96);
    }
    else
    {
        MoveObject(FBIgate3, 1582.39, -1396.11, 14.65, 5, 0.00, 0.00, -132.18);
    }
    if(IsPlayerInRangeOfPoint(playerid, 30.0, 1507.85, -1312.98, 13.74))
    {
        MoveObject(FBIgate2, 1503.47, -1316.99, 14.56, 5, 0.0, 0.0, 264.33);
    }
    else
    {
        MoveObject(FBIgate2, 1507.83, -1312.95, 14.56, 5, 0.00, 0.00, 359.25);
    }
    if(IsPlayerInRangeOfPoint(playerid, 30.0, 1594.55, -1313.20, 16.45))
    {
        MoveObject(FBIgate1, 1588.82, -1312.25, 18.07, 5, 0.0, 0.0, 206.24);
    }
    else
    {
        MoveObject(FBIgate1, 1594.76, -1313.24, 18.07, 5, 0.00, 0.00, 310.74);
    }
    return 1;
At a TimerEx instead of a global timer
Reply
#7

TimerEx, do you mean SetTimerEx? and dont they both have to be public
Reply
#8

SetTimerEx is playerbased (in most cases)

And since your public point uses playerid your better of using a timerEx for every single player
Reply
#9

but where do i call the timer? and do i do SetTimerEx("Point", 10, true, "d", playerid); ?
Reply
#10

After I thought about it, its better you place it at OnPlayerUpdate instead of a timer,
And use a variable to check it the gates are already openned or not
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