[Ajuda] "public OnPlayerUpdate(playerid)"
#1

o public OnPlayerUpdate(playerid)
й necessario ? precisa dele para que , e porque deu um erro no meu gm
que os players nгo se mechia ae eu postei um duvida ai alguns me falaram que nгo e necessario ai beleza eu tirei ai rodou normal mas ta dando 1 erro

esse ea public

pawn Код:
public OnPlayerUpdate(playerid)
{
    if(IsPlayerConnected(playerid) && gPlayerLogged[playerid])
    {
        //if(GetPlayerInterior(playerid) >= 1) SetPlayerArmedWeapon(playerid,0);
        if(GetTickCount() - gpTimes[playerid] >= 1000)
        {
            gpTimes[playerid] = GetTickCount();
            new string3[64];
            new playername3[MAX_PLAYER_NAME];
            GetPlayerName(playerid, playername3, sizeof(playername3));
            format(string3, sizeof(string3), "Contas/%s.ini", playername3);
            new File: hFile = fopen(string3, io_write);
            if (hFile)
            {
                new var[32];
                format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
                PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
                format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
                format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
                format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
                format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
                format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
                format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
                format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
                format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
                format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
                format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
                format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
                format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
                format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
                format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
                format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
                format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
                format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
                format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
                format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
                format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pEmprego]);fwrite(hFile, var);
                format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pSalario]);fwrite(hFile, var);
                format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
                format(var, 32, "HeadValueT=%d\n",PlayerInfo[playerid][pHeadValueT]);fwrite(hFile, var);
                format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
                format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
                format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
                format(var, 32, "Maconha=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
                format(var, 32, "Cocaina=%d\n",PlayerInfo[playerid][pDrogas2]);fwrite(hFile, var);
                format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pDrogas3]);fwrite(hFile, var);
                format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
                format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
                format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pCargo]);fwrite(hFile, var);
                format(var, 32, "Char=%d\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
                format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
                format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
                format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
                format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
                format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
                format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
                format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
                format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
                format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
                format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
                format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
                format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
                format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
                format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
                format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
                format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
                format(var, 32, "SafeMaconha=%d\n",PlayerInfo[playerid][pSafeDrogas]);fwrite(hFile, var);
                format(var, 32, "SafeCocaina=%d\n",PlayerInfo[playerid][pSafeDrogas2]);fwrite(hFile, var);
                format(var, 32, "SafeCrack=%d\n",PlayerInfo[playerid][pSafeDrogas3]);fwrite(hFile, var);
                format(var, 32, "NivelProcurado=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
                format(var, 32, "SafeMateriais=%d\n",PlayerInfo[playerid][psMats]);fwrite(hFile, var);
                if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
                {
                    PlayerInfo[playerid][pPos_x] = 1684.9;
                    PlayerInfo[playerid][pPos_y] = -2244.5;
                    PlayerInfo[playerid][pPos_z] = 13.5;
                }
                if(Spectate[playerid] != 255)
                {
                    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
                    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
                    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
                    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
                    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
                }
                format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
                format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
                format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
                format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
                format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
                format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
                format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
                format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
                format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
                format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
                format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
                format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
                format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
                format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
                format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
                format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
                format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
                format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
                format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
                format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
                format(var, 32, "Luta=%d\n",PlayerInfo[playerid][pLuta]);fwrite(hFile, var);
                format(var, 32, "Dorgado=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                format(var, 32, "Dorgado2=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                format(var, 32, "Doenca=%d\n",PlayerInfo[playerid][pDoenca]);fwrite(hFile, var);
                format(var, 32, "Creditos=%d\n",PlayerInfo[playerid][pCreditos]);fwrite(hFile, var);
                format(var, 32, "LU=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);
                GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][pGun1], PlayerInfo[playerid][pAmmo1]);
                GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][pGun2], PlayerInfo[playerid][pAmmo2]);
                GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][pGun3], PlayerInfo[playerid][pAmmo3]);
                GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][pGun4], PlayerInfo[playerid][pAmmo4]);
                GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][pGun5], PlayerInfo[playerid][pAmmo5]);
                GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][pGun6], PlayerInfo[playerid][pAmmo6]);
                GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][pGun7], PlayerInfo[playerid][pAmmo7]);
                GetPlayerWeaponData(playerid, 8, PlayerInfo[playerid][pGun8], PlayerInfo[playerid][pAmmo8]);
                GetPlayerWeaponData(playerid, 9, PlayerInfo[playerid][pGun9], PlayerInfo[playerid][pAmmo9]);
                GetPlayerWeaponData(playerid, 10, PlayerInfo[playerid][pGun10], PlayerInfo[playerid][pAmmo10]);
                GetPlayerWeaponData(playerid, 11, PlayerInfo[playerid][pGun11], PlayerInfo[playerid][pAmmo11]);
                GetPlayerWeaponData(playerid, 12, PlayerInfo[playerid][pGun12], PlayerInfo[playerid][pAmmo12]);
                format(var, 32, "Gun1=%d\n", PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
                format(var, 32, "Gun2=%d\n", PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
                format(var, 32, "Gun3=%d\n", PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
                format(var, 32, "Gun4=%d\n", PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
                format(var, 32, "Gun5=%d\n", PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
                format(var, 32, "Gun6=%d\n", PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
                format(var, 32, "Gun7=%d\n", PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
                format(var, 32, "Gun8=%d\n", PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
                format(var, 32, "Gun9=%d\n", PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
                format(var, 32, "Gun10=%d\n", PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
                format(var, 32, "Gun11=%d\n", PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
                format(var, 32, "Gun12=%d\n", PlayerInfo[playerid][pGun12]);fwrite(hFile, var);
                format(var, 32, "Ammo1=%d\n", PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
                format(var, 32, "Ammo2=%d\n", PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
                format(var, 32, "Ammo3=%d\n", PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
                format(var, 32, "Ammo4=%d\n", PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
                format(var, 32, "Ammo5=%d\n", PlayerInfo[playerid][pAmmo5]);fwrite(hFile, var);
                format(var, 32, "Ammo6=%d\n", PlayerInfo[playerid][pAmmo6]);fwrite(hFile, var);
                format(var, 32, "Ammo7=%d\n", PlayerInfo[playerid][pAmmo7]);fwrite(hFile, var);
                format(var, 32, "Ammo8=%d\n", PlayerInfo[playerid][pAmmo8]);fwrite(hFile, var);
                format(var, 32, "Ammo9=%d\n", PlayerInfo[playerid][pAmmo9]);fwrite(hFile, var);
                format(var, 32, "Ammo10=%d\n", PlayerInfo[playerid][pAmmo10]);fwrite(hFile, var);
                format(var, 32, "Ammo11=%d\n", PlayerInfo[playerid][pAmmo11]);fwrite(hFile, var);
                format(var, 32, "Ammo12=%d\n", PlayerInfo[playerid][pAmmo12]);fwrite(hFile, var);
                format(var, 32, "Caixinha=%d\n",PlayerInfo[playerid][pCaixinha]);fwrite(hFile, var);
                fclose(hFile);
            }
        }
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            for(new i = 0; i < sizeof(SpikeInfo); i++)
            {
                if(IsPlayerInRangeOfPoint(playerid, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ]))
                {
                    if(SpikeInfo[i][sCreated] == 1)
                    {
                        new panels, doors, luzes, tires;
                        new carid = GetPlayerVehicleID(playerid);
                        GetVehicleDamageStatus(carid, panels, doors, luzes, tires);
                        tires = encode_tires(1, 1, 1, 1);
                        UpdateVehicleDamageStatus(carid, panels, doors, luzes, tires);
                    }
                }
            }
        }
    }
    if(!IsPlayerInAnyVehicle(playerid))
    {
        new Arma[MAX_PLAYERS],Bala[MAX_PLAYERS];
        GetPlayerWeaponData(playerid, 5, Arma[playerid], Bala[playerid]);
        if(Arma[playerid] == 30 && Bala[playerid] >= 1)//Ak-47
        {
               if(GetPlayerWeapon(playerid) == 30) RemovePlayerAttachedObject(playerid,SlotAKM4);
               else SetPlayerAttachedObject(playerid, SlotAKM4, 355, 1, -0.060921, -0.141673, 0.000000, 0.000000, 35.362735, 0.000000);
        }
        else if(Arma[playerid] == 31 && Bala[playerid] >= 1) //M4
        {
            if(GetPlayerWeapon(playerid) == 31) RemovePlayerAttachedObject(playerid,SlotAKM4);
            else SetPlayerAttachedObject(playerid, SlotAKM4, 356, 1, -0.099681, -0.133408, 0.000000, 1.027592, 19.667785, 0.000000);
        }
        else
        {
            RemovePlayerAttachedObject(playerid,SlotAKM4);
        }
        GetPlayerWeaponData(playerid, 3, Arma[playerid], Bala[playerid]);
    }
    return true;
}
Esse aqui eo erro

pawn Код:
C:\Users\Lincoln\Desktop\[ BRASIL LIFE MASTER..]\gamemodes\LifeMaster.pwn(49170) : warning 203: symbol is never used: "encode_tires"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase

Header size:          11712 bytes
Code size:          2213396 bytes
Data size:          2138076 bytes
Stack/heap size:      16384 bytes; estimated max. usage=6342 cells (25368 bytes)
Total requirements: 4379568 bytes

1 Warning.
Esse eo local do erro
pawn Код:
forward UnLockCar(carid);
public UnLockCar(carid)
{
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            SetVehicleParamsForPlayer(carid,i,0,0);
        }
    }
}
encode_tires(tires1, tires2, tires3, tires4)
{
    return tires1 | (tires2 << 1) | (tires3 << 2) | (tires4 << 3);
}

se alguйm pode me ajudar agradeзo e dou + REP valeu atй
Reply
#2

Quer dizer que encode_tires esta definida mais nгo esta sendo usada pra nada, vocк pode apagar ou deixar a linha comentada para que a mesma nгo seja lida pelo compilador.
pawn Код:
/*
encode_tires(tires1, tires2, tires3, tires4)
{
    return tires1 | (tires2 << 1) | (tires3 << 2) | (tires4 << 3);
}
*/
Reply
#3

2 enormes graves erros:

Vocк estб usando a public OPUD para salvar
Vocк estб usando GetTickCount.


Sugiro salvar APENAS ao deslogar.
Reply
#4

Apуs apagar a public OnPlayerUpdate, coloque :


pawn Код:
//No OnGameModeInit:

SetTimer("UpdatePlayers", 400, true);


//E, no final do GM:

forward UpdatePlayers();
public UpdatePlayers()
{
    for(new x = 0, y = GetMaxPlayers(); x != y; x++)
    {
        if(!IsPlayerConnected(x) || !gPlayerLogged[x]) continue;
        if(GetPlayerState(x) == PLAYER_STATE_DRIVER)
        {
            for(new i = 0; i < sizeof(SpikeInfo); i++)
            {
                if(IsPlayerInRangeOfPoint(x, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ]))
                {
                    if(SpikeInfo[i][sCreated] == 1)
                    {
                        new panels, doors, luzes, tires;
                        new carid = GetPlayerVehicleID(x);
                        GetVehicleDamageStatus(carid, panels, doors, luzes, tires);
                        tires = encode_tires(1, 1, 1, 1);
                        UpdateVehicleDamageStatus(carid, panels, doors, luzes, tires);
                    }
                }
            }
        }
        if(!IsPlayerInAnyVehicle(x))
        {
            new Arma[MAX_PLAYERS],Bala[MAX_PLAYERS];
            GetPlayerWeaponData(x, 5, Arma[x], Bala[x]);
            if(Arma[x] == 30 && Bala[x] >= 1)//Ak-47
            {
                if(GetPlayerWeapon(x) == 30) RemovePlayerAttachedObject(x,SlotAKM4);
                else SetPlayerAttachedObject(x, SlotAKM4, 355, 1, -0.060921, -0.141673, 0.000000, 0.000000, 35.362735, 0.000000);
            }
            else if(Arma[x] == 31 && Bala[x] >= 1) //M4
            {
                if(GetPlayerWeapon(x) == 31) RemovePlayerAttachedObject(x,SlotAKM4);
                else SetPlayerAttachedObject(x, SlotAKM4, 356, 1, -0.099681, -0.133408, 0.000000, 1.027592, 19.667785, 0.000000);
            }
            else
            {
                RemovePlayerAttachedObject(x,SlotAKM4);
            }
            GetPlayerWeaponData(x, 3, Arma[x], Bala[x]);
        }
    }
    return true;
}





forward SavePlayer(playerid);
public SavePlayer(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        if(gPlayerLogged[playerid])
        {
            new string3[64];
            new playername3[MAX_PLAYER_NAME];
            GetPlayerName(playerid, playername3, sizeof(playername3));
            format(string3, sizeof(string3), "Contas/%s.ini", playername3);
            new File: hFile = fopen(string3, io_write);
            if (hFile)
            {
                new var[32];
                format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
                PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
                format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
                format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
                format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
                format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
                format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
                format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
                format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
                format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
                format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
                format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
                format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
                format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
                format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
                format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
                format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
                format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
                format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
                format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
                format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
                format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pEmprego]);fwrite(hFile, var);
                format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pSalario]);fwrite(hFile, var);
                format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
                format(var, 32, "HeadValueT=%d\n",PlayerInfo[playerid][pHeadValueT]);fwrite(hFile, var);
                format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
                format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
                format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
                format(var, 32, "Maconha=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
                format(var, 32, "Cocaina=%d\n",PlayerInfo[playerid][pDrogas2]);fwrite(hFile, var);
                format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pDrogas3]);fwrite(hFile, var);
                format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
                format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
                format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pCargo]);fwrite(hFile, var);
                format(var, 32, "Char=%d\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
                format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
                format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
                format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
                format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
                format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
                format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
                format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
                format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
                format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
                format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
                format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
                format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
                format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
                format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
                format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
                format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
                format(var, 32, "SafeMaconha=%d\n",PlayerInfo[playerid][pSafeDrogas]);fwrite(hFile, var);
                format(var, 32, "SafeCocaina=%d\n",PlayerInfo[playerid][pSafeDrogas2]);fwrite(hFile, var);
                format(var, 32, "SafeCrack=%d\n",PlayerInfo[playerid][pSafeDrogas3]);fwrite(hFile, var);
                format(var, 32, "NivelProcurado=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
                format(var, 32, "SafeMateriais=%d\n",PlayerInfo[playerid][psMats]);fwrite(hFile, var);
                if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
                {
                    PlayerInfo[playerid][pPos_x] = 1684.9;
                    PlayerInfo[playerid][pPos_y] = -2244.5;
                    PlayerInfo[playerid][pPos_z] = 13.5;
                }
                if(Spectate[playerid] != 255)
                {
                    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
                    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
                    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
                    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
                    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
                }
                format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
                format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
                format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
                format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
                format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
                format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
                format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
                format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
                format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
                format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
                format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
                format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
                format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
                format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
                format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
                format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
                format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
                format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
                format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
                format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
                format(var, 32, "Luta=%d\n",PlayerInfo[playerid][pLuta]);fwrite(hFile, var);
                format(var, 32, "Dorgado=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                format(var, 32, "Dorgado2=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                format(var, 32, "Doenca=%d\n",PlayerInfo[playerid][pDoenca]);fwrite(hFile, var);
                format(var, 32, "Creditos=%d\n",PlayerInfo[playerid][pCreditos]);fwrite(hFile, var);
                format(var, 32, "LU=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);
                GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][pGun1], PlayerInfo[playerid][pAmmo1]);
                GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][pGun2], PlayerInfo[playerid][pAmmo2]);
                GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][pGun3], PlayerInfo[playerid][pAmmo3]);
                GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][pGun4], PlayerInfo[playerid][pAmmo4]);
                GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][pGun5], PlayerInfo[playerid][pAmmo5]);
                GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][pGun6], PlayerInfo[playerid][pAmmo6]);
                GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][pGun7], PlayerInfo[playerid][pAmmo7]);
                GetPlayerWeaponData(playerid, 8, PlayerInfo[playerid][pGun8], PlayerInfo[playerid][pAmmo8]);
                GetPlayerWeaponData(playerid, 9, PlayerInfo[playerid][pGun9], PlayerInfo[playerid][pAmmo9]);
                GetPlayerWeaponData(playerid, 10, PlayerInfo[playerid][pGun10], PlayerInfo[playerid][pAmmo10]);
                GetPlayerWeaponData(playerid, 11, PlayerInfo[playerid][pGun11], PlayerInfo[playerid][pAmmo11]);
                GetPlayerWeaponData(playerid, 12, PlayerInfo[playerid][pGun12], PlayerInfo[playerid][pAmmo12]);
                format(var, 32, "Gun1=%d\n", PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
                format(var, 32, "Gun2=%d\n", PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
                format(var, 32, "Gun3=%d\n", PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
                format(var, 32, "Gun4=%d\n", PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
                format(var, 32, "Gun5=%d\n", PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
                format(var, 32, "Gun6=%d\n", PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
                format(var, 32, "Gun7=%d\n", PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
                format(var, 32, "Gun8=%d\n", PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
                format(var, 32, "Gun9=%d\n", PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
                format(var, 32, "Gun10=%d\n", PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
                format(var, 32, "Gun11=%d\n", PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
                format(var, 32, "Gun12=%d\n", PlayerInfo[playerid][pGun12]);fwrite(hFile, var);
                format(var, 32, "Ammo1=%d\n", PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
                format(var, 32, "Ammo2=%d\n", PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
                format(var, 32, "Ammo3=%d\n", PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
                format(var, 32, "Ammo4=%d\n", PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
                format(var, 32, "Ammo5=%d\n", PlayerInfo[playerid][pAmmo5]);fwrite(hFile, var);
                format(var, 32, "Ammo6=%d\n", PlayerInfo[playerid][pAmmo6]);fwrite(hFile, var);
                format(var, 32, "Ammo7=%d\n", PlayerInfo[playerid][pAmmo7]);fwrite(hFile, var);
                format(var, 32, "Ammo8=%d\n", PlayerInfo[playerid][pAmmo8]);fwrite(hFile, var);
                format(var, 32, "Ammo9=%d\n", PlayerInfo[playerid][pAmmo9]);fwrite(hFile, var);
                format(var, 32, "Ammo10=%d\n", PlayerInfo[playerid][pAmmo10]);fwrite(hFile, var);
                format(var, 32, "Ammo11=%d\n", PlayerInfo[playerid][pAmmo11]);fwrite(hFile, var);
                format(var, 32, "Ammo12=%d\n", PlayerInfo[playerid][pAmmo12]);fwrite(hFile, var);
                format(var, 32, "Caixinha=%d\n",PlayerInfo[playerid][pCaixinha]);fwrite(hFile, var);
                fclose(hFile);
            }
        }
    }
    return true;
}


Em seguida tecle Ctrl + H e preencha :


O campo ao lado de "Search for:" com a palavra OnPlayerUpdate .


E o campo ao lado de "Replace with:" com a palavra SavePlayer .



Por fim, clique em "OK" e depois em "Yes to all".



Se um warning relacionado а falta de uso da variбvel "gpTimes" surgir, apague-a .



Espero ter ajudado .
Reply
#5

Quote:
Originally Posted by rjjj
Посмотреть сообщение
Apуs apagar a public OnPlayerUpdate, coloque :


pawn Код:
//No OnGameModeInit:

SetTimer("UpdatePlayers", 400, true);


//E, no final do GM:

forward UpdatePlayers();
public UpdatePlayers()
{
    for(new x = 0, y = GetMaxPlayers(); x != y; x++)
    {
        if(!IsPlayerConnected(x) || !gPlayerLogged[x]) continue;
        if(GetPlayerState(x) == PLAYER_STATE_DRIVER)
        {
            for(new i = 0; i < sizeof(SpikeInfo); i++)
            {
                if(IsPlayerInRangeOfPoint(x, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ]))
                {
                    if(SpikeInfo[i][sCreated] == 1)
                    {
                        new panels, doors, luzes, tires;
                        new carid = GetPlayerVehicleID(x);
                        GetVehicleDamageStatus(carid, panels, doors, luzes, tires);
                        tires = encode_tires(1, 1, 1, 1);
                        UpdateVehicleDamageStatus(carid, panels, doors, luzes, tires);
                    }
                }
            }
        }
        if(!IsPlayerInAnyVehicle(x))
        {
            new Arma[MAX_PLAYERS],Bala[MAX_PLAYERS];
            GetPlayerWeaponData(x, 5, Arma[x], Bala[x]);
            if(Arma[x] == 30 && Bala[x] >= 1)//Ak-47
            {
                if(GetPlayerWeapon(x) == 30) RemovePlayerAttachedObject(x,SlotAKM4);
                else SetPlayerAttachedObject(x, SlotAKM4, 355, 1, -0.060921, -0.141673, 0.000000, 0.000000, 35.362735, 0.000000);
            }
            else if(Arma[x] == 31 && Bala[x] >= 1) //M4
            {
                if(GetPlayerWeapon(x) == 31) RemovePlayerAttachedObject(x,SlotAKM4);
                else SetPlayerAttachedObject(x, SlotAKM4, 356, 1, -0.099681, -0.133408, 0.000000, 1.027592, 19.667785, 0.000000);
            }
            else
            {
                RemovePlayerAttachedObject(x,SlotAKM4);
            }
            GetPlayerWeaponData(x, 3, Arma[x], Bala[x]);
        }
    }
    return true;
}





forward SavePlayer(playerid);
public SavePlayer(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        if(gPlayerLogged[playerid])
        {
            new string3[64];
            new playername3[MAX_PLAYER_NAME];
            GetPlayerName(playerid, playername3, sizeof(playername3));
            format(string3, sizeof(string3), "Contas/%s.ini", playername3);
            new File: hFile = fopen(string3, io_write);
            if (hFile)
            {
                new var[32];
                format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
                PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
                format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
                format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
                format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
                format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
                format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
                format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
                format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
                format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
                format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
                format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
                format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
                format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
                format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
                format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
                format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
                format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
                format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
                format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
                format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
                format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pEmprego]);fwrite(hFile, var);
                format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pSalario]);fwrite(hFile, var);
                format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
                format(var, 32, "HeadValueT=%d\n",PlayerInfo[playerid][pHeadValueT]);fwrite(hFile, var);
                format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
                format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
                format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
                format(var, 32, "Maconha=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
                format(var, 32, "Cocaina=%d\n",PlayerInfo[playerid][pDrogas2]);fwrite(hFile, var);
                format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pDrogas3]);fwrite(hFile, var);
                format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
                format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
                format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pCargo]);fwrite(hFile, var);
                format(var, 32, "Char=%d\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
                format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
                format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
                format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
                format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
                format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
                format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
                format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
                format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
                format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
                format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
                format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
                format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
                format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
                format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
                format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
                format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
                format(var, 32, "SafeMaconha=%d\n",PlayerInfo[playerid][pSafeDrogas]);fwrite(hFile, var);
                format(var, 32, "SafeCocaina=%d\n",PlayerInfo[playerid][pSafeDrogas2]);fwrite(hFile, var);
                format(var, 32, "SafeCrack=%d\n",PlayerInfo[playerid][pSafeDrogas3]);fwrite(hFile, var);
                format(var, 32, "NivelProcurado=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
                format(var, 32, "SafeMateriais=%d\n",PlayerInfo[playerid][psMats]);fwrite(hFile, var);
                if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
                {
                    PlayerInfo[playerid][pPos_x] = 1684.9;
                    PlayerInfo[playerid][pPos_y] = -2244.5;
                    PlayerInfo[playerid][pPos_z] = 13.5;
                }
                if(Spectate[playerid] != 255)
                {
                    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
                    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
                    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
                    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
                    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
                }
                format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
                format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
                format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
                format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
                format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
                format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
                format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
                format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
                format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
                format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
                format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
                format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
                format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
                format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
                format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
                format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
                format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
                format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
                format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
                format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
                format(var, 32, "Luta=%d\n",PlayerInfo[playerid][pLuta]);fwrite(hFile, var);
                format(var, 32, "Dorgado=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                format(var, 32, "Dorgado2=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                format(var, 32, "Doenca=%d\n",PlayerInfo[playerid][pDoenca]);fwrite(hFile, var);
                format(var, 32, "Creditos=%d\n",PlayerInfo[playerid][pCreditos]);fwrite(hFile, var);
                format(var, 32, "LU=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);
                GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][pGun1], PlayerInfo[playerid][pAmmo1]);
                GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][pGun2], PlayerInfo[playerid][pAmmo2]);
                GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][pGun3], PlayerInfo[playerid][pAmmo3]);
                GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][pGun4], PlayerInfo[playerid][pAmmo4]);
                GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][pGun5], PlayerInfo[playerid][pAmmo5]);
                GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][pGun6], PlayerInfo[playerid][pAmmo6]);
                GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][pGun7], PlayerInfo[playerid][pAmmo7]);
                GetPlayerWeaponData(playerid, 8, PlayerInfo[playerid][pGun8], PlayerInfo[playerid][pAmmo8]);
                GetPlayerWeaponData(playerid, 9, PlayerInfo[playerid][pGun9], PlayerInfo[playerid][pAmmo9]);
                GetPlayerWeaponData(playerid, 10, PlayerInfo[playerid][pGun10], PlayerInfo[playerid][pAmmo10]);
                GetPlayerWeaponData(playerid, 11, PlayerInfo[playerid][pGun11], PlayerInfo[playerid][pAmmo11]);
                GetPlayerWeaponData(playerid, 12, PlayerInfo[playerid][pGun12], PlayerInfo[playerid][pAmmo12]);
                format(var, 32, "Gun1=%d\n", PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
                format(var, 32, "Gun2=%d\n", PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
                format(var, 32, "Gun3=%d\n", PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
                format(var, 32, "Gun4=%d\n", PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
                format(var, 32, "Gun5=%d\n", PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
                format(var, 32, "Gun6=%d\n", PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
                format(var, 32, "Gun7=%d\n", PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
                format(var, 32, "Gun8=%d\n", PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
                format(var, 32, "Gun9=%d\n", PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
                format(var, 32, "Gun10=%d\n", PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
                format(var, 32, "Gun11=%d\n", PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
                format(var, 32, "Gun12=%d\n", PlayerInfo[playerid][pGun12]);fwrite(hFile, var);
                format(var, 32, "Ammo1=%d\n", PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
                format(var, 32, "Ammo2=%d\n", PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
                format(var, 32, "Ammo3=%d\n", PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
                format(var, 32, "Ammo4=%d\n", PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
                format(var, 32, "Ammo5=%d\n", PlayerInfo[playerid][pAmmo5]);fwrite(hFile, var);
                format(var, 32, "Ammo6=%d\n", PlayerInfo[playerid][pAmmo6]);fwrite(hFile, var);
                format(var, 32, "Ammo7=%d\n", PlayerInfo[playerid][pAmmo7]);fwrite(hFile, var);
                format(var, 32, "Ammo8=%d\n", PlayerInfo[playerid][pAmmo8]);fwrite(hFile, var);
                format(var, 32, "Ammo9=%d\n", PlayerInfo[playerid][pAmmo9]);fwrite(hFile, var);
                format(var, 32, "Ammo10=%d\n", PlayerInfo[playerid][pAmmo10]);fwrite(hFile, var);
                format(var, 32, "Ammo11=%d\n", PlayerInfo[playerid][pAmmo11]);fwrite(hFile, var);
                format(var, 32, "Ammo12=%d\n", PlayerInfo[playerid][pAmmo12]);fwrite(hFile, var);
                format(var, 32, "Caixinha=%d\n",PlayerInfo[playerid][pCaixinha]);fwrite(hFile, var);
                fclose(hFile);
            }
        }
    }
    return true;
}


Em seguida tecle Ctrl + H e preencha :


O campo ao lado de "Search for:" com a palavra OnPlayerUpdate .


E o campo ao lado de "Replace with:" com a palavra SavePlayer .



Por fim, clique em "OK" e depois em "Yes to all".



Se um warning relacionado а falta de uso da variбvel "gpTimes" surgir, apague-a .



Espero ter ajudado .
OPA PEGO CERTINHO +REP
AE UMA PERGUNTA PARA QUE SERVE ESSA public OnPlayerUpdate
Reply
#6

Caro amiguinho

Aqui tб toda a explicaзгo: https://sampwiki.blast.hk/wiki/OnPlayerUpdate

Att, Ricop522
Reply
#7

Valeu
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