[Ajuda] logar com qualquer senha
#1

Galera,eu coverti o sistema de salvamento do meu gm de Dini para DOF2.Mas agora qualquer senha que coloca ele loga.
Alguem sabe o que pode ser ?Que linhas eu posto ?
Reply
#2

Quote:
Originally Posted by Senhor_Azul
Посмотреть сообщение
Que linhas eu posto ?
Do sistema de salvamento, de preferкncia oque vocк modificou e etc...
Reply
#3

Segue abaixo a public onplayerlogin.
pawn Код:
public OnPlayerLogin(playerid,password[])
{
    new tmp2[256];
    new string2[64];
    format(string2, sizeof(string2), "Contas/%s.ini", PlayerName(playerid));
    strmid(PlayerInfo[playerid][pKey], DOF2_GetString(string2, "Key"), 0, strlen(DOF2_GetString(string2, "Key")), 255);
    new File: UserFile = fopen(string2, io_read);
    if (UserFile)
    {
        if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0)
        {
                new key[ 256 ] , val[ 256 ];
                new Data[ 256 ];
                while (fread(UserFile, Data, sizeof(Data)))
                {
                    key = ini_GetKey( Data );
                    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
                    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
                    if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
                    if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVIP] = strval( val ); }
                    if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
                    if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
                    if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
                    if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
                    if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
                    if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
                    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
                    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConta] = strval( val ); }
                    if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
                    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
                    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
                    if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
                    if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
                    if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
                    if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
                    if( strcmp( key , "Emprego" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pEmprego] = strval( val ); }
                    if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSalario] = strval( val ); }
                    if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
                    if( strcmp( key , "HeadValueT" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValueT] = strval( val ); }
                    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
                    if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
                    if( strcmp( key , "Capacete" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCapacete] = strval( val ); }
                    if( strcmp( key , "Materiais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
                    if( strcmp( key , "Maconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas] = strval( val ); }
                    if( strcmp( key , "Cocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas2] = strval( val ); }
                    if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogas3] = strval( val ); }
                    if( strcmp( key , "Lider" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLider] = strval( val ); }
                    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMembro] = strval( val ); }
                    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCargo] = strval( val ); }
                    if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSkin] = strval( val ); }
                    if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
                    if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
                    if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
                    if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
                    if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
                    if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
                    if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
                    if( strcmp( key , "DrogasSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrogasSkill] = strval( val ); }
                    if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
                    if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
                    if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
                    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
                    if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
                    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPHousekey] = strval( val ); }
                    if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
                    if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
                    if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
                    if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
                    if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
                    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
                    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
                    if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
                    if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
                    if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
                    if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
                    if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
                    if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
                    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
                    if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
                    if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
                    if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
                    if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
                    if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
                    if( strcmp( key , "Avisos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
                    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
                    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
                    if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawn] = strval( val ); }
                    if( strcmp( key , "SafeMaconha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas] = strval( val ); }
                    if( strcmp( key , "SafeCocaina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas2] = strval( val ); }
                    if( strcmp( key , "SafeCrack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSafeDrogas3] = strval( val ); }
                    if( strcmp( key , "NivelProcurado" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
                    if( strcmp( key , "SafeMateriais" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][psMats] = strval( val ); }
                    if( strcmp( key , "Socio" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSocio] = strval( val ); }
                    if( strcmp( key , "Luta" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLuta] = strval( val ); }
                    if( strcmp( key , "Dorgado" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado] = strval( val ); }
                    if( strcmp( key , "Dorgado2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDorgado2] = strval( val ); }
                    if( strcmp( key , "Doenca" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDoenca] = strval( val ); }
                    if( strcmp( key , "Creditos" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCreditos] = strval( val ); }
                    if( strcmp( key , "LU" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); }
                    if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
                    if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
                    if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
                    if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
                    if( strcmp( key , "Gun5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun5] = strval( val ); }
                    if( strcmp( key , "Gun6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun6] = strval( val ); }
                    if( strcmp( key , "Gun7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun7] = strval( val ); }
                    if( strcmp( key , "Gun8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun8] = strval( val ); }
                    if( strcmp( key , "Gun9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun9] = strval( val ); }
                    if( strcmp( key , "Gun10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun10] = strval( val ); }
                    if( strcmp( key , "Gun11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun11] = strval( val ); }
                    if( strcmp( key , "Gun12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun12] = strval( val ); }
                    if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
                    if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
                    if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
                    if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
                    if( strcmp( key , "Ammo5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo5] = strval( val ); }
                    if( strcmp( key , "Ammo6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo6] = strval( val ); }
                    if( strcmp( key , "Ammo7" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo7] = strval( val ); }
                    if( strcmp( key , "Ammo8" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo8] = strval( val ); }
                    if( strcmp( key , "Ammo9" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo9] = strval( val ); }
                    if( strcmp( key , "Ammo10" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo10] = strval( val ); }
                    if( strcmp( key , "Ammo11" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo11] = strval( val ); }
                    if( strcmp( key , "Ammo12" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo12] = strval( val ); }
                    if( strcmp( key , "Caixinha" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCaixinha] = strval( val ); }
                    if( strcmp( key , "Ban" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBan] = strval( val ); }
                    logouagora[playerid] = 1;
                    CheckOwner(playerid);
                    //CheckAdmin(playerid);
                    CheckOwnerb(playerid);
                    CheckOwnerh(playerid);
                    //CheckVip(playerid);
                }
                fclose(UserFile);
        }
        else
        {
            SendClientMessage(playerid, COLOR_YELLOW, "Sua senha estб errada ! Se errar a senha 10 vezes, serб banido !");
            SetPlayerCameraPos(playerid, 1427.597, -1751.993, 86.024);
            SetPlayerCameraLookAt(playerid, 1431.131, -1747.288, 79.938);
            SetPlayerPos(playerid, 1409.3607,-1713.2329,30.7422);
            SetPlayerInterior(playerid, 0);
            ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "Fazendo Seu Login:", "{FFFFFF}Seja Bem Vindo(a)\n     {00EE00}Brasil {FFD700}Play {00B2EE}LAG{FFFFFF}.\n\n{FFFFFF}Conta: {00FF00}Registrada\n\n{FFFFFF}Use: {00FF00}Nome_Sobrenome\n\n{FFFFFF}Exemplo: {ffff00}Rodrigo_Ribeiro{FFFFFF}\n\n\n     {FFD700}{FFFFFF}\n\n\nPor Favor Digite Sua Senha Para Logar !", "Logar", "Esperar");
            fclose(UserFile);
            gPlayerLogTries[playerid] += 1;
            if(gPlayerLogTries[playerid] == 10)
            {
                new stri[64], tmp[20], tmp3[20], ip[16];
                GetPlayerIp(playerid, ip, sizeof ip);
                format(stri, sizeof(stri), "IPsBanidos/%s.ini",ip);
                getdate(Ano, Mes, Dia);
                format(tmp, 20, "%d/%d/%d", Dia, Mes, Ano);
                gettime(Hora, Minuto, Segundo);
                format(tmp3, 20, "%d:%d:%d", Hora, Minuto, Segundo);
                format(stri, sizeof(stri), "IPsBanidos/%s.ini",ip);
                DOF2_CreateFile(stri);
                DOF2_SetString (stri,"Motivo","Errou a senha 6 vezes");
                DOF2_SetString (stri,"Admin","Homem_Aranha");
                DOF2_SetString (stri,"Data",tmp);
                DOF2_SetString (stri,"Hora",tmp3);
                DOF2_SetString (stri,"Nick",PlayerName(playerid));
            }
            return true;
        }
        ClearChatbox(playerid, 100);
        ResetPlayerMoney(playerid);
        ConsumingMoney[playerid] = 1;
        GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
        CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
        SetPlayerWantedLevel(playerid, WantedPoints[playerid]);
        if(PlayerInfo[playerid][pReg] == 0)
        {
            PlayerInfo[playerid][pLevel] = 2;
            PlayerInfo[playerid][pSHealth] = 100;
            PlayerInfo[playerid][pPos_x] = 2246.6;
            PlayerInfo[playerid][pPos_y] = -1161.9;
            PlayerInfo[playerid][pPos_z] = 1029.7;
            PlayerInfo[playerid][pInt] = 0;
            PlayerInfo[playerid][pLocal] = 255;
            PlayerInfo[playerid][pTeam] = 3;
            if(PlayerInfo[playerid][pSex] == 1){SetPlayerSkin(playerid, 23);}else{SetPlayerSkin(playerid, 12);}
            new randphone = 1000 + random(8999);//
            PlayerInfo[playerid][pPnumber] = randphone;
            PlayerInfo[playerid][pPHousekey] = 255;
            PlayerInfo[playerid][pPbiskey] = 255;
            PlayerInfo[playerid][pConta] = 100;
            PlayerInfo[playerid][pReg] = 1;
            PlayerInfo[playerid][pEmprego] = 0;
            PlayerInfo[playerid][pKills] = 0;
            PlayerInfo[playerid][pDeaths] = 0;
            ResetPlayerMoney(playerid);
        }
        if(PlayerInfo[playerid][pWarns] == 1) //1 aviso
        {
            SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Jб tem 1 Aviso!");
            SendClientMessage(playerid, COLOR_YELLOW, "Se Vocк tiver 3 avisos serб banido automaticamente!");
        }
        if(PlayerInfo[playerid][pWarns] == 2) //2 avisos
        {
            SendClientMessage(playerid, COLOR_YELLOW, "Sua Conta Jб tem 2 Avisos!");
            SendClientMessage(playerid, COLOR_YELLOW, "Se Vocк tiver 3 avisos serб banido automaticamente!");
        }
        if(PlayerInfo[playerid][pWarns] >= 3) //3 avisos
        {
            PlayerInfo[playerid][pWarns] = 0;
        }
        SendClientMessage(playerid, COLOR_YELLOW, "Seja Bem Vindo(a)");
        printf("%s Se logou no servidor.",PlayerName(playerid));
        new Info[6][10];
        split(PlayerInfo[playerid][pLastLogin],Info,'/');
        format(string2, sizeof(string2), "Seu ъltimo login foi no dia %d/%d/%d horбrio %d:%d:%d",strval(Info[0]),strval(Info[1]),strval(Info[2]),strval(Info[3]),strval(Info[4]),strval(Info[5]));
        SendClientMessage(playerid, COLOR_AZULBB,string2);
        DateProp(playerid);
        new dia,mes,ano,hora,mins,seg,string3[20];
        getdate(ano,mes,dia);
        gettime(hora,mins,seg);
        format(string3, sizeof(string3),"%d/%d/%d/%d/%d/%d",dia,mes,ano,hora,mins,seg);
        strmid(PlayerInfo[playerid][pLastLogin],string3,0,strlen(string3),255);
        if (VipCheck(playerid) == 0 && PlayerInfo[playerid][pVIP] > 0)//teste vipinfo
        {
            PlayerInfo[playerid][pVIP] = 0;
            SendClientMessage(playerid, COLOR_YELLOW, "Vocк nгo й mais um jogador VIP/Premium, renove seu VIP para receber seus benefнcios de volta.");
        }
        else if (PlayerInfo[playerid][pVIP] == 1)
        {
            SendClientMessage(playerid, COLOR_YELLOW," Vocк й jogador Vip.");
        }
        else if (PlayerInfo[playerid][pSocio] == 1)
        {
            SendClientMessage(playerid, COLOR_YELLOW," Vocк й jogador Sуcio.");
        }
        else if (PlayerInfo[playerid][pVIP] == 2)
        {
            SendClientMessage(playerid, COLOR_YELLOW," Vocк й jogador Vip Premium.");
        }
        if (AdmCheck(playerid) == 0 && PlayerInfo[playerid][pAdmin] > 0)//teste adminfo
        {
            PlayerInfo[playerid][pAdmin] = 0;
            SendClientMessage(playerid, COLOR_YELLOW, " Vocк nгo й mais um Administrador.");
        }
        if (HelperCheck(playerid) == 0 && PlayerInfo[playerid][pHelper] > 0)//teste adminfo
        {
            PlayerInfo[playerid][pHelper] = 0;
            SendClientMessage(playerid, COLOR_YELLOW, " Vocк nгo й mais um Helper.");
        }
        else if(PlayerInfo[playerid][pAdmin] > 0)
        {
            format(string2, sizeof(string2), "Vocк й um administrador nivel: %d.",PlayerInfo[playerid][pAdmin]);
            SendClientMessage(playerid, COLOR_YELLOW,string2);
        }
        else if(PlayerInfo[playerid][pHelper] > 0)
        {
            format(string2, sizeof(string2), " Vocк й um helper nivel: %d.",PlayerInfo[playerid][pHelper]);
            SendClientMessage(playerid, COLOR_YELLOW,string2);
        }
        SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
        if(gTeam[playerid] == 0)
        {
            gTeam[playerid] = 3;
        }
        else
        {
            gTeam[playerid] = PlayerInfo[playerid][pTeam];
        }
        MedicBill[playerid] = 0;
        gPlayerLogged[playerid] = 1;
        SpawnPlayer(playerid);
        format(tmp2, sizeof(tmp2), "~w~Bem vindo ~n~~b~~h~~h~   %s", PlayerName(playerid));
        GameTextForPlayer(playerid, tmp2, 5000, 1);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999);
        SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 999);
        ScoreLevel(playerid);
        gmsg[playerid] = 1;
        TextDrawHideForPlayer(playerid, Entrada[playerid]);
        tempotd[playerid] = SetTimerEx("PiscarTD", 9000, 1, "i", playerid);
        if(PlayerInfo[playerid][pAdmin] >= 1)
        {
            new AdminName[MAX_PLAYER_NAME];
            GetPlayerName(playerid, AdminName, sizeof(AdminName));
            format(gstring, sizeof(gstring), "~w~|||~b~%s: ~g~On~w~|||", AdminName);
            for(new i=0; i<MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i)) GameTextForPlayer(i, gstring , 5000, 1);
            }
        }
        TempoLogin = SetTimerEx("LoginAgora", 10000, 0, "i", playerid);
    }
    return true;
}
Reply
#4

Nгo lido com questхes deste tipo vindas do God Father (GF) , sinto muito... Aguarde a ajuda de outro scripter !
Reply
#5

Beleza,valeu ae amigo.
Reply
#6

eu tive um problema parecido, eu nгo converti nada, mas quando criei minha conta fui no GM pra editar o meu nнvel de admin e bugou a senha, ficou sem nada no "Key=". Fui atй o inferno pra conseguir ajuda e nada, atй que resolvi fazer um teste, pedi a ajuda de um amigo e dei admin pra ele no server, fui no gm e deletei minha conta e criei outra ai ele usou comando de dar admin em mim e deu o nнvel maximo, to sem problema nenhum.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)