Arrest command help
#1

Hello,i've this command:

pawn Код:
CMD:ar(playerid, params[])
{
    new playername[MAX_PLAYER_NAME];
    new name[MAX_PLAYER_NAME];
    new giveplayerid;
    GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
    GetPlayerName(giveplayerid, name, sizeof(name));
    if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ar [ID/PartOfName]");
   
    if(!IsPlayerConnected(giveplayerid))
    {
    SendClientMessage(playerid,red,"Invalid ID or the player is not connected.");
    return 1;
    }
   
    if(GetPlayerWantedLevel(playerid) >= 4)
    {
    new s[150];
    format(s, sizeof(s), "You have been arrested by %s (%d).",playername,playerid);
    SendClientMessage(giveplayerid,red,s);

    new pm[150];
    format(pm, sizeof(pm), "~r~Arrested by %s (%d)",playername,playerid);
    GameTextForPlayer(giveplayerid,pm,4000,5);

    new am[150];
    format(am, sizeof(am), "You have arrested %s (%d) and got 5000$ as arrest bonus!",name,giveplayerid);
    SendClientMessage(playerid,red,am);

    new am2[150];
    format(am2, sizeof(am2), "Suspect %s (%d) has been arrested by %s (%d).",name,giveplayerid,playername,playerid);
    SendClientMessageToAll(red,am2);
   
    new gam[150];
    format(gam, sizeof(gam), "~b~%s (%d) arrested! Well done! You got 5000$ as arrest bonus!",name,giveplayerid);
    GameTextForPlayer(playerid,gam,4000,5);

    GivePlayerMoney(playerid,5000);
    SetPlayerScore(playerid,1);

    SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_HANDSUP);
    ResetPlayerWeapons(giveplayerid);
    }
    return 1;
}
It works almost good but i've some problem.

If others id except 0,use this command,everything works.

If i use this command against others ids (and im ID 0),it shows "Playername has arrested Playername",with same name and same id.What's wrong?
Reply
#2

pawn Код:
new giveplayerid;
GetPlayerName(giveplayerid, name, sizeof(name));
At this point, giveplayerid will always be 0

But I'm a little confused, why is the arresting player required to have a wanted level higher than 4...?
Reply
#3

pawn Код:
COMMAND:ar(playerid, params[])
{
    new
        pName[MAX_PLAYER_NAME],
        tName[MAX_PLAYER_NAME],
        targetid,
        string[128]
    ;
    if(sscanf(params, "u", targetid)) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ar <playerid>");
    else
    {
        GetPlayerName(playerid, pName, sizeof(pName));
        GetPlayerName(targetid, tName, sizeof(tName));
        if(IsPlayerConnected(targetid))
        {
            if(GetPlayerWantedLevel(targetid) >= 4)
            {
                format(string, sizeof(string), "You have been arrested by %s (%d).", pName, playerid);
                SendClientMessage(targetid, red, string);
               
                format(string, sizeof(string), "~r~Arrested by %s (%d)", pName, playerid);
                GameTextForPlayer(targetid, string, 4000, 5);
               
                format(strng, sizeof(string), "You have arrested %s (%d) and recieved $5000 as a bonus!", tName, targetid);
                SendClientMessage(playerid, red, string);
               
                format(string, sizeof(string), "Suspect %s (%d) has been arrested by %s (%d).", tName, targetid, pName, playerid);
                SendClientMessageToAll(red, string);
               
                format(string, sizeof(string), "~b~%s (%d) arrested, Well Done! You have recieved $5000 as a bonus.", tName, targetid);
                GameTextForPlayer(playerid, string, 4000, 5);
               
                GivePlayerMoney(playerid, 5000);
                SetPlayerScore(playerid, GetPlayerScore(playerid)+1);
               
                SetPlayerSpecialAction(targetid, SPECIAL_ACTION_HANDSUP);
                ResetPlayerWeapons(targetid);
            }
            else return SendClientMessage(playerid, -1, "ERROR: Player does not have wanted level 4+");
        }
        else return SendClientMessage(playerid, -1, "ERROR: Invalid playerid.");
    }
    return 1;
}
@Rimeau - It was obviously a mistake.
Reply
#4

Thank you Shadow_,it's fixed now.
Reply
#5

No problem, Thanks for the rep.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)