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scripting flaw.
make sure you used the '~' symbols properly in gametexts and textdraws
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else everything gets messed up, even the pause menu
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Thanks everybody, I'll check that function (thanks for it) and see what I can do.
EDIT: I checked into every possible textdraw in my gamemode and this still happens, are you sure this is a scripting flaw?
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Hm, thing like this was happened for me using TextDraw editor... I fixed it, by removing ~, because it was unnecessary.
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If you use too many/too less ~s, the client will most likely crash.
However, if you time ~i~ (or smth like that), there will be a white square on the player's screen. Might also have to do with that.
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It's NOT AT ALL related to scripting. It's a game bug.
2 reasons I experienced this before:
- Switching from windowed mode to fullscreen.
- Having a background app using D3D Renderer.
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Assuming that the use of ~ characters were incorrect, the consecuences would be a client crash, not bugged interface. I did a few tests with a gametext and the results were:
~~hi CRASH
~n~hi~ CRASH
~ CRASH
~g~hi~n~~ CRASH
~r~~~n~ CRASH
I've tried other combinations and still, but what's weird, it happens randomly while my players are simply driving around.