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How could I detect if a player is near the area where a smoke grenade was thrown? I couldn't think of any ways of doing this, so decided to ask here, thanks in advance for any feedback.
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I'm not quite sure, but i guess you could check if a player is near an object.
The smoke can that the player throws.
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You can't detect where the smoke grenade fell. There's no function to detect it yet or It will never be.