Posts: 103
Threads: 27
Joined: Jul 2011
Quote:
Originally Posted by Libra_PL
pawn Код:
public OnPlayerDeath(playerid, killerid, reason) { if(playerid != INVALID_PLAYER_ID) // Valid killer { PlayerInfo[playerid][pDeaths] ++ ; LooseWeapons(playerid); PlayerInfo[killerid][pKills] ++; } if(playerid == INVALID_PLAYER_ID) // Invalid killer { PlayerInfo[playerid][pDeaths] ++ ; LooseWeapons(playerid); } return 1; }
Try that.
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What did you actually change?