pawn Code:
//===========================Section: Includes==================================
#include <a_samp>
//===========================Section: Definations===============================
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREEN 0x33AA33AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOW2 0xF5DEB3AA
//===========================Section: Forwards==================================
forward split(const strsrc[], strdest[][], delimiter);
forward LoadCar();
forward CheckOwner(playerid);
forward SaveCars();
//===========================Section: Variables=================================
enum pInfo
{
pCarKey,
}
new PlayerInfo[256][pInfo];
enum cInfo
{
cModel,
Float:cLocationx,
Float:cLocationy,
Float:cLocationz,
Float:cAngle,
cColorOne,
cColorTwo,
cOwner[MAX_PLAYER_NAME],
cDescription[MAX_PLAYER_NAME],
cValue,
cLicense,
cRegistration,
cOwned,
cLock,
ownedvehicle,
};
new CarInfo[12][cInfo];
new CarAutolock[999]; // Variable for Autolocking Car Doors
new cartrack[256];
new CarOffered[256];
//===========================Section: strtok & split============================
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
public split(const strsrc[], strdest[][], delimiter)
{
new i, li;
new aNum;
new len;
while(i <= strlen(strsrc)){
if(strsrc[i]==delimiter || i==strlen(strsrc)){
len = strmid(strdest[aNum], strsrc, li, i, 128);
strdest[aNum][len] = 0;
li = i+1;
aNum++;
}
i++;
}
return 1;
}
//===========================Section: Callbacks & Functions=====================
public OnFilterScriptInit()
{
printf("Filterscript [FS]CarOwnership.amx Initiated\n");
LoadCar();
for(new i = 1; i < sizeof(CarInfo); i++)
{
CarInfo[i][ownedvehicle] = CreateVehicle(CarInfo[i][cModel],CarInfo[i][cLocationx],CarInfo[i][cLocationy],CarInfo[i][cLocationz],CarInfo[i][cAngle],CarInfo[i][cColorOne],CarInfo[i][cColorTwo],300000);
}
SetTimer("SaveCars",60000,1);
SetTimer("CheckOwner",5000,1);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
for(new i = 1; i < sizeof(CarInfo); i++)
{
ChangeVehicleColor(CarInfo[i][ownedvehicle],CarInfo[vehicleid][cColorOne],CarInfo[vehicleid][cColorTwo]);
}
return 1;
}
public CheckOwner(playerid)
{
if(IsPlayerConnected(playerid))
{
for(new i = 1; i < sizeof(CarInfo); i++)
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
if(strcmp(playername,CarInfo[i][cOwner],true)==0)
{
PlayerInfo[i][pCarKey] = i;
return i;
}
}
}
return 1;
}
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][pCarKey] = 0;
CheckOwner(playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new idx;
new string[256];
new cmd[256];
new tmp[256];
new sendername[MAX_PLAYER_NAME];
cmd = strtok(cmdtext, idx);
new vehid = GetPlayerVehicleID(playerid);
if(strcmp(cmd, "/comprarcarro", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(CarInfo); i++)
{
if(CarInfo[i][ownedvehicle] == vehid)
{
if(PlayerInfo[playerid][pCarKey]!=0)
{
SendClientMessage(playerid, COLOR_GREY, "Vocк jб й dono de um carro, escreva /carro vender , para vender o seu atual carro!");
return 1;
}
if(CarInfo[i][cOwned]==1)
{
SendClientMessage(playerid, COLOR_GREY, "Bem vindo ao seu carro");
return 1;
}
if(GetPlayerMoney(playerid) >= CarInfo[i][cValue])
{
PlayerInfo[playerid][pCarKey] = i;
CarInfo[i][cOwned] = 1;
CarOffered[playerid]=0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CarInfo[i][cOwner], sendername, 0, strlen(sendername), 999);
GivePlayerMoney(playerid,-CarInfo[i][cValue]);
GameTextForPlayer(playerid, "~w~Parabens~n~This is your car until you sell it!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Parabens pela compra do seu carro!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /carro manual to view the car manual!");
TogglePlayerControllable(playerid, 1);
SaveCars();
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nao tem dinheiro!");
return 1;
}
}
}
}
return 1;
}
if(strcmp(cmd,"/carro",true)==0)
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_WHITE,"(( Use /carro manual for detailed instructions for: ))");
SendClientMessage(playerid,COLOR_WHITE,"(( [FS]CarOwnership by Ipuvaepe ))");
return 1;
}
if(strcmp(tmp,"exit",true)==0)
{
CarOffered[playerid]=0;
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
return 1;
}
if(strcmp(tmp, "manual", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pCarKey]!=0)
{
format(string,sizeof(string),"________________%s________________",CarInfo[CheckOwner(playerid)][cDescription]);
SendClientMessage(playerid, COLOR_GREEN,string);
SendClientMessage(playerid, COLOR_GRAD2,"** /carro comprar - Para comprar seu carro (if for sale)");
SendClientMessage(playerid, COLOR_GRAD2,"** /carro vender - Para vender seu carro");
SendClientMessage(playerid, COLOR_GRAD2,"** /carro manual - Shows this list");
SendClientMessage(playerid, COLOR_GRAD2,"** /carro exit - Exits the car");
SendClientMessage(playerid, COLOR_GRAD2,"** /carro locate - Uses the car's On-Star to locate");
SendClientMessage(playerid, COLOR_GRAD2,"** /carro lock - Locks the car");
SendClientMessage(playerid, COLOR_GRAD2,"** /carro unlock - Unlocks the car");
SendClientMessage(playerid, COLOR_GRAD2,"** /carro autolock - Automatically locks the car upon exiting");
return 1;
}
else
{
SendClientMessage(playerid,COLOR_GRAD2,"** You do not currently own a car! **");
return 1;
}
}
return 1;
}
if(strcmp(tmp, "comprar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(CarInfo); i++)
{
if(CarInfo[i][ownedvehicle] == vehid)
{
if(PlayerInfo[playerid][pCarKey]!=0)
{
SendClientMessage(playerid, COLOR_GREY, "You already own a car, type /carsell if you want to buy this one!");
return 1;
}
if(CarInfo[i][cOwned]==1)
{
SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car");
return 1;
}
if(GetPlayerMoney(playerid) >= CarInfo[i][cValue])
{
PlayerInfo[playerid][pCarKey] = i;
CarInfo[i][cOwned] = 1;
CarOffered[playerid]=0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CarInfo[i][cOwner], sendername, 0, strlen(sendername), 999);
GivePlayerMoney(playerid,-CarInfo[i][cValue]);
GameTextForPlayer(playerid, "~w~Congratulations~n~This is your car until you sell it!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /manual to view the car manual!");
TogglePlayerControllable(playerid, 1);
SaveCars();
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have the cash for that!");
return 1;
}
}
}
}
return 1;
}
if(strcmp(tmp, "vender", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pCarKey] == 0)
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(PlayerInfo[playerid][pCarKey] != 0 && strcmp(playername, CarInfo[PlayerInfo[playerid][pCarKey]][cOwner], true) == 0)
{
new car = PlayerInfo[playerid][pCarKey];
CarInfo[car][cOwned] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CarInfo[car][cOwner], "Dealership", 0, strlen("Dealership"), 999);
GivePlayerMoney(playerid,CarInfo[car][cValue]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", CarInfo[car][cValue]);
GameTextForPlayer(playerid, string, 10000, 3);
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
PlayerInfo[playerid][pCarKey] = 999;
return 1;
}
}
return 1;
}
if(strcmp(tmp, "locate", true) == 0)
{
if(!IsPlayerConnected(playerid)) { return 1; }
if(PlayerInfo[playerid][pCarKey] == 0) { GameTextForPlayer(playerid, "~w~You do not have a car to locate", 2500, 3); return 1; }
if(cartrack[playerid]==0)
{
SendClientMessage(playerid,COLOR_WHITE,"On-Star: This is On-Star's automated vehicle tracking system");
SendClientMessage(playerid,COLOR_WHITE,"On-Star: Please enter your PIN # and password now");
SendClientMessage(playerid,COLOR_WHITE,"On-Star: Your vehicle's location is now uploaded to your phone");
SetPlayerCheckpoint(playerid,CarInfo[PlayerInfo[playerid][pCarKey]][cLocationx], CarInfo[PlayerInfo[playerid][pCarKey]][cLocationy], CarInfo[PlayerInfo[playerid][pCarKey]][cLocationz], 5.0);
cartrack[playerid] = 1;
return 1;
}
else
{
SendClientMessage(playerid,COLOR_WHITE,"On-Star: This is On-Star's automated vehicle tracking system");
SendClientMessage(playerid,COLOR_WHITE,"On-Star: The tracking on your vehicle has been canceled");
DisablePlayerCheckpoint(playerid);
cartrack[playerid] = 0;
return 1;
}
}
if(strcmp(tmp, "lock", true) == 0)
{
new keycar = PlayerInfo[playerid][pCarKey];
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
SetVehicleParamsForPlayer(CarInfo[keycar][ownedvehicle],i,0,1);
}
format(string, sizeof(string), "~w~Car~n~~r~Locked");
GameTextForPlayer(playerid, string, 10000, 3);
CarInfo[keycar][cLock] = 1;
return 1;
}
}
if(strcmp(tmp, "unlock", true) == 0)
{
new keycar = PlayerInfo[playerid][pCarKey];
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
SetVehicleParamsForPlayer(CarInfo[keycar][ownedvehicle],i,0,0);
}
format(string, sizeof(string), "~w~Car~n~~g~Unlocked");
GameTextForPlayer(playerid, string, 10000, 3);
CarInfo[keycar][cLock] = 0;
return 1;
}
}
if(strcmp(tmp, "autolock", true) == 0)
{
new keycar = PlayerInfo[playerid][pCarKey];
if(CarAutolock[CarInfo[keycar][ownedvehicle]] == 0) { CarAutolock[CarInfo[keycar][ownedvehicle]] = 1; format(string, sizeof(string), "~w~Car Autolock~n~~r~Engaged"); return 1; }
if(CarAutolock[CarInfo[keycar][ownedvehicle]] == 1) { CarAutolock[CarInfo[keycar][ownedvehicle]] = 0; format(string, sizeof(string), "~w~Car Autolock~n~~g~Disengaged"); return 1; }
GameTextForPlayer(playerid, string, 10000, 3);
return 1;
}
}
return 0;
}
/*----------Car Save Functions----------*/
public LoadCar()
{
new arrCoords[13][64];
new strFromFile2[256];
new File: file = fopen("[FS]CarOwnership.cfg", io_read);
if (file)
{
new idx = 0;
while (idx < sizeof(CarInfo))
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, ',');
CarInfo[idx][cModel] = strval(arrCoords[0]);
CarInfo[idx][cLocationx] = floatstr(arrCoords[1]);
CarInfo[idx][cLocationy] = floatstr(arrCoords[2]);
CarInfo[idx][cLocationz] = floatstr(arrCoords[3]);
CarInfo[idx][cAngle] = floatstr(arrCoords[4]);
CarInfo[idx][cColorOne] = strval(arrCoords[5]);
CarInfo[idx][cColorTwo] = strval(arrCoords[6]);
strmid(CarInfo[idx][cOwner], arrCoords[7], 0, strlen(arrCoords[7]), 255);
strmid(CarInfo[idx][cDescription], arrCoords[8], 0, strlen(arrCoords[8]), 255);
CarInfo[idx][cValue] = strval(arrCoords[9]);
CarInfo[idx][cLicense] = strval(arrCoords[10]);
CarInfo[idx][cOwned] = strval(arrCoords[11]);
CarInfo[idx][cLock] = strval(arrCoords[12]);
printf("CarInfo: %d Owner:%s LicensePlate %s",idx,CarInfo[idx][cOwner],CarInfo[idx][cLicense]);
idx++;
}
}
return 1;
}
public SaveCars()
{
new idx;
new File: file2;
while (idx < sizeof(CarInfo))
{
new coordsstring[256];
format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d,%s,%s,%d,%s,%d,%d\n",
CarInfo[idx][cModel],
CarInfo[idx][cLocationx],
CarInfo[idx][cLocationy],
CarInfo[idx][cLocationz],
CarInfo[idx][cAngle],
CarInfo[idx][cColorOne],
CarInfo[idx][cColorTwo],
CarInfo[idx][cOwner],
CarInfo[idx][cDescription],
CarInfo[idx][cValue],
CarInfo[idx][cLicense],
CarInfo[idx][cOwned],
CarInfo[idx][cLock]);
if(idx == 0)
{
file2 = fopen("[FS]CarOwnership.cfg", io_write);
}
else
{
file2 = fopen("[FS]CarOwnership.cfg", io_append);
}
fwrite(file2, coordsstring);
idx++;
fclose(file2);
}
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
for(new i = 0; i < sizeof(CarInfo); i++)
{
if(vehicleid == CarInfo[i][ownedvehicle])
{
CarInfo[i][cColorOne] = color1;
CarInfo[i][cColorTwo] = color2;
printf("[FS]CarOwnership report");
printf("** Car %s[%d] painted %d and %d",CarInfo[i][cDescription],i,color1,color2);
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(CarInfo); i++)
{
if(vehicleid == CarInfo[i][ownedvehicle])
{
new Float:x,Float:y,Float:z;
new Float:a;
GetVehiclePos(vehicleid, x, y, z);
GetVehicleZAngle(vehicleid, a);
CarInfo[i][cLocationx] = x;
CarInfo[i][cLocationy] = y;
CarInfo[i][cLocationz] = z;
CarInfo[i][cAngle] = a;
}
if(CarAutolock[vehicleid] == 1)
{
for(new j = 0; j < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(j))
{
SetVehicleParamsForPlayer(vehicleid,j,0,1);
GameTextForPlayer(playerid,"~w~Car~n~~r~Autolocked",2500,3);
return 1;
}
}
}
}
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate==2)
{
for(new i = 0; i < sizeof(CarInfo); i++)
{
new newcar = GetPlayerVehicleID(playerid);
new string[256];
if(newcar == CarInfo[i][ownedvehicle])
{
if(CarInfo[i][cOwned]==0)
{
TogglePlayerControllable(playerid, 0);
CarOffered[playerid]=1;
format(string,sizeof(string),"~w~Car: %s~n~Price: ~g~%d~n~~w~/carbuy to buy this car",CarInfo[i][cDescription],CarInfo[i][cValue]);
GameTextForPlayer(playerid,string,5000,5);
}
}
}
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(cartrack[playerid]!=0)
{
SendClientMessage(playerid,COLOR_YELLOW,"SMS: On-Star: Our sensors show that you have come within 5.0 metres of your vehicle");
DisablePlayerCheckpoint(playerid);
cartrack[playerid] = 0;
}
return 1;
}