[Help]: Dialogs
#3

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)// They pressed the first button.
    {
    switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
        {
        case 1:// Our dialog!
            {
            switch(listitem)// Checking which listitem was selected
            {
                case 0:// The first item listed
                {
                    if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -1);
                    SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
                }
                case 1: // The second item listed
                {
                    if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -2);
                    SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
                }
                case 2: // The third item listed
                {
                    if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
                    GivePlayerMoney(playerid, -3);
                    SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
                }
            }
            }
    }
    }
    return 1;
}
do you need this and link https://sampwiki.blast.hk/wiki/How_to_Create_a_Dialog
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Messages In This Thread
[Help]: Dialogs - by Trawltrawl - 07.04.2012, 08:26
Re: [Help]: Dialogs - by DBan - 07.04.2012, 08:56
Re: [Help]: Dialogs - by Harish - 07.04.2012, 08:56
Re: [Help]: Dialogs - by spd_sahil - 07.04.2012, 08:57
Re: [Help]: Dialogs - by TzAkS. - 07.04.2012, 09:26
Re: [Help]: Dialogs - by Trawltrawl - 07.04.2012, 09:50

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