How to fix Rotzm?
#1

anyone know how to fix rotzm?

please help.
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#2

bump
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#3

what is that , brief a bit
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#4

when i add a gate to my server, it doesn't close straight it turns and goes all weird.
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#5

Not everyone is using the same includes. At least say what include or filterscript you use for the gates.
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#6

ill send code.
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#7

Quote:

enum gInfo
{
gGATE,
gHID,
gSpeed,
gRange,
gModel,
gVW,
gInt,
Float:gPosX,
Float:gPosY,
Float:gPosZ,
Float:gRotX,
Float:gRotY,
Float:gRotZ,
Float:gPosXM,
Float:gPosYM,
Float:gPosZM,
Float:gRotXM,
Float:gRotYM,
Float:gRotZM,
gStatus,
gPass[24],
gRenderHQ,
};
new GateInfo[MAX_GATES][gInfo];


LoadGates() {
if(!fexist("gates.cfg")) return 1;

new
szFileStr[512],
File: fHandle = fopen("gates.cfg", io_read);

for(new iArrayIndex; iArrayIndex < sizeof(GateInfo); ++iArrayIndex) {

fread(fHandle, szFileStr);

sscanf(szFileStr, "p<|>dddddds[24]ffffffffffffd",
GateInfo[iArrayIndex][gHID],
GateInfo[iArrayIndex][gSpeed],
GateInfo[iArrayIndex][gRange],
GateInfo[iArrayIndex][gModel],
GateInfo[iArrayIndex][gVW],
GateInfo[iArrayIndex][gInt],
GateInfo[iArrayIndex][gPass],
GateInfo[iArrayIndex][gPosX],
GateInfo[iArrayIndex][gPosY],
GateInfo[iArrayIndex][gPosZ],
GateInfo[iArrayIndex][gRotX],
GateInfo[iArrayIndex][gRotY],
GateInfo[iArrayIndex][gRotZ],
GateInfo[iArrayIndex][gPosXM],
GateInfo[iArrayIndex][gPosYM],
GateInfo[iArrayIndex][gPosZM],
GateInfo[iArrayIndex][gRotXM],
GateInfo[iArrayIndex][gRotYM],
GateInfo[iArrayIndex][gRotZM],
GateInfo[iArrayIndex][gRenderHQ]
);
CreateGate(iArrayIndex);
}
return fclose(fHandle);
}

Thats the code, without commands.
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#8

anyone?
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#9

try to Recompile your GM with the latest Streamer



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