[Map] New Mayor Hall v1.0! Still Developing!
#1

New Mayor Hall v1.0! Still Developing!
Hello guys

I will introduce one of my projects I'm working on right now. I started this map from scratch with a new unique idea and I personally I like how the map came out.

Note that the map is still developing and still working on it. For now I present v1.0.

Keep copyright and credits!


Please comment and +REP if you like.

SlideShow
Photo:
/imageshack/slidesho...=samp002kc.png

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Quote:

RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1417.9766, -1832.5313, 11.9844, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1405.5781, -1831.6953, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1447.1016, -1832.5000, 12.9141, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25);
RemoveBuildingForPlayer(playerid, 4174, 1435.7656, -1823.6641, 15.1797, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1464.0938, -1831.8828, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1499.0469, -1832.2734, 12.8828, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1512.9453, -1832.3516, 13.4688, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1415.3125, -1748.5625, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1438.0313, -1747.9375, 13.4453, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1549.5313, -1832.3125, 12.8828, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1555.6641, -1830.5938, 13.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4175, 1524.4141, -1823.8516, 15.1797, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1564.9922, -1795.6797, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1553.2578, -1764.8125, 12.7969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1522.1641, -1748.5703, 13.0234, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25);
CreateObject(4691, 1444.46, -1797.88, 12.82, 0.00, 0.00, 0.39);
CreateObject(5142, 1533.35, -1792.55, 19.25, 0.00, 0.00, 90.14);
CreateObject(3463, 1451.67, -1771.16, 12.54, 0.00, 0.00, 0.00);
CreateObject(3463, 1451.79, -1798.31, 12.54, 0.00, 0.00, 0.00);
CreateObject(3463, 1451.91, -1789.33, 12.54, 0.00, 0.00, 0.00);
CreateObject(3463, 1451.73, -1780.24, 12.54, 0.00, 0.00, 0.00);
CreateObject(3463, 1423.45, -1794.36, 12.54, 0.00, 0.00, 0.00);
CreateObject(3463, 1423.24, -1776.42, 12.54, 0.00, 0.00, 0.00);
CreateObject(3463, 1423.34, -1785.46, 12.54, 0.00, 0.00, 0.00);
CreateObject(3877, 1514.30, -1797.35, 13.79, 0.00, 0.00, 0.00);
CreateObject(3877, 1514.15, -1787.77, 13.68, 0.00, 0.00, 359.84);
CreateObject(1290, 1514.16, -1807.64, 13.95, 0.00, 0.00, 0.00);
CreateObject(1290, 1514.05, -1777.37, 13.95, 0.00, 0.00, 0.00);
CreateObject(1223, 1527.01, -1775.76, 11.19, 0.00, 0.00, 267.54);
CreateObject(1223, 1516.75, -1775.72, 11.21, 0.00, 0.00, 267.54);
CreateObject(1223, 1522.31, -1775.75, 11.11, 0.00, 0.00, 268.80);
CreateObject(1223, 1527.25, -1809.41, 11.11, 0.00, 0.00, 446.58);
CreateObject(1223, 1521.87, -1809.49, 11.11, 0.00, 0.00, 446.58);
CreateObject(1223, 1516.63, -1809.48, 11.11, 0.00, 0.00, 446.58);
CreateObject(1557, 1530.31, -1791.04, 12.90, 0.00, 0.00, -89.76);
CreateObject(1557, 1530.41, -1794.06, 12.90, 0.00, 0.00, -266.10);
CreateObject(1364, 1512.97, -1782.65, 13.24, 0.00, 0.00, -89.76);
CreateObject(1364, 1512.95, -1803.09, 13.24, 0.00, 0.00, -89.76);
CreateObject(1568, 1512.74, -1799.17, 12.53, 0.00, 0.00, 0.00);
CreateObject(1568, 1512.94, -1806.64, 12.53, 0.00, 0.00, 0.00);
CreateObject(1568, 1512.83, -1786.28, 12.53, 0.00, 0.00, 0.00);
CreateObject(1568, 1512.88, -1778.81, 12.53, 0.00, 0.00, 0.00);

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#2

Good job ^^
Reply
#3

WTF
4/10 sorry
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