[FilterScript] DrEdit - Ingame Object Editor | 0.3e+ | Save, load and export files | dini, zcmd & sscanf
#41

Must have waited like 2 weeks + any replies? BUMP..
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#42

I have the same problem, any fixes?
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#43

no fixes...
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#44

Should be fixed - check first post.
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#45

Nice work
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#46

Drebin dont you like Github?

If you can use it better for updates dont you think?
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#47

Any update m8?
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#48

To create at object this object does not appear... solution?
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#49

Whenever I do /openeditor it will say "Unknown command"
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#50

Each time I try to /flyeditor this happens
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#51

Marvelous Work

Helpful 10/10

Keep it up
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#52

It's causing id 0 to teleport to random locations, no idea how to fix it.
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#53

Anyone Can Provide Mirrors I can't download from the link which he provided in his thread.
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#54

@DrEbin please help me, i want it in my server so what i want is this :
1) i did all the things and still it only load and create objects, i doesn't save objects position when-ever i try to save objects and load it back, its on the same location where i created it, it just only loads object.
help me out!!
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#55

Hey guys anyone help me am editing it! The objects whhen i save the objects no one can see at the saved position objects! They See it at the first postion i placed it!
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#56

How can I save all mapping in the same files and automatic load when server start ? :/
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#57

Quote:
Originally Posted by Inuro
Посмотреть сообщение
How can I save all mapping in the same files and automatic load when server start ? :/
Just export them(/exportobjects) and implement them in your script.
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#58

Sup, I've a problem which is that whenever I create an object edit it and then save it (/saveobjects) after that when I load it (/loadobjects) it doesn't save its exact edited location, it loads at the point where it was created not edited and then saved, could anyone help me with it?
@GalKiller
@Drebin
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#59

+rep Holy sake.This is even better than texture studio man.Great work
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