07.04.2012, 18:16
Every command I type in-game just comes up with this:
The script is below, any help is appreciated.
Код:
SendClientMessage(playerid, 0xFFFF00FF, "(MESSAGE) Wazzzuppp Jonesy, you the boss bro', go fuck them bitches up!");
Код:
#include <a_samp> #include <core> #include <float> #pragma tabsize 0 main() { print("\n----------------------------------"); print(" Jonesy's script\n"); print("----------------------------------\n"); } public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~w~SA-MP: ~r~Welcome to my server, enjoy your stay.",5000,5); GameTextForPlayer(playerid,"~w~SA-MP: ~r~If you need any help with the server commands, use /help",5000,5); SetPlayerSkin(playerid, 212); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just joined the server.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new idx; new cmd[256]; cmd = strtok(cmdtext, idx); //Below is my own command, giving me skin id 203, unlimited HP, ak-47 with unlimited ammo, deagle with unlimited ammo, //sniper with unlimited ammo and a parachute. if(strcmp("/jonesyboss", cmdtext, true)) { SendClientMessage(playerid, 0xFFFF00FF, "(MESSAGE) Wazzzuppp Jonesy, you the boss bro', go fuck them bitches up!"); SetPlayerSkin(playerid, 203); SetPlayerHealth(playerid, 100); GivePlayerWeapon(playerid, 30, 10000); GivePlayerWeapon(playerid, 24, 10000); GivePlayerWeapon(playerid, 34, 10000); GivePlayerWeapon(playerid, 46, 1); return 1; } //Below is Rhys' command, giving him skin id 280, 100 HP, m4 with unlimited ammo, deagle with unlimited ammo, //sniper with unlimited ammo, mp5 with unlimited ammo and a parachute. if(strcmp("/rhys", cmdtext, true)) { SendClientMessage(playerid, 0xFFFF00FF, "(MESSAGE) Sup Rhys, you lil' gay!"); SetPlayerSkin(playerid, 280); SetPlayerHealth(playerid, 100); GivePlayerWeapon(playerid, 31, 10000); GivePlayerWeapon(playerid, 34, 10000); GivePlayerWeapon(playerid, 24, 10000); GivePlayerWeapon(playerid, 46, 1); GivePlayerWeapon(playerid, 29, 10000); return 1; } //Below is Matt's command, giving him skin id 280, 100 HP, ak-47 with unlimited ammo, sniper with unlimited ammo, //deagle with unlimited ammo and a parachute. if(strcmp("/matt", cmdtext, true)) { SendClientMessage(playerid, 0xFFFF00FF, "(MESSAGE) Sup ginger pubes! Welcome to your private class!"); SetPlayerSkin(playerid, 264); SetPlayerHealth(playerid, 100); GivePlayerWeapon(playerid, 30, 10000); GivePlayerWeapon(playerid, 34, 10000); GivePlayerWeapon(playerid, 24, 10000); GivePlayerWeapon(playerid, 46, 1); return 1; } //The below command is a /help command if(strcmp("/help", cmdtext, true, 5) == 0) { SendClientMessage(playerid, 0xFFFF00FF, "(MESSAGE) Welcome to my server's help command!"); SendClientMessage(playerid, 0xFFFF00FF, "(INFO) Need a weapon? Type /getgun (weapon ID)"); SendClientMessage(playerid, 0xFFFF00FF, "(INFO) Need a vehicle? Type /getcar (name of car)"); SendClientMessage(playerid, 0xFFFF00FF, "(INFO) To change your HP, use /sethp (HP amount) - Highest amount is 100"); SendClientMessage(playerid, 0xFFFF00FF, "(INFO) If you want to respawn, type /kill"); SendClientMessage(playerid, 0xFFFF00FF, "(INFO) Want to jump off of a building with-out dieing? Type /getparachute"); return 1; } //Secret commands if(strcmp("/secretcmds", cmdtext, true)) { SendClientMessage(playerid, 0xFFFF00FF, "(INFO) You have found the list of secret commands!"); SendClientMessage(playerid, 0xFFFF00FF, "(INFO) (/secrethp) will set your HP to 100 with-out other players knowing."); SendClientMessage(playerid, 0xFFFF00FF, "(INFO) (/jonesymode) will make you hard as fuck, basically impossible to die."); SendClientMessage(playerid, 0xFFFF00FF, "(INFO) (/biggun) will spawn you a mini gun with 10,000 bullets with-out other players knowing."); return 1; } if(strcmp("/jonesymode", cmdtext, true)) { SetPlayerHealth(playerid, 999999); SendClientMessage(playerid, 0xAFAFAFAA, "(SECRET MESSAGE) You have just entered Jonesy Mode! (God-mode)"); return 1; } if(strcmp("/biggun", cmdtext, true)) { GivePlayerWeapon(playerid, 38, 10000); SendClientMessage(playerid, 0xAFAFAFAA, "(SECRET MESSAGE) You have just secretely spawned a mini gun with 10000 bullets!"); return 1; } if(strcmp("/secrethp", cmdtext, true)) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0xAFAFAFAA, "(SECRET MESSAGE) You have just set your HP to 100, shh!"); return 1; } //The below commands are for HP if(strcmp("/sethp 100", cmdtext, true)) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just set your HP to 100."); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just set their health to 100.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } if(strcmp("/sethp 90", cmdtext, true)) { SetPlayerHealth(playerid, 90); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just set your HP to 90"); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just set their health to 90.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } if(strcmp("/sethp 80", cmdtext, true)) { SetPlayerHealth(playerid, 80); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just set your HP to 80"); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just set their health to 80.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } if(strcmp("/sethp 70", cmdtext, true)) { SetPlayerHealth(playerid, 70); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just set your HP to 70"); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just set their health to 70.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } if(strcmp("/sethp 60", cmdtext, true)) { SetPlayerHealth(playerid, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just set your HP to 60"); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just set their health to 60.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } if(strcmp("/sethp 50", cmdtext, true)) { SetPlayerHealth(playerid, 50); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just set your HP to 50"); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just set their health to 50.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } if(strcmp("/sethp 40", cmdtext, true)) { SetPlayerHealth(playerid, 40); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just set your HP to 40"); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just set their health to 40.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } if(strcmp("/sethp 30", cmdtext, true)) { SetPlayerHealth(playerid, 30); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just set your HP to 30"); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just set their health to 30.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } if(strcmp("/sethp 20", cmdtext, true)) { SetPlayerHealth(playerid, 20); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just set your HP to 20"); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just set their health to 20.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } if(strcmp("/sethp 10", cmdtext, true)) { SetPlayerHealth(playerid, 10); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just set your HP to 10"); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just set their health to 10.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } if(strcmp("/kill", cmdtext, true)) { SetPlayerHealth(playerid, 0); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just committed suicide! Dumb-ass."); new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just killed his/herself", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } //The below commands are for weapons if(strcmp("/getgun", cmdtext, true, 5) == 0) { SendClientMessage(playerid, 0xAA3333AA, "(ERROR) You need to add the ID of the weapon you would like to get. (/getgun ID)"); return 1; } if(strcmp(cmd, "/getgun 1", true) == 0) { GivePlayerWeapon(playerid,1,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned some Brass Knuckles!"); return 1; } if(strcmp(cmd, "/getgun 2", true) == 0) { GivePlayerWeapon(playerid,2,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Golf Club!"); return 1; } if(strcmp(cmd, "/getgun 3", true) == 0) { GivePlayerWeapon(playerid,3,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Nightstick!"); return 1; } if(strcmp(cmd, "/getgun 4", true) == 0) { GivePlayerWeapon(playerid,4,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Knife!"); return 1; } if(strcmp(cmd, "/getgun 5", true) == 0) { GivePlayerWeapon(playerid,5,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Baseball Bat!"); return 1; } if(strcmp(cmd, "/getgun 6", true) == 0) { GivePlayerWeapon(playerid,6,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Shovel!"); return 1; } if(strcmp(cmd, "/getgun 7", true) == 0) { GivePlayerWeapon(playerid,7,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Pool Cue!"); return 1; } if(strcmp(cmd, "/getgun 8", true) == 0) { GivePlayerWeapon(playerid,8,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Katana!"); return 1; } if(strcmp(cmd, "/getgun 9", true) == 0) { GivePlayerWeapon(playerid,9,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Chainsaw!"); return 1; } if(strcmp(cmd, "/getgun 14", true) == 0) { GivePlayerWeapon(playerid,14,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned some Flowers!"); return 1; } if(strcmp(cmd, "/getgun 15", true) == 0) { GivePlayerWeapon(playerid,15,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Cane!"); return 1; } if(strcmp(cmd, "/getgun 16", true) == 0) { GivePlayerWeapon(playerid,16,10); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned some Grenades!"); return 1; } if(strcmp(cmd, "/getgun 17", true) == 0) { GivePlayerWeapon(playerid,17,10); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned some Tear Gas!"); return 1; } if(strcmp(cmd, "/getgun 18", true) == 0) { GivePlayerWeapon(playerid,18,10); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned some Molotov Cocktail's!"); return 1; } if(strcmp(cmd, "/getgun 22", true) == 0) { GivePlayerWeapon(playerid,22,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a 9mm pistol!"); return 1; } if(strcmp(cmd, "/getgun 23", true) == 0) { GivePlayerWeapon(playerid,23,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a 9mm Silencer Pistol!"); return 1; } if(strcmp(cmd, "/getgun 24", true) == 0) { GivePlayerWeapon(playerid,24,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Desert Eagle!"); return 1; } if(strcmp(cmd, "/getgun 25", true) == 0) { GivePlayerWeapon(playerid,25,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Shotgun!"); return 1; } if(strcmp(cmd, "/getgun 26", true) == 0) { GivePlayerWeapon(playerid,26,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Sawn-off Shotgun!"); return 1; } if(strcmp(cmd, "/getgun 27", true) == 0) { GivePlayerWeapon(playerid,27,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Combat Shotgun!"); return 1; } if(strcmp(cmd, "/getgun 28", true) == 0) { GivePlayerWeapon(playerid,28,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Mini Uzi!"); return 1; } if(strcmp(cmd, "/getgun 29", true) == 0) { GivePlayerWeapon(playerid,29,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a MP5!"); return 1; } if(strcmp(cmd, "/getgun 30", true) == 0) { GivePlayerWeapon(playerid,30,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a AK-47!"); return 1; } if(strcmp(cmd, "/getgun 31", true) == 0) { GivePlayerWeapon(playerid,31,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a M4!"); return 1; } if(strcmp(cmd, "/getgun 32", true) == 0) { GivePlayerWeapon(playerid,32,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Tec-9!"); return 1; } if(strcmp(cmd, "/getgun 33", true) == 0) { GivePlayerWeapon(playerid,33,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Country Rifle!"); return 1; } if(strcmp(cmd, "/getgun 34", true) == 0) { GivePlayerWeapon(playerid,34,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Sniper Rifle!"); return 1; } if(strcmp(cmd, "/getgun 37", true) == 0) { GivePlayerWeapon(playerid,37,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Flamethrower!"); return 1; } if(strcmp(cmd, "/getgun 39", true) == 0) { GivePlayerWeapon(playerid,39,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned some Satchel charges!"); return 1; } if(strcmp(cmd, "/getgun 40", true) == 0) { GivePlayerWeapon(playerid,40,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Detonator!"); return 1; } if(strcmp(cmd, "/getgun 41", true) == 0) { GivePlayerWeapon(playerid,41,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Spray can!"); return 1; } if(strcmp(cmd, "/getgun 42", true) == 0) { GivePlayerWeapon(playerid,42,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Fire Extinguisher!"); return 1; } if(strcmp(cmd, "/getgun 43", true) == 0) { GivePlayerWeapon(playerid,43,10000); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Camera!"); return 1; } if(strcmp(cmd, "/getparachute", true) == 0) { GivePlayerWeapon(playerid,46,1); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Parachute!"); return 1; } //The below commands are to spawn vehicles. if(strcmp("/getcar", cmdtext, true, 5) == 0) { SendClientMessage(playerid, 0xAA3333AA, "(ERROR) You need to add the name of the vehicle you would like to get. (/getcar (name of car))"); return 1; } if (strcmp("/getcar landstalker", cmdtext, true, 10) == 0) { CreateVehicle(400, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Landstalker!"); return 1; } if (strcmp("/getcar bravura", cmdtext, true, 10) == 0) { CreateVehicle(401, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Bravura!"); return 1; } if (strcmp("/getcar buffalo", cmdtext, true, 10) == 0) { CreateVehicle(402, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Buffalo!"); return 1; } if (strcmp("/getcar linerunner", cmdtext, true, 10) == 0) { CreateVehicle(403, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Linerunner!"); return 1; } if (strcmp("/getcar perenniel", cmdtext, true, 10) == 0) { CreateVehicle(404, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Perenniel!"); return 1; } if (strcmp("/getcar sentinel", cmdtext, true, 10) == 0) { CreateVehicle(405, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Sentinel!"); return 1; } if (strcmp("/getcar dumper", cmdtext, true, 10) == 0) { CreateVehicle(406, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Dumper!"); return 1; } if (strcmp("/getcar firetruck", cmdtext, true, 10) == 0) { CreateVehicle(407, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Firetruck!"); return 1; } if (strcmp("/getcar trashmaster", cmdtext, true, 10) == 0) { CreateVehicle(408, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Trashmaster!"); return 1; } if (strcmp("/getcar stretch", cmdtext, true, 10) == 0) { CreateVehicle(409, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Stretch!"); return 1; } if (strcmp("/getcar manana", cmdtext, true, 10) == 0) { CreateVehicle(410, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Manana!"); return 1; } if (strcmp("/getcar infernus", cmdtext, true, 10) == 0) { CreateVehicle(411, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Infernus!"); return 1; } if (strcmp("/getcar voodoo", cmdtext, true, 10) == 0) { CreateVehicle(412, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); SendClientMessage(playerid, 0xAFAFAFAA, "(MESSAGE) You have just spawned a Voodoo!"); return 1; } return 0; } public OnPlayerSpawn(playerid) { SetPlayerInterior(playerid,0); TogglePlayerClock(playerid,0); SetPlayerSkin(playerid, 212); return 1; } public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid) //Below is the power of each bullet fired from each gun on impact { new Float:HP; GetPlayerHealth(playerid, HP); if(weaponid == 9) SetPlayerHealth(playerid, HP-1);//Chainsaw if(weaponid == 26) SetPlayerHealth(playerid, HP-30);//Sawn-off shotty if(weaponid == 24) SetPlayerHealth(playerid, HP-50);//DesertEagle if(weaponid == 22) SetPlayerHealth(playerid, HP-50);//Colt45 if(weaponid == 32) SetPlayerHealth(playerid, HP-25);//Tec9 if(weaponid == 28) SetPlayerHealth(playerid, HP-25);//Uzi if(weaponid == 23) SetPlayerHealth(playerid, HP-50);//SilencedColt if(weaponid == 31) SetPlayerHealth(playerid, HP-40);//M4 if(weaponid == 30) SetPlayerHealth(playerid, HP-40);//AK if(weaponid == 29) SetPlayerHealth(playerid, HP-20);//MP5 if(weaponid == 34) SetPlayerHealth(playerid, HP-100);//SniperRifle if(weaponid == 33) SetPlayerHealth(playerid, HP-35);//County rifle if(weaponid == 25) SetPlayerHealth(playerid, HP-50);//PumpShotgun if(weaponid == 27) SetPlayerHealth(playerid, HP-70);//Spaz12 return 1; } public OnPlayerDeath(playerid, killerid, reason) { new string[64]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "(MESSAGE) %s Has just got murked!.", sendername); SendClientMessageToAll(0xAFAFAFAA, string); return 1; } SetupPlayerForClassSelection(playerid) { SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); } public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); return 1; } public OnGameModeInit() { SetGameModeText("Bare Script"); ShowPlayerMarkers(1); ShowNameTags(1); AllowAdminTeleport(1); AddPlayerClass(280,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(102,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(103,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(271,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(270,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(269,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(105,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(106,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(107,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(114,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(115,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(116,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(108,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(109,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(110,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(121,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(122,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(123,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(173,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(174,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(175,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(117,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(118,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(120,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(247,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(248,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(254,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(111,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(112,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(113,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(124,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(125,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(126,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); AddPlayerClass(127,1958.3783,1343.1572,15.3746,270.1425,24,500,0,0,0,0); return 1; } strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; }