What object is causing these flare-like lights?
#1

I created a linerunner with attached objects, but suddenly there are these crazy lights coming from it:



Is it a bug that happens when you create +100 attached objects? Or is it one of the objects that's causing this? I could delete the objects 1 by 1 until the flare-like lights finally dissappear, but it'd be a lot easier if someone knows of an object that creates these particles, and to see if it's in this list of objects:

Код:
CreateObject(964, 0.71, -1.06, -0.68,   0.00, 0.00, 0.00);
CreateObject(964, 0.73, 0.16, -0.68,   0.00, 0.00, 0.00);
CreateObject(964, 0.71, -0.09, 0.83,   90.00, 0.00, 180.00);
CreateObject(964, 0.71, -0.73, 0.84,   90.00, 0.00, 0.00);
CreateObject(964, 0.64, -0.94, 0.14,   90.00, 0.00, 180.00);
CreateObject(1287, 1.07, -0.58, 0.95,   0.00, 0.00, 0.12);
CreateObject(1287, 1.06, -0.26, 0.95,   0.00, 0.00, 0.12);
CreateObject(1287, 1.11, -1.12, 0.95,   0.00, 0.00, 0.12);
CreateObject(1287, 1.06, 0.21, 0.95,   0.00, 0.00, 0.12);
CreateObject(1287, 1.06, 0.21, 0.57,   0.00, 0.00, 0.12);
CreateObject(1593, 1.45, -0.76, 1.42,   0.00, 90.00, 0.00);
CreateObject(361, 0.99, -0.61, 1.25,   0.00, 40.00, 27.48);
CreateObject(1420, 0.40, 1.00, 0.04,   0.00, 90.00, 0.00);
CreateObject(1420, 0.30, 1.81, -0.01,   90.00, 90.00, 0.00);
CreateObject(2930, -0.88, 2.38, 1.33,   0.00, -15.00, 90.00);
CreateObject(2930, -0.88, 2.38, 1.33,   0.00, -1.00, 90.00);
CreateObject(964, -0.71, -0.09, 0.83,   90.00, 0.00, 180.00);
CreateObject(964, -0.71, -0.73, 0.84,   90.00, 0.00, 0.00);
CreateObject(964, -0.71, -1.06, -0.68,   0.00, 0.00, 0.00);
CreateObject(964, -0.73, 0.17, -0.68,   0.00, 0.00, 0.00);
CreateObject(964, -0.64, -0.94, 0.14,   90.00, 0.00, 180.00);
CreateObject(1287, -1.07, -0.67, 0.95,   0.00, 0.00, 179.88);
CreateObject(1287, -1.07, -0.17, 0.95,   0.00, 0.00, 179.22);
CreateObject(1593, -1.45, -0.08, 1.42,   0.00, -90.00, 0.00);
CreateObject(1593, -1.45, -0.76, 1.42,   0.00, -90.00, 0.00);
CreateObject(1567, 0.79, 4.39, 0.45,   0.00, 90.00, -84.72);
CreateObject(1567, -0.75, 4.37, 0.45,   0.00, 90.00, -95.64);
CreateObject(1369, 0.00, 1.41, 1.57,   0.00, 0.00, 180.00);
CreateObject(964, -0.30, 0.42, 0.83,   90.00, 0.00, 180.00);
CreateObject(964, -0.26, 1.30, 0.83,   90.00, 0.00, 180.00);
CreateObject(964, 0.25, 0.77, 0.83,   90.00, 0.00, 180.00);
CreateObject(964, 0.29, 0.32, 0.83,   90.00, 0.00, 180.00);
CreateObject(964, 0.25, 1.29, 0.83,   90.00, 0.00, 180.00);
CreateObject(2985, 0.00, 2.12, 0.85,   0.00, 0.00, 90.00);
CreateObject(1593, -0.57, 1.04, 1.59,   0.00, -90.00, 0.00);
CreateObject(1593, 0.00, 2.64, 1.42,   0.00, -90.00, -90.00);
CreateObject(1593, 1.02, 1.66, 1.42,   0.00, -90.00, -178.20);
CreateObject(1593, -1.02, 1.66, 1.42,   0.00, 90.00, -183.00);
CreateObject(964, 0.18, 3.36, 0.04,   90.00, 0.00, 180.00);
CreateObject(964, -0.06, 2.76, 0.04,   90.00, 0.00, 90.96);
CreateObject(964, 0.29, 1.72, 0.04,   90.00, 0.00, 180.00);
CreateObject(964, 0.37, 0.89, 0.04,   90.00, 0.00, 180.00);
CreateObject(964, -0.14, 3.36, 0.04,   90.00, 0.00, 180.00);
CreateObject(964, 0.06, 2.77, 0.04,   90.00, 0.00, 264.90);
CreateObject(964, -0.21, 1.90, -0.07,   0.00, 0.00, 0.00);
CreateObject(964, 0.25, 1.90, -0.07,   0.00, 0.00, 0.00);
CreateObject(1593, 0.01, 2.44, 1.45,   0.00, 180.00, -90.00);
CreateObject(1593, 0.02, 2.40, 1.54,   0.00, 125.00, -90.00);
CreateObject(1593, 0.04, 2.31, 1.58,   0.00, 180.00, -90.00);
CreateObject(1593, 0.04, 2.10, 1.58,   0.00, 180.00, -90.00);
CreateObject(1593, 0.04, 1.89, 1.58,   0.00, 180.00, -90.00);
CreateObject(1593, -0.81, 1.49, 1.58,   0.00, 90.00, -3.00);
CreateObject(1593, -0.58, 1.25, 1.57,   0.00, 180.00, -1.56);
CreateObject(1593, -0.79, 1.23, 1.57,   0.00, 180.00, -2.70);
CreateObject(1593, 0.79, 1.23, 1.57,   0.00, 180.00, -2.70);
CreateObject(1593, 0.58, 1.25, 1.57,   0.00, 180.00, -1.56);
CreateObject(1593, 0.57, 1.04, 1.59,   0.00, 90.00, 0.00);
CreateObject(1593, 0.81, 1.49, 1.58,   0.00, -90.00, 3.00);
CreateObject(964, 0.05, 0.52, 0.72,   0.00, 0.00, 0.00);
CreateObject(964, -0.10, 1.11, 0.97,   90.00, 0.00, 180.00);
CreateObject(964, 1.28, -1.06, 0.84,   90.00, 0.00, -91.68);
CreateObject(964, 0.41, -1.06, 0.84,   90.00, 0.00, -91.68);
CreateObject(964, -0.29, -1.06, 0.84,   90.00, 0.00, -91.68);
CreateObject(1593, 0.00, 4.47, -0.55,   0.00, -90.00, -90.00);
CreateObject(1593, 0.00, 4.47, -0.34,   0.00, -90.00, -90.00);
CreateObject(1593, 0.00, 4.47, -0.13,   0.00, -90.00, -90.00);
CreateObject(1593, 0.00, 4.47, 0.08,   0.00, -90.00, -90.00);
CreateObject(1593, 0.00, 4.47, 0.29,   0.00, -90.00, -90.00);
CreateObject(1593, 0.00, 4.47, 0.50,   0.00, -90.00, -90.00);
CreateObject(345, 1.16, 3.55, -0.94,   0.00, 0.00, 90.00);
CreateObject(345, 1.18, -2.26, -0.94,   0.00, 0.00, 90.00);
CreateObject(2985, 0.32, 3.31, -0.27,   0.00, 0.00, 90.00);
CreateObject(2985, -0.32, 3.31, -0.27,   0.00, 0.00, 90.00);
CreateObject(1593, 1.45, -0.08, 1.42,   0.00, 90.00, 0.00);
CreateObject(1593, 1.45, -0.08, -0.57,   0.00, 90.00, 0.00);
CreateObject(1593, 1.45, -0.76, -0.57,   0.00, 90.00, 0.00);
CreateObject(964, 0.56, -0.16, 1.45,   90.00, 0.00, 180.00);
CreateObject(964, 0.58, -1.04, 1.45,   90.00, 0.00, 180.00);
CreateObject(964, 0.68, -1.01, 1.17,   0.00, 0.00, 180.00);
CreateObject(964, -0.63, -0.25, 1.45,   90.00, 0.00, 180.00);
CreateObject(964, -0.60, -0.21, 1.15,   0.00, 0.00, 180.00);
CreateObject(359, 1.20, 3.67, -0.15,   0.00, 0.00, 90.00);
CreateObject(359, -1.20, 3.67, -0.15,   0.00, 0.00, 90.00);
CreateObject(345, 1.07, 3.55, -0.94,   0.00, 120.00, 90.00);
CreateObject(345, 0.96, -2.26, -0.94,   0.00, 120.00, 90.00);
CreateObject(1420, -0.41, 1.22, 0.04,   0.00, -90.00, 0.00);
CreateObject(1420, -0.26, 1.90, -0.01,   -90.00, 90.00, 179.40);
CreateObject(964, -0.03, 1.84, 0.04,   90.00, 0.00, 264.90);
CreateObject(964, -0.20, 0.56, 0.04,   90.00, 0.00, 264.90);
CreateObject(964, -0.71, -1.03, 1.16,   90000.00, 0.00, 268.50);
CreateObject(964, -0.17, -1.01, 1.17,   0.00, 0.00, 180.00);
CreateObject(964, -0.64, -1.62, 1.39,   90.00, 0.00, 180.00);
CreateObject(964, 0.02, -1.42, 1.45,   90.00, 0.00, 180.00);
CreateObject(964, 0.54, -1.42, 1.45,   90.00, 0.00, 180.00);
CreateObject(964, -0.69, -0.61, 1.16,   90000.00, 0.00, 268.56);
CreateObject(361, -0.97, -0.63, 1.25,   0.00, 40.00, 154.74);
CreateObject(1593, -0.11, 4.58, -0.83,   0.00, -90.00, -90.00);
CreateObject(1593, -0.38, 4.53, -0.83,   0.00, -90.00, -90.00);
CreateObject(1593, 0.37, 4.55, -0.83,   0.00, -90.00, -90.00);
CreateObject(345, 0.95, 3.56, -0.94,   0.00, 120.00, 90.00);
CreateObject(345, 1.07, -2.26, -0.94,   0.00, 120.00, 90.00);
CreateObject(345, 0.95, -3.43, -0.94,   0.00, 120.00, 90.00);
CreateObject(345, 1.07, -3.43, -0.94,   0.00, 120.00, 90.00);
CreateObject(345, 1.16, -3.43, -0.94,   0.00, 0.00, 90.00);
CreateObject(345, -0.95, -3.43, -0.94,   0.00, 120.00, -90.00);
CreateObject(345, -1.07, -3.43, -0.94,   0.00, -120.00, -90.00);
CreateObject(345, -0.96, -2.26, -0.94,   0.00, 120.00, -90.00);
CreateObject(345, -1.16, -3.43, -0.94,   0.00, 0.00, -90.00);
CreateObject(345, -1.07, -2.26, -0.94,   0.00, 120.00, -90.00);
CreateObject(345, -1.18, -2.26, -0.94,   0.00, 0.00, -90.00);
CreateObject(345, -0.95, 3.56, -0.94,   0.00, 120.00, -90.00);
CreateObject(345, -1.16, 3.55, -0.94,   0.00, 0.00, -90.00);
CreateObject(345, -1.07, 3.55, -0.94,   0.00, 120.00, -90.00);
CreateObject(1593, -1.48, -0.77, -0.56,   0.00, -90.00, 0.00);
CreateObject(1593, -1.49, -0.08, -0.56,   0.00, -90.00, 0.00);
EDIT: Nvm, it's the RPG rocket objects that were attached on the wheels.
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#2

these flayers are looking nice..
btw i will tell you which object is causing..
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#3

Thanks, but I just found out it's the RPG rocket objects that were attached to the wheels I didn't know they gave off a flare particle too.
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#4

I would suggest you to remove the code. You worked a lot there but nooby people woul steal it.
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#5

I guess you know now that the object is 345. As suggested, you should remove the code so people won't take it.
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