anim repet themselves
#1

hey
look i did this script:
Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/drunk", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1 ,1,1,1);
return 1;
}

if (strcmp("/crack", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"CRACK","crckdeth1",4.1,1, 1,1,1,1);
return 1;
}

if (strcmp("/Deal", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"DEALER","DEALER_DEAL",4.1 ,1,1,1,1,1);
return 1;
}

if (strcmp("/bomb", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"BOMBER","BOM_Plant",4.1,1 ,1,1,1,1);
return 1;
}
if (strcmp("/phonein", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"ped","phone_in",4.1,1,1,1 ,1,1);
return 1;
}
if (strcmp("/phoneout", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"ped","phone_out",4.1,1,1, 1,1,1);
return 1;
}
if (strcmp("/phone", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"ped","phone_talk",4.1,1,1 ,1,1,1);
return 1;
}

if (strcmp("/wave", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"KISSING","BD_GF_Wave",4.1 ,1,1,1,1,1);
return 1;
}
if (strcmp("/knife 1", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Da mage",4.1,1,1,1,1,1);
return 1;
}
if (strcmp("/knife 2", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Di e",4.1,1,1,1,1,1);
return 1;
}
if (strcmp("/knife 3", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"KNIFE","KILL_Knife_Player ",4.1,1,1,1,1,1);
return 1;
}
if (strcmp("/knife 4", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"KNIFE","KILL_Partial",4.1 ,1,1,1,1,1);
return 1;
}
if (strcmp("/handsup", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"ped","handsup",4.1,1,1,1, 1,1);
return 1;
}

if (strcmp("/hide", cmdtext, true, 10) == 0)
{
ApplyAnimation(playerid,"ON_LOOKERS","panic_hide", 4.1,1,1,1,1,1);
return 1;}


return 0;

}




public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

but every time i do the anim its repet the anim and don't stop
i want to do like if i do /handsup its will do the anim of "handsup" and will not do it agian but dont stop it (that the hands will stay in the air)
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#2

https://sampwiki.blast.hk/wiki/ApplyAnimation


you have the "loop" argument set to 1 and it should be 0

pawn Код:
ApplyAnimation(playerid,"DEALER","DEALER_DEAL",4.1 ,0,1,1,1,1);
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