[Ajuda] Com Cardealership
#1

Eu coloquei no meu serv , ai tipo eu crio o carro ( com o ID EX: 203) a venda , compro e tals tudo de boa , mas quando Reinicio o serv o carro ( 203 ) passa a serv o ID 1 , e ai atrapalha todos os carros do GM e ele passa a tipo nao ser meu ...
pq isso acontece ?
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#2

Posta as linhas do seu gamemode (ou FS), dessa funзгo ._.
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#3

ai o FS:
pawn Code:
//===========================Section: Includes==================================
#include <a_samp>
//===========================Section: Definations===============================
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREEN 0x33AA33AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOW2 0xF5DEB3AA
//===========================Section: Forwards==================================
forward split(const strsrc[], strdest[][], delimiter);
forward LoadCar();
forward CheckOwner(playerid);
forward SaveCars();
//===========================Section: Variables=================================
enum pInfo
{
    pCarKey,
}
new PlayerInfo[256][pInfo];
enum cInfo
{
    cModel,
    Float:cLocationx,
    Float:cLocationy,
    Float:cLocationz,
    Float:cAngle,
    cColorOne,
    cColorTwo,
    cOwner[MAX_PLAYER_NAME],
    cDescription[MAX_PLAYER_NAME],
    cValue,
    cLicense,
    cRegistration,
    cOwned,
    cLock,
    ownedvehicle,
};
new CarInfo[12][cInfo];

new CarAutolock[999]; // Variable for Autolocking Car Doors
new cartrack[256];
new CarOffered[256];
//===========================Section: strtok & split============================
strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

public split(const strsrc[], strdest[][], delimiter)
{
    new i, li;
    new aNum;
    new len;
    while(i <= strlen(strsrc)){
        if(strsrc[i]==delimiter || i==strlen(strsrc)){
            len = strmid(strdest[aNum], strsrc, li, i, 128);
            strdest[aNum][len] = 0;
            li = i+1;
            aNum++;
        }
        i++;
    }
    return 1;
}
//===========================Section: Callbacks & Functions=====================
public OnFilterScriptInit()
{
    printf("Filterscript [FS]CarOwnership.amx Initiated\n");
    LoadCar();
    for(new i = 1; i < sizeof(CarInfo); i++)
    {
        CarInfo[i][ownedvehicle] = CreateVehicle(CarInfo[i][cModel],CarInfo[i][cLocationx],CarInfo[i][cLocationy],CarInfo[i][cLocationz],CarInfo[i][cAngle],CarInfo[i][cColorOne],CarInfo[i][cColorTwo],300000);
    }
    SetTimer("SaveCars",60000,1);
    SetTimer("CheckOwner",5000,1);
    return 1;
}
public OnVehicleSpawn(vehicleid)
{
    for(new i = 1; i < sizeof(CarInfo); i++)
    {
        ChangeVehicleColor(CarInfo[i][ownedvehicle],CarInfo[vehicleid][cColorOne],CarInfo[vehicleid][cColorTwo]);
    }
    return 1;
}
public CheckOwner(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        for(new i = 1; i < sizeof(CarInfo); i++)
        {
            new playername[MAX_PLAYER_NAME];
            GetPlayerName(playerid,playername,sizeof(playername));
            if(strcmp(playername,CarInfo[i][cOwner],true)==0)
            {
                PlayerInfo[i][pCarKey] = i;
                return i;
            }
        }
    }
    return 1;
}
public OnPlayerConnect(playerid)
{
    PlayerInfo[playerid][pCarKey] = 0;
    CheckOwner(playerid);
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    new idx;
    new string[256];
    new cmd[256];
    new tmp[256];
    new sendername[MAX_PLAYER_NAME];
    cmd = strtok(cmdtext, idx);
    new vehid = GetPlayerVehicleID(playerid);
    if(strcmp(cmd, "/comprarcarro", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            for(new i = 0; i < sizeof(CarInfo); i++)
            {
                if(CarInfo[i][ownedvehicle] == vehid)
                {
                    if(PlayerInfo[playerid][pCarKey]!=0)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "Vocк jб й dono de um carro, escreva /carro vender , para vender o seu atual carro!");
                        return 1;
                    }
                    if(CarInfo[i][cOwned]==1)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "Bem vindo ao seu carro");
                        return 1;
                    }
                    if(GetPlayerMoney(playerid) >= CarInfo[i][cValue])
                    {
                        PlayerInfo[playerid][pCarKey] = i;
                        CarInfo[i][cOwned] = 1;
                        CarOffered[playerid]=0;
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        strmid(CarInfo[i][cOwner], sendername, 0, strlen(sendername), 999);
                        GivePlayerMoney(playerid,-CarInfo[i][cValue]);
                        GameTextForPlayer(playerid, "~w~Parabens~n~This is your car until you sell it!", 5000, 3);
                        SendClientMessage(playerid, COLOR_GRAD2, "Parabens pela compra do seu carro!");
                        SendClientMessage(playerid, COLOR_GRAD2, "Type /carro manual to view the car manual!");
                        TogglePlayerControllable(playerid, 1);
                        SaveCars();
                        return 1;
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "   Vocк nao tem dinheiro!");
                        return 1;
                    }
                }
            }
        }
        return 1;
    }
    if(strcmp(cmd,"/carro",true)==0)
    {
        new playername[MAX_PLAYER_NAME];
        GetPlayerName(playerid,playername,sizeof(playername));
        tmp = strtok(cmdtext, idx);
        if(!strlen(tmp))
        {
            SendClientMessage(playerid,COLOR_WHITE,"(( Use /carro manual for detailed instructions for: ))");
            SendClientMessage(playerid,COLOR_WHITE,"(( [FS]CarOwnership by Ipuvaepe ))");
            return 1;
        }
        if(strcmp(tmp,"exit",true)==0)
        {
            CarOffered[playerid]=0;
            RemovePlayerFromVehicle(playerid);
            TogglePlayerControllable(playerid, 1);
            return 1;
        }
        if(strcmp(tmp, "manual", true) == 0)
        {
            if(IsPlayerConnected(playerid))
            {
                if(PlayerInfo[playerid][pCarKey]!=0)
                {
                    format(string,sizeof(string),"________________%s________________",CarInfo[CheckOwner(playerid)][cDescription]);
                    SendClientMessage(playerid, COLOR_GREEN,string);
                    SendClientMessage(playerid, COLOR_GRAD2,"** /carro comprar - Para comprar seu carro (if for sale)");
                    SendClientMessage(playerid, COLOR_GRAD2,"** /carro vender - Para vender seu carro");
                    SendClientMessage(playerid, COLOR_GRAD2,"** /carro manual - Shows this list");
                    SendClientMessage(playerid, COLOR_GRAD2,"** /carro exit - Exits the car");
                    SendClientMessage(playerid, COLOR_GRAD2,"** /carro locate - Uses the car's On-Star to locate");
                    SendClientMessage(playerid, COLOR_GRAD2,"** /carro lock - Locks the car");
                    SendClientMessage(playerid, COLOR_GRAD2,"** /carro unlock - Unlocks the car");
                    SendClientMessage(playerid, COLOR_GRAD2,"** /carro autolock - Automatically locks the car upon exiting");
                    return 1;
                }
                else
                {
                    SendClientMessage(playerid,COLOR_GRAD2,"** You do not currently own a car! **");
                    return 1;
                }
            }
            return 1;
        }
        if(strcmp(tmp, "comprar", true) == 0)
        {
            if(IsPlayerConnected(playerid))
            {
                for(new i = 0; i < sizeof(CarInfo); i++)
                {
                    if(CarInfo[i][ownedvehicle] == vehid)
                    {
                        if(PlayerInfo[playerid][pCarKey]!=0)
                        {
                            SendClientMessage(playerid, COLOR_GREY, "You already own a car, type /carsell if you want to buy this one!");
                            return 1;
                        }
                        if(CarInfo[i][cOwned]==1)
                        {
                            SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car");
                            return 1;
                        }
                        if(GetPlayerMoney(playerid) >= CarInfo[i][cValue])
                        {
                            PlayerInfo[playerid][pCarKey] = i;
                            CarInfo[i][cOwned] = 1;
                            CarOffered[playerid]=0;
                            GetPlayerName(playerid, sendername, sizeof(sendername));
                            strmid(CarInfo[i][cOwner], sendername, 0, strlen(sendername), 999);
                            GivePlayerMoney(playerid,-CarInfo[i][cValue]);
                            GameTextForPlayer(playerid, "~w~Congratulations~n~This is your car until you sell it!", 5000, 3);
                            SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
                            SendClientMessage(playerid, COLOR_GRAD2, "Type /manual to view the car manual!");
                            TogglePlayerControllable(playerid, 1);
                            SaveCars();
                            return 1;
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   You don't have the cash for that!");
                            return 1;
                        }
                    }
                }
            }
            return 1;
        }
        if(strcmp(tmp, "vender", true) == 0)
        {
            if(IsPlayerConnected(playerid))
            {
                GetPlayerName(playerid, playername, sizeof(playername));
                if(PlayerInfo[playerid][pCarKey] == 0)
                {
                    SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
                    return 1;
                }
                if(PlayerInfo[playerid][pCarKey] != 0 && strcmp(playername, CarInfo[PlayerInfo[playerid][pCarKey]][cOwner], true) == 0)
                {
                    new car = PlayerInfo[playerid][pCarKey];
                    CarInfo[car][cOwned] = 0;
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    strmid(CarInfo[car][cOwner], "Dealership", 0, strlen("Dealership"), 999);
                    GivePlayerMoney(playerid,CarInfo[car][cValue]);
                    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                    format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", CarInfo[car][cValue]);
                    GameTextForPlayer(playerid, string, 10000, 3);
                    RemovePlayerFromVehicle(playerid);
                    TogglePlayerControllable(playerid, 1);
                    PlayerInfo[playerid][pCarKey] = 999;
                    return 1;
                }
            }
            return 1;
        }
        if(strcmp(tmp, "locate", true) == 0)
        {
            if(!IsPlayerConnected(playerid)) { return 1; }
            if(PlayerInfo[playerid][pCarKey] == 0) { GameTextForPlayer(playerid, "~w~You do not have a car to locate", 2500, 3); return 1; }
            if(cartrack[playerid]==0)
            {
                SendClientMessage(playerid,COLOR_WHITE,"On-Star: This is On-Star's automated vehicle tracking system");
                SendClientMessage(playerid,COLOR_WHITE,"On-Star: Please enter your PIN # and password now");
                SendClientMessage(playerid,COLOR_WHITE,"On-Star: Your vehicle's location is now uploaded to your phone");
                SetPlayerCheckpoint(playerid,CarInfo[PlayerInfo[playerid][pCarKey]][cLocationx], CarInfo[PlayerInfo[playerid][pCarKey]][cLocationy], CarInfo[PlayerInfo[playerid][pCarKey]][cLocationz], 5.0);
                cartrack[playerid] = 1;
                return 1;
            }
            else
            {
                SendClientMessage(playerid,COLOR_WHITE,"On-Star: This is On-Star's automated vehicle tracking system");
                SendClientMessage(playerid,COLOR_WHITE,"On-Star: The tracking on your vehicle has been canceled");
                DisablePlayerCheckpoint(playerid);
                cartrack[playerid] = 0;
                return 1;
            }
        }
        if(strcmp(tmp, "lock", true) == 0)
        {
            new keycar = PlayerInfo[playerid][pCarKey];
            if(IsPlayerConnected(playerid))
            {
                for(new i = 0; i < MAX_PLAYERS; i++)
                {
                    SetVehicleParamsForPlayer(CarInfo[keycar][ownedvehicle],i,0,1);
                }
                format(string, sizeof(string), "~w~Car~n~~r~Locked");
                GameTextForPlayer(playerid, string, 10000, 3);
                CarInfo[keycar][cLock] = 1;
                return 1;
            }
        }
        if(strcmp(tmp, "unlock", true) == 0)
        {
            new keycar = PlayerInfo[playerid][pCarKey];
            if(IsPlayerConnected(playerid))
            {
                for(new i = 0; i < MAX_PLAYERS; i++)
                {
                    SetVehicleParamsForPlayer(CarInfo[keycar][ownedvehicle],i,0,0);
                }
                format(string, sizeof(string), "~w~Car~n~~g~Unlocked");
                GameTextForPlayer(playerid, string, 10000, 3);
                CarInfo[keycar][cLock] = 0;
                return 1;
            }
        }
        if(strcmp(tmp, "autolock", true) == 0)
        {
            new keycar = PlayerInfo[playerid][pCarKey];
            if(CarAutolock[CarInfo[keycar][ownedvehicle]] == 0) { CarAutolock[CarInfo[keycar][ownedvehicle]] = 1; format(string, sizeof(string), "~w~Car Autolock~n~~r~Engaged"); return 1; }
            if(CarAutolock[CarInfo[keycar][ownedvehicle]] == 1) { CarAutolock[CarInfo[keycar][ownedvehicle]] = 0; format(string, sizeof(string), "~w~Car Autolock~n~~g~Disengaged"); return 1; }
            GameTextForPlayer(playerid, string, 10000, 3);
            return 1;
        }
    }
    return 0;
}
/*----------Car Save Functions----------*/
public LoadCar()
{
    new arrCoords[13][64];
    new strFromFile2[256];
    new File: file = fopen("[FS]CarOwnership.cfg", io_read);
    if (file)
    {
        new idx = 0;
        while (idx < sizeof(CarInfo))
        {
            fread(file, strFromFile2);
            split(strFromFile2, arrCoords, ',');
            CarInfo[idx][cModel] = strval(arrCoords[0]);
            CarInfo[idx][cLocationx] = floatstr(arrCoords[1]);
            CarInfo[idx][cLocationy] = floatstr(arrCoords[2]);
            CarInfo[idx][cLocationz] = floatstr(arrCoords[3]);
            CarInfo[idx][cAngle] = floatstr(arrCoords[4]);
            CarInfo[idx][cColorOne] = strval(arrCoords[5]);
            CarInfo[idx][cColorTwo] = strval(arrCoords[6]);
            strmid(CarInfo[idx][cOwner], arrCoords[7], 0, strlen(arrCoords[7]), 255);
            strmid(CarInfo[idx][cDescription], arrCoords[8], 0, strlen(arrCoords[8]), 255);
            CarInfo[idx][cValue] = strval(arrCoords[9]);
            CarInfo[idx][cLicense] = strval(arrCoords[10]);
            CarInfo[idx][cOwned] = strval(arrCoords[11]);
            CarInfo[idx][cLock] = strval(arrCoords[12]);
            printf("CarInfo: %d Owner:%s LicensePlate %s",idx,CarInfo[idx][cOwner],CarInfo[idx][cLicense]);
            idx++;
        }
    }
    return 1;
}
public SaveCars()
{
    new idx;
    new File: file2;
    while (idx < sizeof(CarInfo))
    {
        new coordsstring[256];
        format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d,%s,%s,%d,%s,%d,%d\n",
        CarInfo[idx][cModel],
        CarInfo[idx][cLocationx],
        CarInfo[idx][cLocationy],
        CarInfo[idx][cLocationz],
        CarInfo[idx][cAngle],
        CarInfo[idx][cColorOne],
        CarInfo[idx][cColorTwo],
        CarInfo[idx][cOwner],
        CarInfo[idx][cDescription],
        CarInfo[idx][cValue],
        CarInfo[idx][cLicense],
        CarInfo[idx][cOwned],
        CarInfo[idx][cLock]);
        if(idx == 0)
        {
            file2 = fopen("[FS]CarOwnership.cfg", io_write);
        }
        else
        {
            file2 = fopen("[FS]CarOwnership.cfg", io_append);
        }
        fwrite(file2, coordsstring);
        idx++;
        fclose(file2);
    }
    return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    for(new i = 0; i < sizeof(CarInfo); i++)
    {
        if(vehicleid == CarInfo[i][ownedvehicle])
        {
            CarInfo[i][cColorOne] = color1;
            CarInfo[i][cColorTwo] = color2;
            printf("[FS]CarOwnership report");
            printf("** Car %s[%d] painted %d and %d",CarInfo[i][cDescription],i,color1,color2);
        }
    }
    return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
    if(IsPlayerConnected(playerid))
    {
        for(new i = 0; i < sizeof(CarInfo); i++)
        {
            if(vehicleid == CarInfo[i][ownedvehicle])
            {
                new Float:x,Float:y,Float:z;
                new Float:a;
                GetVehiclePos(vehicleid, x, y, z);
                GetVehicleZAngle(vehicleid, a);
                CarInfo[i][cLocationx] = x;
                CarInfo[i][cLocationy] = y;
                CarInfo[i][cLocationz] = z;
                CarInfo[i][cAngle] = a;
            }
            if(CarAutolock[vehicleid] == 1)
            {
                for(new j = 0; j < MAX_PLAYERS; i++)
                {
                    if (IsPlayerConnected(j))
                    {
                        SetVehicleParamsForPlayer(vehicleid,j,0,1);
                        GameTextForPlayer(playerid,"~w~Car~n~~r~Autolocked",2500,3);
                        return 1;
                    }
                }
            }
        }
    }
    return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate==2)
    {
        for(new i = 0; i < sizeof(CarInfo); i++)
        {
            new newcar = GetPlayerVehicleID(playerid);
            new string[256];
            if(newcar == CarInfo[i][ownedvehicle])
            {
                if(CarInfo[i][cOwned]==0)
                {
                    TogglePlayerControllable(playerid, 0);
                    CarOffered[playerid]=1;
                    format(string,sizeof(string),"~w~Car: %s~n~Price: ~g~%d~n~~w~/carbuy to buy this car",CarInfo[i][cDescription],CarInfo[i][cValue]);
                    GameTextForPlayer(playerid,string,5000,5);
                }
            }
        }
    }
    return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
    if(cartrack[playerid]!=0)
    {
        SendClientMessage(playerid,COLOR_YELLOW,"SMS: On-Star: Our sensors show that you have come within 5.0 metres of your vehicle");
        DisablePlayerCheckpoint(playerid);
        cartrack[playerid] = 0;
    }
    return 1;
}
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#4

Sу pra mim ter certeza de algo... Esse FS й, ou pelo menos era em Inglкs nй? Foi feito por um americano?
Se sim tenta pegar o FS denovo de onde vocк baixou, dai vocк testa, (Se necessario veja os comandos no site, ou pelo pawn abrindo o FS, ou seilб. Pra vocк testar eles sem modificar o FS) Porquк se vocк pegou esse FS, eu acho que quando vocк tava traduzindo as mensagens/comandos, ou algo do tipo, vocк deve ter modificado algo importante...
-
Outra pergunta, quando (ou se) vocк "compilou" esse FS, deu algum erro/warning?
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#5

Deu nenhum erro , e tipo eu sу traduzi SendClientMessage , peguei sim de um Americano , tipo o unico problema й que ele carrega antes dos carros do GM ai ferra tudo
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#6

Passe o fs para seu gm!

e coloque essa funзao:
PHP Code:
public LoadCar()
{
    new 
arrCoords[13][64];
    new 
strFromFile2[256];
    new 
Filefile fopen("[FS]CarOwnership.cfg"io_read);
    if (
file)
    {
        new 
idx 0;
        while (
idx sizeof(CarInfo))
        {
            
fread(filestrFromFile2);
            
split(strFromFile2arrCoords',');
            
CarInfo[idx][cModel] = strval(arrCoords[0]);
            
CarInfo[idx][cLocationx] = floatstr(arrCoords[1]);
            
CarInfo[idx][cLocationy] = floatstr(arrCoords[2]);
            
CarInfo[idx][cLocationz] = floatstr(arrCoords[3]);
            
CarInfo[idx][cAngle] = floatstr(arrCoords[4]);
            
CarInfo[idx][cColorOne] = strval(arrCoords[5]);
            
CarInfo[idx][cColorTwo] = strval(arrCoords[6]);
            
strmid(CarInfo[idx][cOwner], arrCoords[7], 0strlen(arrCoords[7]), 255);
            
strmid(CarInfo[idx][cDescription], arrCoords[8], 0strlen(arrCoords[8]), 255);
            
CarInfo[idx][cValue] = strval(arrCoords[9]);
            
CarInfo[idx][cLicense] = strval(arrCoords[10]);
            
CarInfo[idx][cOwned] = strval(arrCoords[11]);
            
CarInfo[idx][cLock] = strval(arrCoords[12]);
            
printf("CarInfo: %d Owner:%s LicensePlate %s",idx,CarInfo[idx][cOwner],CarInfo[idx][cLicense]);
            
idx++;
        }
    }
    return 
1;

depois de todos carros na public ongamemodeinit
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#7

Hm.. Estou com pouco tempo, mas acho que o problema й onde os carros criados/comprados ficam salvados, (eu acho q estou enganado..) num arquivo ou algo do tipo, esse arquivo tб no lugar certo ? Outra coisa que iria dizer й pra passar isso para o seu GM, mas daria muito trabalho e iria pesar d mais...
Vale a pena lembrar que eu posso estar totalmente enganado... Sou um pouco noob, mas acho que alguem poderб te ajudar melhor...
Malz tenho que sair urgente flw ae, espero q te ajudem !
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