[AJUDA] Como fasso pra salvar armas q esta na mгo?
#1

Exemplo:
SalvaConta
pawn Код:
dini_IntSet(arquivo,"Respeito", Respeito[playerid]);
SetarConta
pawn Код:
Respeito[playerid] = dini_Int(arquivo, "Respeito");
Como eu fasso pra salvar as armas? A mp5 por exemplo.
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#2

vc que q o Player nasce com uma MP5 ?
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#3

Salve a quantidade de balas, numa tag com o nome da arma...
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#4

Mais essa й a pergunta, nгo sei como faer pra salvar
ps: as balas sгo infinitas 99999999*999
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#5

Seria assim?

pawn Код:
dini_IntSet(arquivo,"Balas", GivePlayerWeapon(playerid));
(2755) : warning 202: number of arguments does not match definition
(2755) : warning 202: number of arguments does not match definition


@EDIT

O certo nгo seria assim:

pawn Код:
dini_IntSet(archivo,"AK47", GivePlayerWeapon(playerid, 31, 99999999*999));
?
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#6

GetPlayerWeaponData
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#7

pawn Код:
#define WEAPON_FILE  "Armas.cfg"

//OnPlayerSpawn:
LoadWeapons(playerid);
//OnPlayerDisconnect
SaveWeapons(playerid); // Pode ser na variavel que Salva tb :)

//Fim:
stock LoadWeapons(playerid)
{
    new File:arquivo, tmp[256], fname[30], pname[30], arma[13], municao[13];
    arquivo = fopen(WEAPON_FILE, io_read);
    GetPlayerName(playerid, pname, sizeof pname);
    while(fread(arquivo, tmp, sizeof tmp, false))
    {
        new off[256], index;
        off = strtok(tmp, index);
        strmid(fname, off, 0, strlen(off));
        if(strcmp(pname, fname, false) != 0)continue;
        for(new a; a < 12; a++)arma[a] = strval(strtok(tmp, index));
        for(new m; m < 12; m++)municao[m] = strval(strtok(tmp, index));
        for(new i; i < 12; i++)
        {
            if(arma[i] > 0 && arma[i] < 47 && municao[i] > 0)GivePlayerWeapon(playerid, arma[i], municao[i]);
        }
    }
    fclose(arquivo);
    return 1;
}

stock SaveWeapons(playerid)
{
    new File:arquivo, File:ftmp, tmp[256], fname[30], pname[30], arma[13], municao[13];
    arquivo = fopen(WEAPON_FILE, io_readwrite);
    ftmp = fopen(WEAPON_FILE#.tmp, io_write);
    GetPlayerName(playerid, pname, sizeof pname);
    while(fread(arquivo, tmp, sizeof tmp, false))
    {
        new off[256], index;
        off = strtok(tmp, index);
        strmid(fname, off, 0, strlen(off));
        if(!strcmp(pname, fname, false))continue;
        format(tmp, sizeof tmp, "%s", tmp);
        fwrite(ftmp, tmp);
    }
    fclose(arquivo);
    fclose(ftmp);
    fremove(WEAPON_FILE);
    arquivo = fopen(WEAPON_FILE, io_write);
    ftmp = fopen(WEAPON_FILE#.tmp, io_read);
    while(fread(ftmp, tmp))
    {
        format(tmp, sizeof tmp, "%s", tmp);
        fwrite(arquivo, tmp);
    }
    fclose(ftmp);
    fremove(WEAPON_FILE#.tmp);
    for(new i; i < 12; i++)GetPlayerWeaponData(playerid, i+1, arma[i+1], municao[i+1]);
    format(tmp, sizeof tmp, "%s ", pname);
    for(new a; a < 24; a++)
    {
        new s[10];
        if(a < 12)
        {
            format(s, sizeof s, "%d ", arma[a]);
            strcat(tmp, s);
        } else {
            format(s, sizeof s, "%d ", municao[a-12]);
            strcat(tmp, s);
        }
    }
    strcat(tmp, "\r\n");
    fwrite(arquivo, tmp);
    fclose(arquivo);
    return 1;
}
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