5th dialog wont work. rep +
#1

pawn Код:
new russianbar;
new hitmanbar;
new italianbar;
new bikerbar;
new eshop;
pawn Код:
}
    if(pickupid==russianpickupbar)
    {
        {
            ShowPlayerDialog(playerid, russianbar, DIALOG_STYLE_LIST, "{07B007}Russians Menu","Sprunk ($25)\nVodka($50) \nBeer ($15)\nWine ($75) \nRedbull ($100)", "Purchase", "Cancel");
            return 1;
        }
    }
    if(pickupid==hitmanbar)
    {
        {
            ShowPlayerDialog(playerid, hitmanbar, DIALOG_STYLE_LIST, "{FFF700}Hitmans Menu","Sprunk ($25)\nVodka($50) \nBeer ($15)\nWine ($75) \nRedbull ($100)\nSambuca ($120)", "Purchase", "Cancel");
            return 1;
        }
    }
    if(pickupid==italianbar)
    {
        {
            ShowPlayerDialog(playerid, italianbar, DIALOG_STYLE_LIST, "{FF0000}Italians Menu","Sprunk ($25)\nVodka($50) \nBeer ($15)\nWine ($75) \nRedbull ($100)\nSambuca ($120)", "Purchase", "Cancel");
            return 1;
        }

    }
    if(pickupid==bikerbar)
    {
        {
            ShowPlayerDialog(playerid, bikerbar, DIALOG_STYLE_LIST, "{1D3DCC}Bikers Menu","Sprunk ($25)\nVodka($50) \nBeer ($15)\nWine ($75) \nRedbull ($100)\nSambuca ($120)", "Purchase", "Cancel");
            return 1;
        }
pawn Код:
italianbar = CreatePickup(1239,1,1955.4452,1017.2618,992.4688);
russianpickupbar = CreatePickup(1239,1,1207.3923,-28.0524,1000.9531);
hitmanbar = CreatePickup(1239,1,1215.8810,-13.1529,1000.9219)
bikerbar = CreatePickup(1239,1,496.9604,-75.8275,998.7578);

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == russianbar)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 25) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -25);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+15);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -50);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+25);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 15) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -15);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+35);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -75);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+40);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -100);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+50);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
            }
        }
        return 1;
    }
    if(dialogid == hitmanbar)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 25) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -25);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+15);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -50);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+25);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 15) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -15);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+35);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;

                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -75);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+40);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1); //Okay. keep the reutrn 1
                    return 1;
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -100);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+50);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 5:
                {
                    if(GetPlayerMoney(playerid) < 120) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -120);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+60);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
            }
        }
        return 1;
    }
    if(dialogid == italianbar)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 25) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -25);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+15);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -50);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+25);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 15) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -15);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+35);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -75);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+40);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -100);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+50);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 5:
                {
                    if(GetPlayerMoney(playerid) < 120) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -120);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+60);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
            }
        }
        return 1;
    }
    if(dialogid == bikerbar)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 25) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -25);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+15);
                    return 1;
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -50);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+25);
                    return 1;
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 15) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -15);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+35);
                    return 1;
                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -75);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+40);
                    return 1;
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -100);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+50);
                    return 1;
                }
                case 5:
                {
                    if(GetPlayerMoney(playerid) < 120) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -120);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+60);
                    return 1;
                }
            }
        }
        return 1;
    }
    if(dialogid == eshop)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -1000);
                    GivePlayerWeapon(playerid, 9, 1);
                    return 1;
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -500);
                    GivePlayerWeapon(playerid, 16, 2);
                    return 1;
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -500);
                    GivePlayerWeapon(playerid, 18, 2);
                    return 1;
                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) < 250) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -250);
                    GivePlayerWeapon(playerid, 22, 20);
                    return 1;
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) < 250) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -250);
                    GivePlayerWeapon(playerid, 23, 20);
                    return 1;
                }
                case 5:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 24, 14);
                    return 1;
                }
                case 6:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 25, 16);
                    return 1;
                }
                case 7:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 26, 20);
                    return 1;
                }
                case 8:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 27, 16);
                    return 1;
                }
                case 9:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 28, 40);
                    return 1;
                }
                case 10:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 29, 40);
                    return 1;
                }
            }
        }
    }
    return 0;
}
The last dialog wont work. I mean it works but its using the others dialog for example when I buy a gun , the gun wont but,and its making a drink anim like the other dialogs.

Its not working properly even if the chainsaw costs 1000$ its buying it for like 25$ ( and that 25$ is a drink from other dialogs)

DIALOGUE NAME " ESHOP "
Reply
#2

Replace yours with this one and try.

pawn Код:
if(pickupid==russianpickupbar)
    {
        {
            ShowPlayerDialog(playerid, russianbar, DIALOG_STYLE_LIST, "{07B007}Russians Menu","Sprunk ($25)\nVodka($50) \nBeer ($15)\nWine ($75) \nRedbull ($100)", "Purchase", "Cancel");
            return 1;
        }
    }
    if(pickupid==hitmanbar)
    {
        {
            ShowPlayerDialog(playerid, hitmanbar, DIALOG_STYLE_LIST, "{FFF700}Hitmans Menu","Sprunk ($25)\nVodka($50) \nBeer ($15)\nWine ($75) \nRedbull ($100)\nSambuca ($120)", "Purchase", "Cancel");
            return 1;
        }
    }
    if(pickupid==italianbar)
    {
        {
            ShowPlayerDialog(playerid, italianbar, DIALOG_STYLE_LIST, "{FF0000}Italians Menu","Sprunk ($25)\nVodka($50) \nBeer ($15)\nWine ($75) \nRedbull ($100)\nSambuca ($120)", "Purchase", "Cancel");
            return 1;
        }

    }
    if(pickupid==bikerbar)
    {
        {
            ShowPlayerDialog(playerid, bikerbar, DIALOG_STYLE_LIST, "{1D3DCC}Bikers Menu","Sprunk ($25)\nVodka($50) \nBeer ($15)\nWine ($75) \nRedbull ($100)\nSambuca ($120)", "Purchase", "Cancel");
            return 1;
        }
    }
Reply
#3

wont work.
Reply
#4

try this
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == russianbar)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 25) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -25);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+15);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -50);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+25);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 15) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -15);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+35);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -75);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+40);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -100);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+50);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
            }
        }
        return 1;
    }
    if(dialogid == hitmanbar)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 25) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -25);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+15);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -50);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+25);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 15) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -15);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+35);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;

                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -75);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+40);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1); //Okay. keep the reutrn 1
                    return 1;
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -100);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+50);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 5:
                {
                    if(GetPlayerMoney(playerid) < 120) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -120);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+60);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
            }
        }
        return 1;
    }
    if(dialogid == italianbar)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 25) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -25);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+15);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -50);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+25);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 15) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -15);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+35);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -75);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+40);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -100);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+50);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
                case 5:
                {
                    if(GetPlayerMoney(playerid) < 120) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -120);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+60);
                    ApplyAnimation(playerid,"VENDING","VEND_Drink2_P",4.1,0,1,1,1,1,1);
                    return 1;
                }
            }
        }
        return 1;
    }
    if(dialogid == bikerbar)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 25) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -25);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+15);
                    return 1;
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -50);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+25);
                    return 1;
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 15) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -15);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+35);
                    return 1;
                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -75);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+40);
                    return 1;
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -100);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+50);
                    return 1;
                }
                case 5:
                {
                    if(GetPlayerMoney(playerid) < 120) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -120);
                    GetPlayerHealth(playerid,hp);
                    SetPlayerHealth(playerid,hp+60);
                    return 1;
                }
            }
        }
        return 1;
    }
    if(dialogid == eshop)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
                {
                    if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -1000);
                    GivePlayerWeapon(playerid, 9, 1);
                    return 1;
                }
                case 1:
                {
                    if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -500);
                    GivePlayerWeapon(playerid, 16, 2);
                    return 1;
                }
                case 2:
                {
                    if(GetPlayerMoney(playerid) < 500) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -500);
                    GivePlayerWeapon(playerid, 18, 2);
                    return 1;
                }
                case 3:
                {
                    if(GetPlayerMoney(playerid) < 250) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -250);
                    GivePlayerWeapon(playerid, 22, 20);
                    return 1;
                }
                case 4:
                {
                    if(GetPlayerMoney(playerid) < 250) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -250);
                    GivePlayerWeapon(playerid, 23, 20);
                    return 1;
                }
                case 5:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 24, 14);
                    return 1;
                }
                case 6:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 25, 16);
                    return 1;
                }
                case 7:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 26, 20);
                    return 1;
                }
                case 8:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 27, 16);
                    return 1;
                }
                case 9:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 28, 40);
                    return 1;
                }
                case 10:
                {
                    if(GetPlayerMoney(playerid) < 300) return SendClientMessage(playerid, 0xFF0000FF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -300);
                    GivePlayerWeapon(playerid, 29, 40);
                    return 1;
                }
            }
        }
        return 1;
    }
    return 0;
}
Reply
#5

if it won`t works, remove
pawn Код:
return 0;
in the end of this public

sorry for double-posting
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