13.04.2008, 15:02
Having a problem where players are crashing right after onplayerconnect finishes. Trying to figure out what is called (by default) after that.
Thanks!
Thanks!
Originally Posted by [P7
WeeDarr ]
public OnPlayerRequestClass(playerid, classid) I think thats it. WeeDarr |
Originally Posted by Lavamike
OnPlayerRequestClass(playerid, classid);
is called when someone trys to spawn. I use it to check if they are registered/logged in or not and say if they arn't logged in, it will tell them to login and return 0; return 0; means their request to spawn has been disallowed. |