[Map] Western Life - Grand Canyon map
#1

Western Life
Grand Canyon
by Chipmunk

Live like in Western ! Grand Canyon , live in a saloon .
Good for RP RolePlay server(s) .

This map has been made by me , finished it in 1.5 hours .
The map is located at Bone County .
To get MTA SA Version , go to www.convertffs.com

There are some places which i didn't get screenshots , anyways here are some .

Screenshots :

/imageshack/img38/774...0405221620.png
/imageshack/img109/5...0405221520.png
/imageshack/img546/8...0405221505.png
/imageshack/img824/7...0405221419.png


Download :
Код:
CreateObject(11501,-321.29998779,2283.30004883,68.80000305,0.00000000,0.00000000,312.00000000); //object(des_westrn9_03) (1)
CreateObject(8537,-375.29998779,2299.80004883,42.90000153,0.00000000,0.00000000,282.00000000); //object(tikisign02_lvs) (1)
CreateObject(16108,-421.39999390,2186.80004883,45.29999924,0.00000000,0.00000000,0.00000000); //object(des_snakefarm_) (1)
CreateObject(12922,-431.39999390,2133.19995117,48.00000000,0.00000000,0.00000000,164.00000000); //object(sw_farment02) (1)
CreateObject(17057,-392.79998779,2201.89990234,41.40000153,0.00000000,0.00000000,14.00000000); //object(cw_haypile03) (2)
CreateObject(1451,-418.79998779,2171.89990234,42.00000000,0.00000000,0.00000000,180.00000000); //object(dyn_coup) (1)
CreateObject(17063,-473.29998779,2212.50000000,46.29999924,0.00000000,0.00000000,72.00000000); //object(cw2_weebarn1_01) (1)
CreateObject(17074,-391.20001221,2180.19995117,41.09999847,0.00000000,0.00000000,274.00000000); //object(truth_barn05) (1)
CreateObject(1454,-363.50000000,2194.19995117,42.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (1)
CreateObject(1454,-379.70001221,2168.10009766,42.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (2)
CreateObject(1454,-387.50000000,2164.30004883,42.79999924,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (3)
CreateObject(1454,-384.20001221,2166.89990234,42.70000076,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (4)
CreateObject(1454,-409.89999390,2170.80004883,42.09999847,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (5)
CreateObject(1454,-410.20001221,2225.30004883,42.20000076,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (6)
CreateObject(1454,-386.70001221,2212.60009766,42.20000076,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (7)
CreateObject(1454,-350.29998779,2228.39990234,42.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (8)
CreateObject(1454,-351.79998779,2229.69995117,42.29999924,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (9)
CreateObject(1454,-426.70001221,2243.30004883,42.20000076,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (10)
CreateObject(1454,-319.29998779,2280.50000000,69.80000305,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (11)
CreateObject(1454,-316.70001221,2281.30004883,69.90000153,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (12)
CreateObject(1454,-312.50000000,2276.19995117,69.69999695,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (13)
CreateObject(1454,-315.39999390,2275.89990234,69.69999695,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (14)
CreateObject(1458,-368.29998779,2215.69995117,41.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_cart) (1)
CreateObject(1479,-372.20001221,2267.19995117,42.70000076,0.00000000,0.00000000,4.00000000); //object(dyn_gaz_1) (1)
CreateObject(3403,-422.20001221,2183.19995117,43.70000076,0.00000000,0.00000000,0.00000000); //object(sw_logcover) (1)
CreateObject(3419,-423.89999390,2265.19995117,41.40000153,0.00000000,0.00000000,0.00000000); //object(ce_logbarn02) (1)
CreateObject(14873,-420.50000000,2261.10009766,42.20000076,0.00000000,0.00000000,90.00000000); //object(kylie_hay) (2)
CreateObject(14875,-424.60000610,2270.89990234,42.20000076,0.00000000,0.00000000,0.00000000); //object(kylie_hay1) (5)
CreateObject(3286,-483.39999390,2320.19995117,69.80000305,0.00000000,0.00000000,0.00000000); //object(cxrf_watertwr) (1)
CreateObject(1477,-396.60000610,2272.39990234,41.79999924,0.00000000,0.00000000,0.00000000); //object(dyn_porch_4b) (1)
CreateObject(1472,-388.70001221,2195.80004883,41.79999924,0.00000000,0.00000000,15.00000000); //object(dyn_porch_1) (1)
CreateObject(11245,-329.50000000,2282.10009766,71.40000153,0.00000000,10.00000000,194.00000000); //object(sfsefirehseflag) (1)
CreateObject(16644,-329.50000000,2274.60009766,65.59999847,0.00000000,0.00000000,306.25000000); //object(a51_ventsouth) (1)
CreateObject(1454,-333.70001221,2305.10009766,65.00000000,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (15)
CreateObject(1454,-331.70001221,2305.19995117,64.80000305,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (16)
CreateObject(9766,-264.60000610,2231.60009766,107.00000000,0.00000000,0.00000000,164.00000000); //object(scaff3_sfw) (1)
CreateObject(954,-381.29998779,2255.30004883,41.79999924,0.00000000,210.00000000,0.00000000); //object(cj_horse_shoe) (1)
CreateObject(3279,-313.20001221,2268.50000000,68.40000153,0.00000000,0.00000000,44.00000000); //object(a51_spottower) (1)
CreateObject(3279,-434.50000000,2171.60009766,43.59999847,0.00000000,356.00000000,82.00000000); //object(a51_spottower) (2)
CreateObject(6865,-341.00000000,2182.89990234,44.09999847,0.00000000,50.00000000,238.00000000); //object(steerskull) (1)
CreateObject(3425,-343.79998779,2325.60009766,69.30000305,0.00000000,0.00000000,0.00000000); //object(nt_windmill) (1)
CreateObject(3425,-343.10000610,2134.60009766,59.40000153,0.00000000,0.00000000,32.00000000); //object(nt_windmill) (2)
CreateObject(3374,-364.60000610,2247.60009766,43.00000000,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
CreateObject(3374,-360.50000000,2247.60009766,43.00000000,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (2)
CreateObject(3374,-362.20001221,2247.69995117,46.00000000,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (3)
CreateObject(3374,-409.79998779,2215.30004883,42.90000153,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (4)
CreateObject(3374,-341.70001221,2240.00000000,43.00000000,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (5)
CreateObject(1219,-406.00000000,2269.10009766,41.29999924,0.00000000,0.00000000,0.00000000); //object(palette) (1)
CreateObject(1219,-406.20001221,2269.39990234,41.90000153,0.00000000,0.00000000,0.00000000); //object(palette) (2)
CreateObject(1219,-406.39999390,2268.80004883,42.50000000,0.00000000,0.00000000,0.00000000); //object(palette) (3)
CreateObject(1219,-403.70001221,2271.19995117,41.09999847,0.00000000,0.00000000,0.00000000); //object(palette) (4)
CreateObject(1219,-403.89999390,2271.30004883,41.70000076,0.00000000,0.00000000,0.00000000); //object(palette) (5)
CreateObject(1219,-404.29998779,2271.60009766,42.29999924,0.00000000,0.00000000,0.00000000); //object(palette) (6)
CreateObject(1219,-403.70001221,2268.50000000,41.20000076,0.00000000,0.00000000,0.00000000); //object(palette) (7)
CreateObject(1219,-403.79998779,2268.19995117,41.79999924,0.00000000,0.00000000,0.00000000); //object(palette) (8)
CreateObject(1355,-403.70001221,2268.10009766,42.29999924,0.00000000,0.00000000,0.00000000); //object(cj_fruitcrate1) (1)
CreateObject(1448,-404.10000610,2271.30004883,42.59999847,0.00000000,0.00000000,0.00000000); //object(dyn_crate_1) (1)
CreateObject(1449,-371.10000610,2257.19995117,42.29999924,0.00000000,4.00000000,8.00000000); //object(dyn_crate_2) (1)
CreateObject(1462,-359.79998779,2223.39990234,41.59999847,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile) (1)
CreateObject(16442,-419.20001221,2174.19995117,42.90000153,0.00000000,0.00000000,0.00000000); //object(desn2_stripsigs1) (1)
CreateObject(16442,-440.50000000,2188.30004883,43.79999924,0.00000000,0.00000000,12.00000000); //object(desn2_stripsigs1) (2)
CreateObject(651,-418.00000000,2238.30004883,41.40000153,0.00000000,0.00000000,0.00000000); //object(sjmcacti1) (1)
CreateObject(651,-433.89999390,2258.00000000,41.40000153,0.00000000,0.00000000,0.00000000); //object(sjmcacti1) (2)
CreateObject(651,-473.39999390,2311.19995117,61.90000153,0.00000000,0.00000000,0.00000000); //object(sjmcacti1) (3)
CreateObject(653,-327.50000000,2296.69995117,66.40000153,0.00000000,0.00000000,0.00000000); //object(sjmcacti03) (1)
CreateObject(650,-348.79998779,2367.80004883,63.29999924,0.00000000,0.00000000,0.00000000); //object(sjmcacti2) (1)
CreateObject(651,-379.60000610,2300.10009766,35.79999924,0.00000000,0.00000000,0.00000000); //object(sjmcacti1) (4)
CreateObject(650,-390.29998779,2305.69995117,36.00000000,0.00000000,0.00000000,0.00000000); //object(sjmcacti2) (2)
CreateObject(651,-389.00000000,2305.60009766,35.79999924,0.00000000,0.00000000,0.00000000); //object(sjmcacti1) (5)
CreateObject(2096,-322.79998779,2278.10009766,69.30000305,0.00000000,0.00000000,300.00000000); //object(cj_rockingchair) (1)
CreateObject(16314,-482.20001221,2250.50000000,68.40000153,0.00000000,0.00000000,0.00000000); //object(quarry_chutelift) (1)
Btw leaving this for you .

[ame]http://www.youtube.com/watch?v=-Du-CWASm20[/ame]
Reply
#2

How's this map guys ?
Reply
#3

Western life with army towers around it? Got to be kidding me..
Reply
#4

Quote:
Originally Posted by DaRoderick
Посмотреть сообщение
Western life with army towers around it? Got to be kidding me..
Yep , i couldn't find any tower like this *g*

It makes more realistic than whatever , only non imagination kids could be kidding *g* .
And also everything can fits in everything .
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