Problem with the Health
#1

when someone drink from the drink machine the health is up and then going down again
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#2

Probably your anti-cheat.
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#3

this is my anticheat please help me

Код:
#include <a_samp>
#define MAX_WEAPONS 46
new Float:CarHP[MAX_VEHICLES];
new pCash[MAX_PLAYERS] = 0;
new Hweapon[MAX_PLAYERS][13];
new Hammo[MAX_PLAYERS][MAX_WEAPONS];
new Float:pHp[MAX_PLAYERS];
new Float:pArmour[MAX_PLAYERS];
new timervalue = 2;
stock GivePlayerCash(playerid, amount)
{
	pCash[playerid] += amount;
}
stock GetPlayerCash(playerid)
{
	return pCash[playerid];
}
stock SetCarHealth(vehicle,Float:amout)
{
	SetVehicleHealth(vehicle, amout);
	new Float:d;
	GetVehicleHealth(vehicle,d);
	CarHP[vehicle] = d;
	return 1;
}
stock GetCarHealth(vehicle)
{
	return CarHP[vehicle];
}
stock SetPlayerCash(playerid,amout)
{
	pCash[playerid] = amout;
}
stock FixVehicle(vehicleid)
{
	SetCarHealth(vehicleid,1000.0);
	RepairVehicle(vehicleid);
}
stock CheckAirbreak(Float: oldpos, Float: newpos)
{
	new Float: floattab1 = floatabs(oldpos - newpos);
	new Float: floattab2 = floatabs(newpos - oldpos);
	new Float: mindifferenz = timervalue * 12.5;
	if(floattab1 >  mindifferenz) { return true; }
	else if(floattab2 >  mindifferenz) { return true; }
	else { return false; }
}

stock TakeGunSlot1(playerid)
{
	ResetPlayerWeapons(playerid);
	Hweapon[playerid][1] = 0;
	Hammo[playerid][1] = 0;
	GivePlayerWeapon(playerid, Hweapon[playerid][2], Hammo[playerid][2]);
	GivePlayerWeapon(playerid, Hweapon[playerid][3], Hammo[playerid][3]);
	GivePlayerWeapon(playerid, Hweapon[playerid][4], Hammo[playerid][4]);
	GivePlayerWeapon(playerid, Hweapon[playerid][5], Hammo[playerid][5]);
	GivePlayerWeapon(playerid, Hweapon[playerid][6], Hammo[playerid][6]);
	GivePlayerWeapon(playerid, Hweapon[playerid][7], Hammo[playerid][7]);
	GivePlayerWeapon(playerid, Hweapon[playerid][8], Hammo[playerid][8]);
	GivePlayerWeapon(playerid, Hweapon[playerid][9], Hammo[playerid][9]);
	GivePlayerWeapon(playerid, Hweapon[playerid][10], Hammo[playerid][10]);
	GivePlayerWeapon(playerid, Hweapon[playerid][11], Hammo[playerid][11]);
	GivePlayerWeapon(playerid, Hweapon[playerid][12], Hammo[playerid][12]);
}
stock RestartGuns(playerid)
{
	ResetPlayerWeapons(playerid);
	/*GivePlayerWeapon(playerid, Hweapon[playerid][1], Hammo[playerid][1]);
	GivePlayerWeapon(playerid, Hweapon[playerid][2], Hammo[playerid][2]);
	GivePlayerWeapon(playerid, Hweapon[playerid][3], Hammo[playerid][3]);
	GivePlayerWeapon(playerid, Hweapon[playerid][4], Hammo[playerid][4]);
	GivePlayerWeapon(playerid, Hweapon[playerid][5], Hammo[playerid][5]);
	GivePlayerWeapon(playerid, Hweapon[playerid][6], Hammo[playerid][6]);
	GivePlayerWeapon(playerid, Hweapon[playerid][7], Hammo[playerid][7]);
	GivePlayerWeapon(playerid, Hweapon[playerid][8], Hammo[playerid][8]);
	GivePlayerWeapon(playerid, Hweapon[playerid][9], Hammo[playerid][9]);
	GivePlayerWeapon(playerid, Hweapon[playerid][10], Hammo[playerid][10]);
	GivePlayerWeapon(playerid, Hweapon[playerid][11], Hammo[playerid][11]);
	GivePlayerWeapon(playerid, Hweapon[playerid][12], Hammo[playerid][12]);*/
	return 1;
}
stock GivePlayerGun(playerid,weaponid,ammo)
{
	Hweapon[playerid][WeaponSlot(weaponid)] = weaponid;
	Hammo[playerid][weaponid] += ammo;
	GivePlayerWeapon(playerid,weaponid,ammo);
}
stock WeaponSlot(weaponid)
{
	switch (weaponid)
	{
	    case 0,1: return 0;
	    case 2..9: return 1;
	    case 10..15: return 10;
	    case 16..18,39: return 8;
	    case 22..24: return 2;
	    case 25..27: return 3;
	    case 28,29,32: return 4;
	    case 33,34: return 6;
	    case 35..38: return 7;
	    case 41..43: return 9;
	    case 44..46: return 11;
	    default: return 12;
	}
	return true;
}
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#4

Remove the vending machine, it makes you heal.
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#5

i didn't understand why^^
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#6

its some problem with ur Gamemode script or flterscript or include
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