Код:
CMD:botararma(playerid, params[])
{
if(isnull(params))
{
SendClientMessageEx(playerid, COLOR_WHITE, "COMANDO: /botararma [Nombre del Arma]");
SendClientMessageEx(playerid, COLOR_GRAD2, "Nombres Disponibles: 9mmsilenciador, shotgun, 9mm, mp5, uzi, tec9, rifle, deagle, ak47, m4, spas12, sniper, camera");
SendClientMessageEx(playerid, COLOR_GRAD2, "Nombres Disponibles: flowers, knuckles, baseballbat, cane, shovel, poolcue, golfclub, katana, dildo, parachute");
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SendClientMessageEx(playerid, COLOR_GRAD2, "Nombres Disponibles: knife");
}
if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || (PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5) || PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pMember] == 11)
{
SendClientMessageEx(playerid, COLOR_GRAD2, "Nombres Disponibles: nitestick, mace, smoke, chainsaw, fire");
}
return 1;
}
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessageEx (playerid, COLOR_GRAD2, "No puedes botar armas si estas dentro de un vehiculo!");
return 1;
}
if(GetPVarInt(playerid, "IsInArena") >= 0)
{
SendClientMessageEx(playerid, COLOR_WHITE, "No puedes hacer esto Ahora, Estas en una sala paintball!");
return 1;
}
if(GetPVarInt( playerid, "EventToken") != 0)
{
SendClientMessageEx(playerid, COLOR_GREY, "Estas en un evento no puedes borrar armas.");
return 1;
}
new string[128];
if(strcmp(params, "9mmsilenciador", true) == 0)
{
if(PlayerInfo[playerid][pGuns][ 2 ] == 23)
{
if(pTazer[playerid] == 1) return SendClientMessageEx(playerid, COLOR_RED, "No puedes botar la pistola electrica.");
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "Botaste la 9mm con silenciador.");
format(string, sizeof(string), "* %s Tiro al suelo la 9mm con silenciador.", GetPlayerNameEx(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
RemovePlayerWeapon(playerid, 23);
}
else
{
SendClientMessageEx(playerid, COLOR_GREY, "No tienes esa arma!");
}
}