can some one please help me out ?!
#1

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Reason: long time ago
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#2

We're not your scripting slaves, go elsewhere to request a script.
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#3

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#4

We are not here to script for you.
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#5

pay a scripter

Quote:
Originally Posted by Jack.7331
Посмотреть сообщение
We're not your scripting slaves, go elsewhere to request a script.
hes right ^

this section is to help you fix or improve your scripts not create them
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#6

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#7

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#8

I advise you to do some research before you post a thread here. Anyways, if someone tells you to make your own script, you don't have to go all suicidebomber on them. Just relax..

Anyways, I did some searching and here you go: https://sampforum.blast.hk/showthread.php?tid=54222
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#9

COLORS:
Quote:

#define GELTONA 0xFFFF00FF
#define BALTA 0xFFFFFFFF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_ORANGE 0xFF9900AA

DCMD SETTINGS:
Quote:

define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

NAMES OF VEHICLES:
Quote:

new SpawnedVehicles[MAX_PLAYERS];
new VehicleNames[212][] = {
{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunn er"},{"Perrenial"},{"Sentinel"},{"Dumper"},
{"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana "},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam "},{"Esperanto"},{"Taxi"},{"Washington"},
{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{" Securicar"},
{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barra cks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
{"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"R C Bandit"},{"Romero"},{"Packer"},{"Monster"},
{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"} ,{"Tram"},{"Trailer 2"},{"Turismo"},
{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Ya nkee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coa stguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Bu rrito"},{"Camper"},{"Marquis"},
{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
{"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer" },{"Shamal"},{"Hydra"},{"FCR-900"},
{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{ "Feltzer"},{"Remington"},{"Slamvan"},
{"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vinc ent"},{"Bullet"},{"Clover"},{"Sadler"},
{"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob "},{"Tampa"},{"Sunrise"},{"Merit"},
{"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{" Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"R C Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
{"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweep er"},
{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"}, {"Club"},{"Freight Carriage"},
{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
{"Utility Trailer"}
};
forward VehicleOccupied(vehicleid);

UNDER "OnPlayerCommandText"
Quote:

{
dcmd(v,1,cmdtext);
dcmd(respawncars,11,cmdtext);
return 1;
}
dcmd_v(playerid, params[])
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
new tmp3[256]; tmp3 = strtok(params,Index);
if(!strlen(tmp)) return
SendClientMessage(playerid, COLOR_ORANGE, "How to use: /v [id/name] [color1] [color2]");
new car;
new string[128];
new colour1, colour2;
if(!IsNumeric(tmp))
car = GetVehicleModelIDFromName(tmp);
else car = strval(tmp);
if(car < 400 || car > 611) return SendClientMessage(playerid, BALTA, "invalid Id/Name");
if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);

if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float:X,Float:Y,Float:Z;
new Float:Angle,int1;
new LVehicleID = GetPlayerVehicleID(playerid);
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
int1 = GetPlayerInterior(playerid);
SpawnedVehicles[playerid] = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1);
LinkVehicleToInterior(LVehicleID,int1);
PlayerPlaySound(playerid,1085,0,0,0);
PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
return GameTextForPlayer(playerid,string,7500,1);
}

UNDER "OnPlayerDisconnect":
Quote:

{
DestroyVehicle(SpawnedVehicles[playerid]);
SpawnedVehicles[playerid] = 0;
return 0;
}

UNDER ALL GM:
Quote:

GetVehicleModelIDFromName(vname[])
{
for(new i = 0; i < 211; i++)
{
if ( strfind(VehicleNames[i], vname, true) != -1 )
return i + 400;
}
return -1;
}

stock IsNumeric(string[])
{
for (new i = 0, j = strlen(string);
i < j; i++)
{
if (string[i] > '9' || string[i] < '0')
return 0;
}
return 1;
}

stock strtok(const str[], &index)
{
new length = strlen(str);
while ((index < length) && (str[index] <= ' '))
{
index++;
}

new offset = index;
new result[20];
while ((index < length) && (str[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = str[index];
index++;
}
result[index - offset] = EOS;
return result;
}

public VehicleOccupied(vehicleid)
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerInVehicle(i,vehicleid)) return 1;
}
return 0;
}




Hope to recive + rep.
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#10

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