[Map] Blaster Gym
#1





pawn Code:
CreateObject(8569,1984.41125488,-2063.46313477,14.17287159,0.00000000,0.00000000,180.00000000); //object(vgsebuild12_lvs) (1)
CreateObject(8674,1972.65795898,-2059.69458008,17.34973145,0.00000000,0.00000000,270.25000000); //object(csrsfence02_lvs) (1)
CreateObject(8674,1972.64294434,-2069.99755859,17.34973145,0.00000000,0.00000000,269.74987793); //object(csrsfence02_lvs) (2)
CreateObject(16638,1990.55017090,-2069.03808594,13.94432831,0.00000000,0.00000000,0.00000000); //object(a51_gatecon_a) (1)
CreateObject(8674,1977.82055664,-2054.54565430,17.34973145,0.00000000,0.00000000,0.24719238); //object(csrsfence02_lvs) (3)
CreateObject(8674,1988.09814453,-2054.53002930,17.34973145,0.00000000,0.00000000,359.99719238); //object(csrsfence02_lvs) (4)
CreateObject(8674,1994.23962402,-2059.72338867,18.42471504,0.00000000,0.00000000,89.99719238); //object(csrsfence02_lvs) (5)
CreateObject(8569,1975.65502930,-2061.60473633,9.64787579,359.75000000,0.00000000,89.99450684); //object(vgsebuild12_lvs) (2)
CreateObject(3819,1991.83215332,-2059.02539062,17.95220566,0.00000000,0.00000000,0.75000000); //object(bleacher_sfsx) (1)
CreateObject(14791,1983.55273438,-2060.29858398,18.46381950,0.00000000,0.00000000,90.25000000); //object(a_vgsgymboxa) (1)
CreateObject(7921,1992.93945312,-2069.16455078,15.34421635,0.00000000,0.00000000,270.00000000); //object(vgwstnewall6904) (1)
CreateObject(7921,1993.17907715,-2069.16162109,15.09421635,0.00000000,0.00000000,270.00000000); //object(vgwstnewall6904) (2)
CreateObject(7921,1993.45776367,-2069.16064453,14.86921597,0.00000000,0.00000000,270.00000000); //object(vgwstnewall6904) (3)
CreateObject(7921,1993.70776367,-2069.15869141,14.64421558,0.00000000,0.00000000,270.00000000); //object(vgwstnewall6904) (4)
CreateObject(3921,1983.94726562,-2069.25903320,17.52916336,0.00000000,0.00000000,270.50000000); //object(lib_counchs) (1)
CreateObject(2168,1979.97302246,-2069.14770508,16.95778275,0.00000000,0.00000000,180.75000000); //object(partition) (1)
CreateObject(2187,1986.99890137,-2069.14770508,16.95778275,0.00000000,0.00000000,180.74938965); //object(partition2) (1)
CreateObject(4857,1983.90002441,-2076.69995117,18.20000076,0.00000000,0.00000000,270.00000000); //object(snpedmtsp1_las) (1)

/*
Objects converted: 18
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 2.87 times!
*/
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#2

Not bad but it could use more objects.
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#3

a_big you fail.. Less is better and in this case its less objects and quite simple but good mapping, so stfu. Ghoash hate when there is no -rep, would click that for you.
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#4

So i cant post my own opinion on the forums i guess.
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#5

Don't worry guys, I accept all opinions.

Thanks for all :)
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#6

where it is
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#7

Quote:
Originally Posted by rockerman
View Post
where it is
El Corona
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#8

Quote:
Originally Posted by rockerman
View Post
where it is


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#9

Looks cool, but u mapped it on a roof?

Lol i don't think that's a good spot for that. but yeah.
It's nice.
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#10

Quote:
Originally Posted by MurdaTurk
View Post
Looks cool, but u mapped it on a roof?

Lol i don't think that's a good spot for that. but yeah.
It's nice.
It was one of my first maps, although is not my idea, it was an explicit petition another user. (Blaster)

I admit, not one of my best maps :D
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