06.04.2012, 01:18
Sorry, fixed it
CMD:duty(playerid)
{
if (IsPlayerInRangeOfPoint(playerid,3,255.3,77.4,1003.6)
{//1187
else if(UserFile[playerid][uPoliceLevel] == 1)//1188
{
SetPlayerSkin(playerid,71);
UserFile[playerid][uCharacter] = 71;
SetPlayerColor(playerid,COLOR_LIGHTBLUE);
UserFile[playerid][uDuty] = 1;
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 25, 100);
SetPlayerArmour(playerid, 100.0);
SendClientMessage(playerid,COLOR_YELLOW,"Welcome to duty Cadet!");
}
else if(UserFile[playerid][uPoliceLevel] == 2)
{
SetPlayerSkin(playerid,280);
UserFile[playerid][uCharacter] = 280;
UserFile[playerid][uDuty] = 1;
SetPlayerColor(playerid, COLOR_BLUE);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 25, 100);
SetPlayerArmour(playerid, 100.0);
SendClientMessage(playerid,COLOR_YELLOW,"Welcome to duty Police Officer!");
return 1;
}
else if(UserFile[playerid][uPoliceLevel] == 3)
{
SetPlayerSkin(playerid,281);
UserFile[playerid][uCharacter] = 281;
UserFile[playerid][uDuty] = 1;
SetPlayerColor(playerid,COLOR_BLUE);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 25, 100);
SetPlayerArmour(playerid, 100.0);
SendClientMessage(playerid,COLOR_YELLOW,"Welcome to duty Corporal!");
}
else if(UserFile[playerid][uPoliceLevel] == 4)
{
SetPlayerSkin(playerid,282);
UserFile[playerid][uCharacter] = 282;
UserFile[playerid][uDuty] = 1;
SetPlayerColor(playerid,COLOR_BLUE);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 29, 500);
SetPlayerArmour(playerid, 100.0);
SendClientMessage(playerid,COLOR_YELLOW,"Welcome to duty Sergeant!");
}
else if(UserFile[playerid][uPoliceLevel] == 5)
{
SetPlayerSkin(playerid,280);
UserFile[playerid][uCharacter] = 280;
UserFile[playerid][uDuty] = 1;
SetPlayerColor(playerid,COLOR_BLUE);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 29, 500);
SetPlayerArmour(playerid, 100.0);
SendClientMessage(playerid,COLOR_YELLOW,"Welcome to duty Lieutenant!");
}
else if(UserFile[playerid][uPoliceLevel] == 6)
{
SetPlayerSkin(playerid,282);
UserFile[playerid][uCharacter] = 282;
UserFile[playerid][uDuty] = 1;
SetPlayerColor(playerid,COLOR_BLUE);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 29, 500);
SetPlayerArmour(playerid, 100.0);
SendClientMessage(playerid,COLOR_YELLOW,"Welcome to duty Captain!");
}
else if(UserFile[playerid][uPoliceLevel] == 7)
{
SetPlayerSkin(playerid,283);
UserFile[playerid][uCharacter] = 283;
UserFile[playerid][uDuty] = 1;
SetPlayerColor(playerid,COLOR_BLUE);
SetPlayerArmour(playerid, 100.0);
GivePlayerWeapon(playerid, 3, 1);
GivePlayerWeapon(playerid, 24, 200);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 25, 100);
GivePlayerWeapon(playerid, 29, 500);
GivePlayerWeapon(playerid, 31, 1000);
SendClientMessage(playerid,COLOR_YELLOW,"Welcome to duty Cheif!");
}
}
else
{
SendClientMessage(playerid,red,"Now off Police Duty");
UserFile[playerid][uDuty] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerArmour(playerid, 0.0);
ResetPlayerWeapons(playerid);
}
return 1;
}