14.04.2012, 01:25
PHP код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
enum Info
{
Kidnapped,
Ransom,
Kidnap,
amountt,
}
new UserStats[MAX_PLAYERS][Info];
forward LetGo(playerid);
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
UserStats[playerid][Ransom] = 0;
UserStats[playerid][Kidnapped] = 0;
UserStats[playerid][amountt] = 0;
UserStats[playerid][Kidnap] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(UserStats[playerid][Kidnapped] == 1)
{
TogglePlayerControllable(playerid, 1);
UserStats[playerid][Ransom] = 0;
UserStats[playerid][Kidnapped] = 0;
UserStats[playerid][amountt] = 0;
UserStats[playerid][Kidnap] = 0;
SendClientMessage(playerid, -1, "You have been released becouse you died!!");
}
if(UserStats[playerid][Kidnap] == 1)
{
UserStats[playerid][Ransom] = 0;
UserStats[playerid][Kidnapped] = 0;
UserStats[playerid][amountt] = 0;
UserStats[playerid][Kidnap] = 0;
SendClientMessage(playerid, -1, "Your vicitim is released becouse you died!");
}
UserStats[playerid][Ransom] = 0;
UserStats[playerid][Kidnapped] = 0;
UserStats[playerid][amountt] = 0;
UserStats[playerid][Kidnap] = 0;
TogglePlayerControllable(playerid,1);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
CMD:kidnap(playerid,params[])
{
new string[128],id,amount;
if(UserStats[playerid][Kidnap] == 1) return SendClientMessage(playerid, -1, "You already kidnapped one person!");
if(UserStats[id][Kidnapped] == 1) return SendClientMessage(playerid, -1, "That player is already kidnapped!");
if(sscanf(params, "ud", id,amount)) return SendClientMessage(playerid, -1, "Usage: /kidnap (id/name) (ransom)");
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1,"You Cannot Use This Command. You Are Not In A Vehicle!");
if(amount < 10000) return SendClientMessage(playerid,-1,"Ransom must be atleast 10,000$!");
if(amount > 50000) return SendClientMessage(playerid,-1,"Ransom cant go over 50,000$!");
new carid = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid))
{
if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER)
{
if(GetPlayerVehicleID(id) == carid)
{
new Name2[MAX_PLAYER_NAME];
GetPlayerName(id, Name2, sizeof(Name2));
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
format(string,sizeof(string),"%s(%d) Has Kidnapped %s(%d) With %d Ransom!",Name,playerid,Name2,id,amount);
SendClientMessageToAll(-1,string);
TogglePlayerControllable(playerid, 0);
format(string,sizeof(string),"You have kidnapped %s(%d)! If your vicitim dies, he is released!",Name2,id);
SendClientMessage(playerid,-1,string);
format(string,sizeof(string),"You have been kidnapped by %s(%d) for %d ransom!! If you die you are no longer kidnapped!",Name2,id,amount);
SendClientMessage(id,-1,string);
UserStats[playerid][Kidnap] = 1;
UserStats[id][Kidnapped] = 1;
UserStats[id][Ransom] = amount;
UserStats[id][amountt] = amount;
SetTimerEx("LetGo",100000,false,"d",2);
}
else return SendClientMessage(playerid, -1, "You must be in drivers place to kidnap!");
}
else return SendClientMessage(playerid, -1, "That Player Is Not In Your Vehicle!");
}
return 1;
}
CMD:ransom(playerid,params[])
{
new string[128],id,amount;
if(UserStats[id][Kidnapped] == 0) return SendClientMessage(playerid, -1, "You aren't kidnapped!");
if(UserStats[playerid][Kidnapped] == 1)
{
if(sscanf(params, "d", amount)) return SendClientMessage(playerid, -1, "Usage: /ransom (ransom)");
if(UserStats[playerid][amountt] == amount)
{
new Name2[MAX_PLAYER_NAME];
GetPlayerName(id, Name2, sizeof(Name2));
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
UserStats[playerid][Kidnapped] = 0;
UserStats[playerid][Ransom] = 0;
format(string,sizeof(string),"%s(%d) Has Paid His Ransom Of %d to %s(%d) And He Has Been Released!",Name2,id,amount,Name,playerid);
SendClientMessageToAll(-1,string);
format(string,sizeof(string),"You have paid your ransom (%d) to %s(%d)!",amount,Name,playerid);
SendClientMessage(playerid,-1,string);
TogglePlayerControllable(playerid, 1);
GivePlayerMoney(id, amount);
}
else return SendClientMessage(playerid, -1, "Not Valid Ransom!");
}
return 1;
}
public LetGo(playerid)
{
if(UserStats[playerid][Kidnapped] == 1)
{
TogglePlayerControllable(playerid, 1);
UserStats[playerid][Ransom] = 0;
UserStats[playerid][Kidnapped] = 0;
UserStats[playerid][amountt] = 0;
UserStats[playerid][Kidnap] = 0;
SendClientMessage(playerid, -1, "You have been released, becouse 10 minutes passed!");
}
if(UserStats[playerid][Kidnap] == 1)
{
UserStats[playerid][Ransom] = 0;
UserStats[playerid][Kidnapped] = 0;
UserStats[playerid][amountt] = 0;
UserStats[playerid][Kidnap] = 0;
SendClientMessage(playerid, -1, "Your vicitim is released becouse 10 minutes passed!");
}
return 1;
}
pls take time to read and check if it works, i give 1+ rep!!!
![Cheesy](images/smilies/biggrin.png)