13.04.2008, 15:02 
	
	
	
		Having a problem where players are crashing right after onplayerconnect finishes. Trying to figure out what is called (by default) after that.
Thanks!
	
	
	
Thanks!
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					Originally Posted by [P7 WeeDarr ] public OnPlayerRequestClass(playerid, classid) I think thats it. WeeDarr | 

 
	 
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					Originally Posted by Lavamike  OnPlayerRequestClass(playerid, classid); is called when someone trys to spawn. I use it to check if they are registered/logged in or not and say if they arn't logged in, it will tell them to login and return 0; return 0; means their request to spawn has been disallowed. |