Problem with Textdraw
#1

Hello

I have a problem with the textdraw.

If I'm in car, then the textdraw: "Fuel" not showing up.

There's the code. Made printf too, if I sit in car, the printf works.
Код:
public OnPlayerStateChange(playerid, newstate, oldstate) {
if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT) {
		TextDrawShowForPlayer(playerid, textdrawVariables[9]);//
		printf("showing textdraw");
}
}
TextDraw[9] :
Код:
textdrawVariables[9] = TextDrawCreate(123.0, 123.0, "Fuel: ");
	TextDrawBackgroundColor(textdrawVariables[9], 255);
	TextDrawFont(textdrawVariables[9], 2);
	TextDrawLetterSize(textdrawVariables[9], 0.500000, 1.300000);
	TextDrawColor(textdrawVariables[9], -1362045441);
	TextDrawSetOutline(textdrawVariables[9], 0);
	TextDrawSetProportional(textdrawVariables[9], 1);
	TextDrawSetShadow(textdrawVariables[9], 1);
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#2

Please Help?
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#3

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
        if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
        {
            TextDrawShowForPlayer(playerid, textdrawVariables[9]);//
            printf("showing textdraw");
        }
        return 1;
}
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#4

Quote:
Originally Posted by Faisal_khan
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pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
        if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
        {
            TextDrawShowForPlayer(playerid, textdrawVariables[9]);//
            printf("showing textdraw");
        }
        return 1;
}
That's the same, I posted Above :fp
Thanks anyway
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#5

I added return 1;.
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#6

Quote:
Originally Posted by Faisal_khan
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I added return 1;.
Okk, still not working...
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#7

Try this:
pawn Код:
textdrawVariables[9] = TextDrawCreate(123.0, 123.0, "Fuel: ");
    TextDrawBackgroundColor(textdrawVariables[9], 0xFFFFFFAA);
    TextDrawFont(textdrawVariables[9], 2);
    TextDrawLetterSize(textdrawVariables[9], 0.500000, 1.300000);
    TextDrawColor(textdrawVariables[9], 0x33AA33AA);
    TextDrawSetOutline(textdrawVariables[9], 0);
    TextDrawSetProportional(textdrawVariables[9], 1);
    TextDrawSetShadow(textdrawVariables[9], 1);
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