04.05.2012, 20:12
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(issuerid != INVALID_PLAYER_ID)
{
if(!GetPlayerWeapon(playerid)) // verifica se o player tirou a vida do player desarmado.
{
static Float:vida;
GetPlayerHealth(issuerid, vida);
SetPlayerHealth(issuerid, vida - 6);
}
}
return true;
}