Have car automatic be off.
#1

Im making a Car system on my server, and when i enter a car and i press "w" the car isnt on.

He is what i have so far, -No errors/Warnings

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    new string[256];
    new sendername[MAX_PLAYER_NAME];
    new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
    new newcar = GetPlayerVehicleID(playerid);
    if(newkeys == KEY_JUMP)
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            if(IsPlayerConnected(playerid))
            {
                if(!engineOn[GetPlayerVehicleID(playerid)])
                {
                    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
                    {
                        return 1;
                    }
                    if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
                    {
                        return 1;
                    }

                    if(IsAHarvest(newcar))
                    {
                        return 1;
                    }
                    if(IsADrugHarvest(newcar))
                    {
                        return 1;
                    }
                   
                    if(IsASweeper(newcar))
                    {
                        return 1;
                    }
                    if(gEngine[playerid] == 1) { return 1; }

                    PutPlayerInVehicle(playerid, newcar, 0);
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    format(string, sizeof(string), "* %s spins a key and tries to start vehicle engine.", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE);
                    SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
                    GameTextForPlayer(playerid, "~w~Starting vehicle engine...",3500,3);
                    gEngine[playerid] = 1;
                    return 1;
                }
            }
        }
    }
    else if(newkeys == KEY_SECONDARY_ATTACK)
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            if(gEngine[playerid] == 0 && engineOn[newcar] == 0)
            {
                RemovePlayerFromVehicle(playerid);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
           
        }
    }
    return 1;
}

public StartingTheVehicle(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            new RandomStart;
            new string[256];
            new sendername[MAX_PLAYER_NAME];
            RandomStart = random(4);
            switch(RandomStart)
            {
                case 0,1,2:
                {
                    engineOn[GetPlayerVehicleID(playerid)] = true;
                    TogglePlayerControllable(playerid, true);
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    format(string, sizeof(string), "* Vehicle engine starts (( %s )).", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE);
                    gEngine[playerid] = 0;
                }
                case 3:
                {
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    format(string, sizeof(string), "* Vehicle engine doesn't start (( %s )).", sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE);
                    gEngine[playerid] = 0;
                }
            }
        }
        else
        {
            gEngine[playerid] = 0;
        }
    }
    return 1;
}

public Startup(playerid, vehicleid)
{
    new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
    new newcar = GetPlayerVehicleID(playerid);
    if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER || engineOn[vehicleid])
    {
    }
    else if(IsPlayerInAnyVehicle(playerid) && !engineOn[vehicleid] && !vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER && pveh != 510 && pveh != 462 && newcar != 59 && newcar != 60 && !IsAPlane(newcar) && !IsAHarvest(newcar) && !IsADrugHarvest(newcar) && !IsASweeper(newcar))
    {
        SendClientMessage(playerid, COLOR_LIGHT_BLUE, "Attention! Type /engine or press SHIFT to start your engine!");
        TogglePlayerControllable(playerid, false);
        vehicleEntered[playerid][vehicleid] = true;
    }
    else if(IsPlayerInAnyVehicle(playerid) && !engineOn[vehicleid] && vehicleEntered[playerid][vehicleid] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER && pveh != 510 && pveh != 462 && newcar != 59 && newcar != 60 && !IsAPlane(newcar) && !IsAHarvest(newcar) && !IsADrugHarvest(newcar) && !IsASweeper(newcar))
    {
        SendClientMessage(playerid, COLOR_LIGHT_BLUE, "Attention! Type /engine or press SHIFT to start your engine!");
        TogglePlayerControllable(playerid, false);
    }
}
public engine2(playerid)
{
    if(!IsPlayerInAnyVehicle(playerid))
    {
        TogglePlayerControllable(playerid, 1);
    }
}
- I have all the Forwards up there
Reply
#2

BUMP
Reply
#3

I don't understand what you actually want to happen, you want all vehicle engines to be on or off on game mod start?
Reply
#4

Quote:
Originally Posted by Boooth
Посмотреть сообщение
I don't understand what you actually want to happen, you want all vehicle engines to be on or off on game mod start?
Yes, i want all the cars to be off, so the player can start the engine, my engine is already on when i connect,
Reply
#5

Quote:
Originally Posted by dannyk0ed
Посмотреть сообщение
Yes, i want all the cars to be off, so the player can start the engine, my engine is already on when i connect,
SetVehicleParamsEx
Knock yourself out.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)