17.04.2012, 08:01
(
Последний раз редактировалось Unknown1195; 17.04.2012 в 09:11.
)
Hey guys I have been trying to figure out to com up with my own command. I want to do /escape system that when you are at RangeOfPoint you get SafeSetPlayerPos .... Now the part I can't understand but I have an idea how to do it is that when some one is in that Range and /escape he gets his jailtime to 0 inorder that when he escapes he doesn't get teleported to jail when his jail time is 0.
I don't think this is important but I think it would be better if it is here maybe can help us figure out whats the problem if we get an error or some thing.. ecc..
I am using a Raven's Roleplay Edit. I have been editing for a while I improved it a lot. Thanks for helping me.
Unknown1195, Cheers!
Код:
Information
Код:
if(IsPlayerInRangeOfPoint(playerid, 5, 239.6031,1843.5098,8.7578) SafeSetPlayerPos(playerid, 117.8699,1867.5447,17.8344); PlayerInfo[suspect][pJailTime] = time * 60;
Код:
/arrest
Код:
f(strcmp(cmd, "/arrest", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsACop(playerid) || IsAFreecop(playerid)) { if(PlayerInfo[playerid][pDuty] == 0) { SendClientMessage(playerid, COLOR_GREY, "** You are not on Duty!"); return 1; } if(PlayerInfo[playerid][pDBanned] == 1) { SendClientMessage(playerid, COLOR_GREY, "** You are Banned From Cop Duty!"); return 1; } if(IsPlayerInRangeOfPoint(playerid, 6, 1810.1353,-1537.8767,5700.4287)) {//New arrest system SAPD tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]"); return 1; } moneys = strval(tmp); if(moneys < 1 || moneys > 20000) { SendClientMessage(playerid, COLOR_GREY, " Jail Price can't be below $1 or above $20000!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]"); return 1; } new time = strval(tmp); if(time < 1 || time > 5) { SendClientMessage(playerid, COLOR_GREY, " Jail Time Minutes can't be below 1 or above 5 (Take the person to prison then)!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]"); return 1; } new bail = strval(tmp); if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Jail Bailing can't be below 0 or above 1!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]"); return 1; } new bailprice = strval(tmp); if(bailprice < 0 || bailprice > 2000000) { SendClientMessage(playerid, COLOR_GREY, "** Jail Bailing can't be below $0 or above $2000000!"); return 1; } new suspect = GetClosestPlayer(playerid); if(IsPlayerConnected(suspect)) { if(GetDistanceBetweenPlayers(playerid,suspect) < 5) { GetPlayerName(suspect, giveplayer, sizeof(giveplayer)); if(WantedLevel[suspect] < 1) { SendClientMessage(playerid, COLOR_GREY, "** Player must be at least Wanted Level 1!"); return 1; } format(string, sizeof(string), "* You arrested %s!", giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); SafeGivePlayerMoney(suspect, -moneys); format(string, sizeof(string), "arrested by %s ~n~ for $%d", sendername, moneys); GameTextForPlayer(suspect, string, 5000, 5); SafeResetPlayerWeapons(suspect); if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1) { new currank[64]; if(PlayerInfo[playerid][pRank] == 1) { currank = "Cadet"; } else if(PlayerInfo[playerid][pRank] == 2) { currank = "Officer"; } else if(PlayerInfo[playerid][pRank] == 3) { currank = "Senior Officer"; } else if(PlayerInfo[playerid][pRank] == 4) { currank = "Sergeant"; } else if(PlayerInfo[playerid][pRank] == 5) { currank = "Lieutenant"; } else if(PlayerInfo[playerid][pRank] == 6) { currank = "Captain"; } else if(PlayerInfo[playerid][pRank] == 7) { currank = "Deputy Chief"; } else if(PlayerInfo[playerid][pRank] == 8) { currank = "Chief"; } else { currank = "Cadet"; } format(string, sizeof(string), "[Police] %s %s has just arrested %s", currank ,sendername, giveplayer); OOCNews(COLOR_BLUE, string); } else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2) { format(string, sizeof(string), "[Police] Agent %s has just arrested %s", sendername, giveplayer); OOCNews(COLOR_BLUE, string); } else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3) { format(string, sizeof(string), "[Police] Officer SASD %s has just arrested %s", sendername, giveplayer); OOCNews(COLOR_BLUE, string); } else if(IsAFreecop(playerid)) { format(string, sizeof(string), "[Police] Voluntary %s has just arrested %s", sendername, giveplayer); OOCNews(COLOR_BLUE, string); } SafeSetPlayerInterior(suspect, 6); SafeSetPlayerPos(suspect,1799.4880,-1571.8270,5700.4287);// 264.6288,77.5742,1001.0391 PlayerInfo[suspect][pJailTime] = time * 60; if(bail == 1) { JailPrice[suspect] = bailprice; format(string, sizeof(string), "You are jailed for %d seconds. Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]); SendClientMessage(suspect, COLOR_WHITE, string); } else { JailPrice[suspect] = 0; format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[suspect][pJailTime]); SendClientMessage(suspect, COLOR_WHITE, string); } PlayerInfo[suspect][pJailed] = 1; PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "Got Arrested"); TextDrawShowForPlayer(suspect, Textdraw1[suspect]); WantedPoints[suspect] = 0; WantedLevel[suspect] = 0; WantLawyer[suspect] = 1; PlayerCuffed[suspect] = 0; // GaveUp[suspect] = 0; new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has Arrested %s for %s Seconds. Bail: $%d, Price: $%d",d,m,y,h,mi,s,sendername,giveplayer, PlayerInfo[suspect][pJailTime],JailPrice[suspect],moneys); JailLog(string); KillTimer(cufftimer[suspect]); }//distance }//not connected } } else { SendClientMessage(playerid, COLOR_GREY, "** You are not an FBI!"); return 1; } }//not connected return 1; }
Unknown1195, Cheers!