[AJUDA] /darvip (ID) (NIVEL)
#1

Bom galera, fiz o comando /darvip mas nгo esta funcionando.. help-me O-o
pawn Код:
CMD:darvip(playerid, params[])
{
    new id, level, string[128], sendername[MAX_PLAYER_NAME], sendername2[MAX_PLAYER_NAME];
    GetPlayerName(id, sendername2, sizeof(sendername2));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(sscanf(params, "ii", id, level)) return SendClientMessage(playerid, Cinza, "[INFO]: /darvip (id) (level)");
    if(PlayerInfo[playerid][pAdmin] == 1337)
    {
        if(!IsPlayerConnected(id)) return SendClientMessage(playerid, Cinza, "[INFO]: Este player nгo esta conectado!");
        PlayerInfo[id][pVip] = level;
        format(string, sizeof(string), "[INFO]: Voce ganhou vip level %d pelo admin %s parabens!",level,sendername);
        SendClientMessage(id, -1,string);
        format(string, sizeof(string), "[INFO]: Voce deu vip level %d para %s",level,sendername2);
        SendClientMessage(playerid, -1, string);
    }
    return 1;
}
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#2

Fale o erro '-'
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#3

pawn Код:
GetPlayerName(id, sendername2, sizeof(sendername2));
O 'id' estб sendo usado antes de ser definido.
Ponha embaixo do
pawn Код:
if(!IsPlayerConnected(id))
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#4

pawn Код:
CMD:darvip(playerid, params[])
{
    new id, level, string[128], sendername[MAX_PLAYER_NAME], sendername2[MAX_PLAYER_NAME];
    if(sscanf(params, "ii", id, level)) return SendClientMessage(playerid, Cinza, "[INFO]: /darvip (id) (level)");
    if(PlayerInfo[playerid][pAdmin] == 1337)
    {
        if(!IsPlayerConnected(id)) return SendClientMessage(playerid, Cinza, "[INFO]: Este player nгo esta conectado!");
    GetPlayerName(id, sendername2, sizeof(sendername2));
    GetPlayerName(playerid, sendername, sizeof(sendername));
        PlayerInfo[id][pVip] = level;
        format(string, sizeof(string), "[INFO]: Voce ganhou vip level %d pelo admin %s parabens!",level,sendername);
        SendClientMessage(id, -1,string);
        format(string, sizeof(string), "[INFO]: Voce deu vip level %d para %s",level,sendername2);
        SendClientMessage(playerid, -1, string);
    }
    return 1;
}
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