[Map] House Interior and Exterior
#1

Code:
        CreateObject(984,1813.19995117,-1576.30004883,13.19999981,0.00000000,0.00000000,343.99996948); //object(fenceshit2) (1)
        CreateObject(984,1816.50000000,-1564.59997559,13.19999981,0.00000000,0.00000000,343.99841309); //object(fenceshit2) (2)
        CreateObject(1237,1818.30004883,-1557.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1)
        CreateObject(1412,1791.30004883,-1601.19995117,13.80000019,0.00000000,0.00000000,348.00000000); //object(dyn_mesh_2) (1)
        CreateObject(1337,1804.30004883,-1571.90002441,13.10000038,0.00000000,0.00000000,42.00000000); //object(binnt07_la) (1)
        CreateObject(1281,1807.69995117,-1575.09997559,13.30000019,0.00000000,0.00000000,0.00000000); //object(parktable1) (1)
        CreateObject(1281,1805.19995117,-1581.80004883,13.30000019,0.00000000,0.00000000,0.00000000); //object(parktable1) (2)
        CreateObject(1432,1809.19995117,-1571.00000000,12.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
        CreateObject(1432,1807.90002441,-1578.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (2)
        CreateObject(1594,1803.90002441,-1585.69995117,13.00000000,0.00000000,0.00000000,0.00000000); //object(chairsntable) (1)
        CreateObject(1670,1807.90002441,-1578.59997559,13.10000038,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (1)
        CreateObject(2837,1807.50000000,-1575.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(gb_takeaway02) (1)
        CreateObject(2837,1807.19995117,-1574.69995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(gb_takeaway02) (2)
        CreateObject(1670,1809.59997559,-1571.19995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(propcollecttable) (2)
        CreateObject(3524,2008.59997559,-1113.80004883,28.39999962,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (1)
        CreateObject(3524,1984.19995117,-1114.80004883,28.79999924,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (2)
        CreateObject(2985,2003.19995117,-1113.40002441,32.70000076,0.00000000,0.00000000,274.00000000); //object(minigun_base) (1)
        CreateObject(2985,2004.69995117,-1113.19995117,32.70000076,0.00000000,0.00000000,273.99902344); //object(minigun_base) (2)
        CreateObject(2985,2006.00000000,-1113.50000000,32.70000076,0.00000000,0.00000000,273.99902344); //object(minigun_base) (3)
        CreateObject(2886,1999.00000000,-1113.69995117,27.60000038,0.00000000,0.00000000,0.00000000); //object(sec_keypad) (1)
        CreateObject(1265,2006.90002441,-1130.19995117,24.79999924,0.00000000,0.00000000,0.00000000); //object(blackbag2) (1)
        CreateObject(1265,2006.00000000,-1130.30004883,24.79999924,0.00000000,0.00000000,0.00000000); //object(blackbag2) (2)
        CreateObject(1337,2006.50000000,-1129.40002441,25.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (2)
        CreateObject(8615,1996.00000000,-1117.09997559,28.50000000,0.00000000,0.00000000,88.00000000); //object(vgssstairs04_lvs) (1)
        CreateObject(11461,1868.59997559,-1034.69995117,22.89999962,0.00000000,0.00000000,0.00000000); //object(des_nwwtower) (1)
        CreateObject(16782,1987.40002441,-1117.50000000,31.60000038,0.00000000,0.00000000,272.00000000); //object(a51_radar_scan) (1)
        CreateObject(3409,1991.19995117,-1100.19995117,25.60000038,0.00000000,0.00000000,0.00000000); //object(grassplant) (1)
        CreateObject(3409,2012.50000000,-1117.19995117,25.20000076,0.00000000,0.00000000,0.00000000); //object(grassplant) (2)
        CreateObject(3409,2012.69995117,-1112.40002441,25.20000076,0.00000000,0.00000000,0.00000000); //object(grassplant) (3)
        CreateObject(2251,2003.30004883,-1114.19995117,27.00000000,0.00000000,0.00000000,0.00000000); //object(plant_pot_20) (1)
        CreateObject(9833,1986.90002441,-1115.30004883,37.79999924,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
        CreateObject(15059,2251.39990234,-1368.50000000,991.09997559,0.00000000,0.00000000,0.00000000); //object(labihalfhouse) (1)
	CreateObject(9946,2262.10009766,-1362.30004883,977.09997559,80.00000000,180.00000000,89.99917603); //object(pyrground_sfe) (1)
	CreateObject(14497,2255.30004883,-1367.00000000,987.79998779,0.00000000,0.00000000,0.00000000); //object(im_couchs) (1)
	CreateObject(2093,2247.60009766,-1365.59997559,991.09997559,0.00000000,0.00000000,132.00000000); //object(tv_ward_low) (1)
	CreateObject(2028,2247.00000000,-1366.90002441,991.00000000,0.00000000,0.00000000,0.00000000); //object(swank_console) (1)
	CreateObject(2028,2246.69995117,-1365.50000000,991.20001221,0.00000000,0.00000000,0.00000000); //object(swank_console) (2)
	CreateObject(2100,2244.10009766,-1364.40002441,991.09997559,0.00000000,0.00000000,90.00000000); //object(med_hi_fi_2) (1)
	CreateObject(2104,2245.39990234,-1366.00000000,991.09997559,0.00000000,0.00000000,176.00000000); //object(swank_hi_fi) (1)
	CreateObject(2186,2248.39990234,-1365.59997559,991.09997559,0.00000000,0.00000000,0.00000000); //object(photocopier_1) (1)
	CreateObject(2009,2248.19995117,-1363.50000000,991.09997559,0.00000000,0.00000000,274.00000000); //object(officedesk2l) (1)
	CreateObject(14687,2252.39990234,-1371.69995117,989.00000000,0.00000000,2.00000000,0.00000000); //object(int_tat_lights02) (1)
	CreateObject(351,2244.19995117,-1362.90002441,992.20001221,0.00000000,0.00000000,272.00000000); //object(1)
	CreateObject(359,2244.00000000,-1365.69995117,992.90002441,0.00000000,0.00000000,268.00000000); //object(2)
	CreateObject(3496,2244.50000000,-1361.19995117,989.90002441,0.00000000,0.00000000,270.00000000); //object(vgsxrefbballnet) (1)
	CreateObject(2255,2249.50000000,-1364.69995117,993.00000000,0.00000000,0.00000000,274.00000000); //object(frame_clip_2) (1)
	CreateObject(2114,2244.50000000,-1362.69995117,991.29998779,0.00000000,0.00000000,0.00000000); //object(basketball) (1)
	CreateObject(2069,2247.80004883,-1366.09997559,991.09997559,0.00000000,0.00000000,0.00000000); //object(cj_mlight7) (1)
	CreateObject(2226,2254.30004883,-1368.90002441,987.50000000,0.00000000,0.00000000,0.00000000); //object(low_hi_fi_3) (1)
	CreateObject(2294,2250.19995117,-1366.09997559,987.50000000,0.00000000,0.00000000,0.00000000); //object(cj_k_cooker1) (1)
	CreateObject(2298,2245.69995117,-1362.50000000,991.09997559,0.00000000,0.00000000,0.00000000); //object(swank_bed_7) (1)
	CreateObject(2336,2251.30004883,-1366.19995117,987.50000000,0.00000000,0.00000000,0.00000000); //object(cj_kitch1_sink) (1)
	CreateObject(2517,2249.30004883,-1360.50000000,991.09997559,0.00000000,0.00000000,0.00000000); //object(cj_shower1) (1)
	CreateObject(2521,2249.19995117,-1361.19995117,991.09997559,0.00000000,0.00000000,272.00000000); //object(cj_toilet2) (1)
	CreateObject(2630,2256.39990234,-1372.19995117,987.50000000,0.00000000,0.00000000,0.00000000); //object(gym_bike) (1)
	CreateObject(2134,2249.19995117,-1366.09997559,987.50000000,0.00000000,0.00000000,0.00000000); //object(cj_kitch2_m) (1)
	CreateObject(2132,2247.60009766,-1366.09997559,987.50000000,0.00000000,0.00000000,0.00000000); //object(cj_kitch2_sink) (1)
	CreateObject(3062,2258.60009766,-1373.69995117,988.59997559,0.00000000,358.00000000,0.00000000); //object(container_door) (1)
	CreateObject(3109,2249.39990234,-1372.50000000,988.70001221,0.00000000,0.00000000,42.00000000); //object(imy_la_door) (1)
	CreateObject(2028,2248.50000000,-1369.59997559,987.59997559,0.00000000,0.00000000,0.00000000); //object(swank_console) (3)
	CreateObject(2297,2247.30004883,-1369.50000000,987.50000000,0.00000000,0.00000000,48.00000000); //object(tv_unit_2) (1)
	CreateObject(2238,2246.50000000,-1368.59997559,989.59997559,0.00000000,0.00000000,0.00000000); //object(cj_lava_lamp) (1)
	CreateObject(356,2252.80004883,-1373.30004883,989.40002441,0.00000000,0.00000000,0.00000000); //object(4)
	CreateObject(362,2251.50000000,-1373.50000000,989.50000000,0.00000000,0.00000000,0.00000000); //object(5)
	CreateObject(358,2246.69995117,-1358.59997559,992.79998779,0.00000000,0.00000000,0.00000000); //object(6)




IMG]http://i44.tinypic.com/21mcc9i.png[/IMG]





Add me +Rep please took 7 hours to make all this crap This is also my first Interior i ever made
Reply
#2

I dont like the sofa, lol. Its from village houses. Other is ok.
Reply
#3

Nice one dude.keep up !
Reply
#4

Good Work ! 7/10
Reply
#5

Funny~!!

P/S : For me it's funny
Reply
#6

Guns on walks xD, put a pump instead of the combat to look more realistic
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)