06.04.2012, 09:08
Hello guys im asking how can i use a commande for exemple /accept payday so like that we should do /accept payday to get a payday & thanks for your answer
public PayDay() { new string[128]; new account,interest; new rent = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "Vous n'avez pas payй votre dette, Vous devez allez en prison."); GameTextForPlayer(i, "~r~Dommage !", 2000, 1); SetPlayerInterior(i, 6); PlayerInfo[i][pInt] = 6; SetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; SafeResetPlayerWeapons(i); SafeResetPlayerMoney(i); WantedPoints[i] = 0; PlayerInfo[i][pJailTime] = 240; format(string, sizeof(string), "Vous кtes emprisonnйs pour %d secondes. La Demande D'un Avocat est impossible", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_WHITE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pAccount]; new key = PlayerInfo[i][pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[i][pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "Vous avez йtй expulsйs."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[i][pPayDay] >= 5) { Tax += TaxValue;//Should work for every player online PlayerInfo[i][pAccount] -= TaxValue; new checks = PlayerInfo[i][pPayCheck] / 5; if(PlayerInfo[i][pDonateRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 10; checks += bonus; } new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]); //ConsumingMoney[i] = 1; //SafeGivePlayerMoney(i, checks); account += checks; if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_LIGHTGREEN, "|:.-----------------PayDay ----------------.:|"); format(string, sizeof(string), " Chиque de Rиglement: %d $ Impфt: -%d $", checks, TaxValue); SendClientMessage(i, COLOR_WHITE, string); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { format(string, sizeof(string), " Impot EDF: -%d $", ebill); SendClientMessage(i, COLOR_YELLOW2, string); } format(string, sizeof(string), " Ancienne Balance: $%d", account - checks); SendClientMessage(i, COLOR_GREEN, string); format(string, sizeof(string), " Taux d'intйrкt: 0.%d %",tmpintrate); SendClientMessage(i, COLOR_YELLOW2, string); format(string, sizeof(string), " Intйrкt gagnй %d $", interest); SendClientMessage(i, COLOR_YELLOW2, string); format(string, sizeof(string), " Nouvelle Balance: %d $", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_LIGHTGREEN, string); format(string, sizeof(string), " Argent Perdu: -%d $", rent); SendClientMessage(i, COLOR_YELLOW2, string); SendClientMessage(i, COLOR_LIGHTGREEN, "|:.--------------------------------------.:|"); format(string, sizeof(string), "~y~PAYDAY~n~~w~Argent ajouter en banque"); GameTextForPlayer(i, string, 5000, 3); ApplyAnimation(i,"RIOT","RIOT_PUNCHES",4.1,0,1,1,0,1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; if(FarmerVar[i] == 0) { FarmerPickup[i][0] = 0; } if(DrugFarmerVar[i] == 0) { DrugFarmerPickup[i][0] = 0; } if(SmugglerWork[i] == 0) { PayDaySecure[i] = 0; } if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_LIGHTRED, "* Vous n'avez pas jouй assez longtemps pour obtenir votre jour de paye."); } } } } SaveAccounts(); Checkprop(); return 1; }
dcmd_accept(playerid, params[])
{
PayDay();
}
enum pInfo
pConnectTime,
pPayDay
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
PlayerInfo[i][pConnectTime] += 1;
PlayerInfo[i][pPayDay] = 1;
format(string, 128, "* Payday! Type '/acceptpayday to collect your paycheck."]);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
GameTextForPlayer(i, string, 5000, 1);
}
}
return 1;
}