[Map] [dm] Arena AmericamSlime
#1

AmericamSlime

Objetos

104


Tempo

1:30

Video

[ame]http://www.youtube.com/watch?v=r4_t27pxRJQ[/ame]

Imagens






Cordenada

3443.8000488281,1501,1.3999999761581


Download

Code:
CreateObject(9946,3528.80004883,-1632.59997559,1.79999995,0.00000000,0.00000000,358.00000000); //object(pyrground_sfe) (1)
CreateObject(9946,3529.10009766,-1593.50000000,4.80000019,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (2)
CreateObject(9946,3577.39990234,-1593.09997559,9.10000038,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (3)
CreateObject(9946,3577.39990234,-1557.00000000,13.39999962,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (4)
CreateObject(9946,3577.50000000,-1614.19995117,-11.60000038,90.00000000,180.00000000,179.99957275); //object(pyrground_sfe) (6)
CreateObject(9946,3528.60009766,-1614.50000000,-15.89999962,90.00000000,180.00549316,179.98352051); //object(pyrground_sfe) (7)
CreateObject(9946,3577.30004883,-1578.00000000,-7.59999990,90.00000000,179.99450684,179.99450684); //object(pyrground_sfe) (11)
CreateObject(9946,3602.50000000,-1634.19995117,17.60000038,90.00000000,179.99450684,89.99450684); //object(pyrground_sfe) (12)
CreateObject(9946,3602.60009766,-1592.19995117,17.60000038,90.00000000,179.99450684,89.99450684); //object(pyrground_sfe) (13)
CreateObject(9946,3602.69995117,-1550.90002441,17.60000038,90.00000000,179.99450684,89.99450684); //object(pyrground_sfe) (14)
CreateObject(9946,3529.30004883,-1573.30004883,-16.29999924,90.00000000,202.20765686,337.78952026); //object(pyrground_sfe) (15)
CreateObject(9946,3576.89990234,-1536.50000000,-7.00000000,90.00000000,180.00549316,359.98352051); //object(pyrground_sfe) (16)
CreateObject(9946,3577.10009766,-1503.69995117,13.39999962,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (17)
CreateObject(9946,3528.80004883,-1503.50000000,9.89999962,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (18)
CreateObject(9946,3484.69995117,-1503.50000000,5.90000010,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (19)
CreateObject(9946,3484.69995117,-1541.69995117,4.90000010,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (20)
CreateObject(9946,3471.19995117,-1586.69995117,4.90000010,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (21)
CreateObject(9946,3418.89990234,-1586.19995117,11.89999962,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (22)
CreateObject(9946,3550.60009766,-1556.80004883,-13.89999962,0.00000000,270.00000000,0.00000000); //object(pyrground_sfe) (23)
CreateObject(9946,3548.80004883,-1593.50000000,-17.89999962,0.00000000,273.99902344,0.00000000); //object(pyrground_sfe) (24)
CreateObject(9946,3456.39990234,-1541.50000000,-22.20000076,0.00000000,273.99902344,0.00000000); //object(pyrground_sfe) (25)
CreateObject(9946,3456.19995117,-1502.80004883,-21.50000000,0.00000000,273.99902344,0.00000000); //object(pyrground_sfe) (26)
CreateObject(9946,3425.30004883,-1565.19995117,-15.50000000,0.00000000,270.00000000,269.99981689); //object(pyrground_sfe) (27)
CreateObject(9946,3414.00000000,-1565.09997559,-15.50000000,0.00000000,270.00000000,269.99447632); //object(pyrground_sfe) (28)
CreateObject(9946,3446.39990234,-1586.40002441,-15.50000000,0.00000000,270.00000000,179.99365234); //object(pyrground_sfe) (30)
CreateObject(9946,3498.50000000,-1586.90002441,-22.50000000,0.00000000,270.00000000,179.98895264); //object(pyrground_sfe) (32)
CreateObject(9946,3502.19995117,-1593.09997559,-22.50000000,0.00000000,270.00000000,359.98840332); //object(pyrground_sfe) (33)
CreateObject(9946,3471.10009766,-1607.40002441,-15.69999981,90.00000000,180.00549316,179.98352051); //object(pyrground_sfe) (34)
CreateObject(9946,3419.00000000,-1607.30004883,-9.19999981,90.00000000,179.99450684,179.99450684); //object(pyrground_sfe) (35)
CreateObject(9946,3528.80004883,-1524.69995117,-11.00000000,90.00000000,180.00549316,179.98352051); //object(pyrground_sfe) (36)
CreateObject(9946,3501.69995117,-1503.80004883,-17.39999962,0.00000000,270.00000000,0.00000000); //object(pyrground_sfe) (37)
CreateObject(9946,3392.60009766,-1585.90002441,-15.50000000,0.00000000,270.00000000,0.00000000); //object(pyrground_sfe) (38)
CreateObject(9946,3548.39990234,-1503.59997559,-13.89999962,0.00000000,273.99902344,0.00000000); //object(pyrground_sfe) (41)
CreateObject(9946,3577.19995117,-1524.69995117,-7.30000019,90.00000000,180.00549316,179.98352051); //object(pyrground_sfe) (42)
CreateObject(9946,3471.80004883,-1566.30004883,-15.50000000,90.00000000,202.20336914,337.78564453); //object(pyrground_sfe) (44)
CreateObject(9946,3484.50000000,-1562.90002441,-16.00000000,90.00000000,180.00549316,179.98352051); //object(pyrground_sfe) (45)
CreateObject(9946,3512.10009766,-1542.09997559,-22.50000000,0.00000000,270.00000000,179.98901367); //object(pyrground_sfe) (46)
CreateObject(9946,3602.69995117,-1508.80004883,17.60000038,90.00000000,179.99450684,89.99450684); //object(pyrground_sfe) (47)
CreateObject(9946,3582.10009766,-1487.50000000,17.60000038,90.00000000,179.99450684,179.99450684); //object(pyrground_sfe) (48)
CreateObject(9946,3584.19995117,-1651.59997559,17.60000038,90.00000000,180.00549316,359.98355103); //object(pyrground_sfe) (49)
CreateObject(9946,3543.89990234,-1651.50000000,17.60000038,90.00000000,180.00549316,359.98352051); //object(pyrground_sfe) (50)
CreateObject(9946,3502.60009766,-1651.50000000,17.60000038,90.00000000,180.00549316,359.98352051); //object(pyrground_sfe) (51)
CreateObject(9946,3540.00000000,-1487.59997559,17.60000038,90.00000000,179.99450684,179.99450684); //object(pyrground_sfe) (52)
CreateObject(9946,3460.19995117,-1651.40002441,17.60000038,90.00000000,180.00549316,359.98352051); //object(pyrground_sfe) (53)
CreateObject(9946,3418.39990234,-1651.40002441,17.60000038,90.00000000,179.99450684,359.99447632); //object(pyrground_sfe) (54)
CreateObject(9946,3376.30004883,-1651.40002441,17.60000038,90.00000000,179.99450684,359.98901367); //object(pyrground_sfe) (55)
CreateObject(9946,3377.89990234,-1634.00000000,17.60000038,90.00000000,179.99450684,269.98901367); //object(pyrground_sfe) (56)
CreateObject(9946,3378.10009766,-1591.80004883,17.60000038,90.00000000,180.00549316,269.97802734); //object(pyrground_sfe) (58)
CreateObject(9946,3378.00000000,-1551.69995117,17.60000038,90.00000000,179.99450684,269.98901367); //object(pyrground_sfe) (59)
CreateObject(9946,3378.19995117,-1510.19995117,17.60000038,90.00000000,180.00549316,269.97802734); //object(pyrground_sfe) (60)
CreateObject(9946,3500.10009766,-1487.59997559,17.60000038,90.00000000,179.99450684,179.99450684); //object(pyrground_sfe) (61)
CreateObject(10942,3589.00000000,-1568.90002441,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (1)
CreateObject(9946,3482.60009766,-1487.80004883,17.60000038,90.00000000,180.00549316,179.98352051); //object(pyrground_sfe) (62)
CreateObject(10942,3569.19995117,-1569.59997559,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (2)
CreateObject(10942,3549.39990234,-1567.80004883,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (3)
CreateObject(10942,3529.50000000,-1567.69995117,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (4)
CreateObject(10942,3509.30004883,-1567.69995117,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (5)
CreateObject(10942,3489.50000000,-1567.90002441,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (6)
CreateObject(10942,3469.80004883,-1567.80004883,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (7)
CreateObject(10942,3449.80004883,-1567.69995117,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (8)
CreateObject(10942,3431.39990234,-1567.40002441,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (9)
CreateObject(10942,3411.39990234,-1567.30004883,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (10)
CreateObject(10942,3391.50000000,-1567.50000000,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (11)
CreateObject(10942,3371.80004883,-1567.90002441,34.90000153,0.00000000,0.00000000,0.00000000); //object(silicon12_sfs) (12)
CreateObject(9946,3442.50000000,-1487.90002441,17.60000038,90.00000000,179.99450684,179.99450684); //object(pyrground_sfe) (63)
CreateObject(9946,3400.19995117,-1488.00000000,17.60000038,90.00000000,179.99450684,179.99450684); //object(pyrground_sfe) (64)
CreateObject(9946,3378.39990234,-1473.69995117,17.60000038,90.00000000,180.00549316,269.97802734); //object(pyrground_sfe) (66)
CreateObject(3361,3594.10009766,-1579.30004883,11.19999981,0.00000000,0.00000000,268.00000000); //object(cxref_woodstair) (1)
CreateObject(3361,3566.30004883,-1579.19995117,11.19999981,0.00000000,0.00000000,267.99499512); //object(cxref_woodstair) (2)
CreateObject(3361,3550.30004883,-1587.50000000,7.00000000,0.00000000,0.00000000,179.99499512); //object(cxref_woodstair) (3)
CreateObject(3361,3550.00000000,-1605.80004883,7.00000000,0.00000000,0.00000000,179.99450684); //object(cxref_woodstair) (5)
CreateObject(3361,3532.50000000,-1615.80004883,2.79999995,0.00000000,0.00000000,269.99450684); //object(cxref_woodstair) (6)
CreateObject(3361,3521.50000000,-1615.59997559,2.79999995,0.00000000,0.00000000,269.98901367); //object(cxref_woodstair) (7)
CreateObject(3361,3494.50000000,-1525.69995117,3.59999990,0.00000000,0.00000000,269.98901367); //object(cxref_woodstair) (8)
CreateObject(3361,3453.89990234,-1591.50000000,6.50000000,0.00000000,0.00000000,359.99450684); //object(cxref_woodstair) (9)
CreateObject(3361,3448.60009766,-1591.50000000,10.00000000,0.00000000,0.00000000,359.98901367); //object(cxref_woodstair) (10)
CreateObject(3361,3479.69995117,-1525.69995117,3.59999990,0.00000000,0.00000000,269.98901367); //object(cxref_woodstair) (11)
CreateObject(3361,3501.30004883,-1505.40002441,7.90000010,0.00000000,0.00000000,179.98901367); //object(cxref_woodstair) (12)
CreateObject(3361,3501.10009766,-1507.40002441,7.90000010,0.00000000,0.00000000,179.98352051); //object(cxref_woodstair) (13)
CreateObject(3361,3549.50000000,-1510.30004883,11.39999962,0.00000000,0.00000000,179.98352051); //object(cxref_woodstair) (14)
CreateObject(3361,3549.69995117,-1502.00000000,11.39999962,0.00000000,0.00000000,179.98352051); //object(cxref_woodstair) (15)
CreateObject(3361,3454.00000000,-1579.50000000,6.50000000,0.00000000,0.00000000,359.98901367); //object(cxref_woodstair) (16)
CreateObject(3361,3448.80004883,-1579.50000000,10.00000000,0.00000000,0.00000000,359.98901367); //object(cxref_woodstair) (17)
CreateObject(12857,3468.89990234,-1562.90002441,2.59999990,0.00000000,0.00000000,0.00000000); //object(ce_bridge02) (1)
CreateObject(12857,3492.69995117,-1588.50000000,2.29999995,0.00000000,0.00000000,89.99499512); //object(ce_bridge02) (2)
CreateObject(12857,3584.50000000,-1524.50000000,10.89999962,359.99902344,0.00000000,359.98901367); //object(ce_bridge02) (4)
CreateObject(12857,3485.89990234,-1558.50000000,2.59999990,0.00000000,0.00000000,0.00000000); //object(ce_bridge02) (6)
CreateObject(12857,3565.39990234,-1523.50000000,10.89999962,359.99450684,0.00000000,359.98352051); //object(ce_bridge02) (7)
CreateObject(9946,3445.30004883,-1639.50000000,1.79999995,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (67)
CreateObject(9946,3381.60009766,-1643.69995117,1.79999995,0.00000000,0.00000000,0.00000000); //object(pyrground_sfe) (68)
CreateObject(12857,3483.10009766,-1634.09997559,-0.69999999,0.00000000,0.00000000,87.99450684); //object(ce_bridge02) (8)
CreateObject(9946,3371.50000000,-1486.59997559,1.79999995,0.00000000,0.00000000,45.99975586); //object(pyrground_sfe) (69)
CreateObject(12857,3413.60009766,-1634.90002441,-0.69999999,0.00000000,0.00000000,89.99450684); //object(ce_bridge02) (9)
CreateObject(12857,3382.30004883,-1615.90002441,-0.50000000,0.00000000,0.00000000,177.98950195); //object(ce_bridge02) (10)
CreateObject(12857,3382.80004883,-1575.90002441,-0.50000000,0.00000000,0.00000000,179.98901367); //object(ce_bridge02) (11)
CreateObject(12857,3382.39990234,-1535.30004883,-0.80000001,0.00000000,0.00000000,179.98352051); //object(ce_bridge02) (12)
CreateObject(12857,3382.10009766,-1494.69995117,-0.69999999,0.00000000,0.00000000,179.98352051); //object(ce_bridge02) (13)
CreateObject(12857,3408.00000000,-1492.50000000,-0.69999999,0.00000000,0.00000000,269.98901367); //object(ce_bridge02) (14)
CreateObject(12857,3432.50000000,-1539.59997559,-0.69999999,0.00000000,0.00000000,179.98352051); //object(ce_bridge02) (15)
CreateObject(9946,3444.89990234,-1499.00000000,1.79999995,0.00000000,0.00000000,359.99450684); //object(pyrground_sfe) (70)
CreateObject(12857,3432.60009766,-1564.40002441,-2.20000005,0.00000000,0.00000000,179.98901367); //object(ce_bridge02) (17)
CreateObject(12950,3432.00000000,-1562.90002441,8.80000019,0.00000000,358.00000000,180.00000000); //object(cos_sbanksteps03) (1)
CreateObject(12950,3431.89990234,-1557.69995117,4.59999990,0.00000000,357.99499512,179.99450684); //object(cos_sbanksteps03) (2)
CreateObject(12950,3431.69995117,-1551.90002441,-0.20000000,0.00000000,357.99499512,179.99450684); //object(cos_sbanksteps03) (3)
Creditos

Eu
i
Americam Style


Obs:
o video nгo foi gravado em um servidor sa-mp pq nгo tenho um '-' entгo usei o servidor mta da SS. mas foi testado no sa-mp e estб de boa!
Reply
#2

ficou legal, lembra mapas de CS
Reply
#3

и mesmo lembrei da fase mas n me lembro bem qual so sei q e uma fy pool day, ;s mt bom
Reply
#4

Legal o mapa.

OFF:
Isto й SA-MP?
Reply
#5

mapa legal mais tem objetos mal colocados que ficam piscando
Reply
#6

(:

Parabens Pelo mapa xD
Ficou bem legal
Reply
#7

Ficou uma merda afffffffffffffffffff!

/zoa
ficou bom manolo parabens aos 2 '
Reply
#8

Mapa legalzinho rs
Parabйns aos criadores.
Reply
#9

Viados fizeram sem min



@Topic

Ali embaixo tem como passar mergulhando podia por algo .
Alguns Objects mal colocado se eu tive-se lб seria perfect
6/10
Reply
#10

com certeza as partes piscando ficaram bem melhores que os buracos horriveis que ia ficar no telhado e nas paredes.

e enquanto ao bug de entrar em baixo dos objetos pela бgua. no mta ate vai mais criar certos objetos de baixo da agua no sa-mp й prejuizo entгo terгo que se contentar com mapas que pode se entrar de baixo deles. nao й sу o meu qualquer mapa que tenha cotato com а бgua internamente o cara vai poder entrar em baixo dele ^^
quando coloca olguns objetos de baixo da agua o sa-mp da crash entгo nгo tem como ficar adivinhando qual vai dar problema ou nгo.

obrigado pelos comentarios, em proximos mapas vou tentar tirar esses bugs e vlw pelas rep ^^ eu amo vcs -qq'
Reply


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