[Mapeo] Hospital
#1

Buenas, les traigo aquн mi primer mapeo, pensado para un servidor RolePlay. Mirenselo y juzguen ustedes mismos, y agradecerнa que comentaran en el caso que vieran algo que se podrнa haver mejorado etc ... Aviso que los coches no van dentro del mapeo, sуlo los he puesto para enseсar como quedarнa mбs o menos.





Код:
CreateObject(8168,1145.18530273,-1292.88696289,14.58230591,0.00000000,0.00000000,194.53002930); //object(vgs_guardhouse01) (1)
CreateObject(970,1182.67297363,-1311.80517578,13.11616611,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateObject(970,1174.28698730,-1335.62304688,13.53636932,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(970,1178.50634766,-1311.83862305,13.64844418,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (5)
CreateObject(970,1174.21337891,-1311.80664062,13.53718948,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (6)
CreateObject(970,1178.47082520,-1335.59765625,13.64888382,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (11)
CreateObject(970,1182.67578125,-1335.66210938,13.12957001,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (12)
CreateObject(4642,1133.91015625,-1292.61828613,14.24743652,0.00000000,0.00000000,88.05502319); //object(paypark_lan) (1)
CreateObject(12985,1149.37756348,-1340.45275879,22.29015923,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps05) (1)
CreateObject(987,1143.66235352,-1347.64306641,12.62388611,0.00000000,0.00000000,177.37976074); //object(elecfence_bar) (1)
CreateObject(987,1089.45800781,-1329.50000000,12.68996811,0.00000000,0.00000000,272.65869141); //object(elecfence_bar) (3)
CreateObject(987,1149.58947754,-1347.79272461,12.69457245,0.00000000,0.00000000,177.37426758); //object(elecfence_bar) (4)
CreateObject(13187,1173.03320312,-1339.00415039,14.28864765,0.00000000,0.00000000,0.00000000); //object(burbdoor) (1)
CreateObject(970,1184.69665527,-1317.94799805,13.12394714,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (12)
CreateObject(970,1184.66699219,-1333.59863281,13.12992477,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (12)
CreateObject(970,1184.66796875,-1329.47070312,13.12683010,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (12)
CreateObject(970,1184.69824219,-1313.81640625,13.12293243,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (12)
CreateObject(640,1184.81945801,-1333.26281738,13.27463818,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (2)
CreateObject(640,1184.91369629,-1314.38867188,13.26809978,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (3)
CreateObject(640,1184.89160156,-1317.30566406,13.26886559,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (4)
CreateObject(640,1184.82031250,-1330.07324219,13.27215862,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (5)
CreateObject(640,1180.18652344,-1315.87036133,13.87865639,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (6)
CreateObject(640,1177.90380859,-1329.30187988,13.78140736,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (7)
CreateObject(640,1180.23242188,-1331.60253906,13.88189983,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (8)
CreateObject(640,1177.72961426,-1318.18395996,13.76646614,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (9)
CreateObject(1251,1138.44458008,-1291.19104004,12.65155983,0.00000000,0.00000000,270.67498779); //object(smashbar) (1)
CreateObject(1251,1123.96350098,-1322.55053711,12.88677692,0.00000000,0.00000000,270.67016602); //object(smashbar) (2)
CreateObject(1251,1138.37207031,-1294.21972656,12.66178322,0.00000000,0.00000000,270.67016602); //object(smashbar) (8)
CreateObject(1251,1111.07641602,-1322.59777832,12.88856697,0.00000000,0.00000000,270.67016602); //object(smashbar) (10)
CreateObject(1251,1097.83325195,-1322.59960938,12.88841438,0.00000000,0.00000000,270.67016602); //object(smashbar) (12)
CreateObject(13011,1144.81945801,-1336.53527832,14.29461479,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps04) (1)
CreateObject(1251,1184.99902344,-1339.04199219,12.67998219,0.00000000,0.00000000,0.00000000); //object(smashbar) (15)
CreateObject(1251,1185.05664062,-1308.69433594,12.67767048,0.00000000,0.00000000,0.00000000); //object(smashbar) (16)
CreateObject(970,1225.76562500,-1308.78417969,13.02804375,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (9)
CreateObject(970,1225.77795410,-1312.94384766,13.03754234,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (10)
CreateObject(970,1225.77880859,-1304.60107422,13.03233242,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (13)
CreateObject(970,1225.77111816,-1325.28686523,13.04055691,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (14)
CreateObject(970,1225.76660156,-1317.07714844,13.03855228,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (15)
CreateObject(970,1225.75488281,-1321.16406250,13.03954983,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (16)
CreateObject(970,1225.77355957,-1329.43750000,13.04156971,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (17)
CreateObject(970,1225.81530762,-1333.65112305,13.04259872,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (18)
CreateObject(970,1225.81445312,-1333.65039062,13.04259872,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (19)
CreateObject(970,1225.79235840,-1337.81945801,13.03585625,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (21)
CreateObject(970,1225.80932617,-1341.96154785,13.03902626,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (22)
CreateObject(970,1225.81848145,-1346.06665039,13.04102898,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (23)
CreateObject(970,1225.82910156,-1350.23522949,13.04306221,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (24)
CreateObject(970,1225.81604004,-1354.39245605,13.04366875,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (25)
CreateObject(970,1225.81726074,-1358.47705078,13.04366875,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (26)
CreateObject(970,1225.79687500,-1362.61352539,13.04366875,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (27)
CreateObject(970,1225.77868652,-1366.73791504,13.03927708,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (28)
CreateObject(970,1225.84008789,-1370.84704590,12.99676323,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (29)
CreateObject(970,1223.81091309,-1372.93127441,12.96196651,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (30)
CreateObject(970,1219.73364258,-1372.93273926,12.93805408,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (31)
CreateObject(970,1219.52124023,-1357.89111328,13.04366875,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (32)
CreateObject(970,1223.65234375,-1357.91113281,13.04366875,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (33)
CreateObject(970,1223.58776855,-1353.74157715,13.04750538,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (34)
CreateObject(970,1219.47583008,-1353.72937012,13.04750252,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (35)
CreateObject(970,1223.67602539,-1336.50646973,13.03585625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (36)
CreateObject(970,1219.56262207,-1336.52612305,13.03585625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (37)
CreateObject(970,1219.63366699,-1332.31762695,13.03445911,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (38)
CreateObject(970,1223.70166016,-1332.30517578,13.03445625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (39)
CreateObject(970,1223.62963867,-1319.22009277,13.03907490,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (40)
CreateObject(970,1219.49633789,-1319.13708496,13.03124046,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (41)
CreateObject(970,1223.45178223,-1315.04565430,13.03805542,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (42)
CreateObject(970,1219.19592285,-1315.01586914,13.03804874,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (43)
CreateObject(970,1219.41442871,-1302.63952637,13.02778721,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (44)
CreateObject(970,1223.58300781,-1302.58105469,13.02978134,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (45)
CreateObject(3532,1217.74938965,-1316.95483398,13.16131973,0.00000000,0.00000000,0.00000000); //object(triadbush) (1)
CreateObject(3532,1217.74902344,-1316.95410156,13.16131973,0.00000000,0.00000000,0.00000000); //object(triadbush) (2)
CreateObject(3532,1218.86865234,-1316.85974121,13.16911125,0.00000000,0.00000000,0.00000000); //object(triadbush) (3)
CreateObject(3532,1219.91186523,-1317.10192871,13.16917038,0.00000000,0.00000000,0.00000000); //object(triadbush) (4)
CreateObject(3532,1219.91113281,-1317.10156250,13.16917038,0.00000000,0.00000000,0.00000000); //object(triadbush) (5)
CreateObject(3532,1221.32934570,-1317.14062500,13.16917992,0.00000000,0.00000000,0.00000000); //object(triadbush) (6)
CreateObject(3532,1222.91296387,-1317.42553711,13.35332680,0.00000000,0.00000000,0.00000000); //object(triadbush) (7)
CreateObject(3532,1224.00292969,-1317.15588379,13.16918373,0.00000000,0.00000000,0.00000000); //object(triadbush) (8)
CreateObject(3532,1225.00512695,-1317.05090332,13.16915798,0.00000000,0.00000000,0.00000000); //object(triadbush) (9)
CreateObject(970,1217.32348633,-1317.05737305,13.03073215,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (46)
CreateObject(970,1217.59851074,-1334.44079590,13.03497791,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (47)
CreateObject(3532,1217.45495605,-1334.27185059,13.30553246,0.00000000,0.00000000,0.00000000); //object(triadbush) (10)
CreateObject(3532,1219.59228516,-1334.27758789,13.16555023,0.00000000,0.00000000,0.00000000); //object(triadbush) (11)
CreateObject(3532,1218.47436523,-1334.30249023,13.16555595,0.00000000,0.00000000,0.00000000); //object(triadbush) (12)
CreateObject(3532,1220.71667480,-1334.44152832,13.16559029,0.00000000,0.00000000,0.00000000); //object(triadbush) (13)
CreateObject(3532,1221.69445801,-1334.58398438,13.51388264,0.00000000,0.00000000,0.00000000); //object(triadbush) (14)
CreateObject(3532,1219.25024414,-1334.60192871,13.16562939,0.00000000,0.00000000,0.00000000); //object(triadbush) (15)
CreateObject(3532,1222.59912109,-1334.53662109,13.16561317,0.00000000,0.00000000,0.00000000); //object(triadbush) (16)
CreateObject(3532,1223.65478516,-1334.50817871,13.16560650,0.00000000,0.00000000,0.00000000); //object(triadbush) (17)
CreateObject(3532,1224.53698730,-1334.44384766,13.16559029,0.00000000,0.00000000,0.00000000); //object(triadbush) (18)
CreateObject(3532,1225.21826172,-1334.52062988,13.16560936,0.00000000,0.00000000,0.00000000); //object(triadbush) (19)
CreateObject(3532,1223.07873535,-1334.47814941,13.16559887,0.00000000,0.00000000,0.00000000); //object(triadbush) (20)
CreateObject(3532,1225.23425293,-1334.12426758,13.16551304,0.00000000,0.00000000,0.00000000); //object(triadbush) (21)
CreateObject(970,1217.45373535,-1355.75854492,13.03727436,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (48)
CreateObject(3532,1219.34558105,-1355.72412109,13.17428112,0.00000000,0.00000000,0.00000000); //object(triadbush) (22)
CreateObject(3532,1218.01806641,-1355.70861816,13.17428112,0.00000000,0.00000000,0.00000000); //object(triadbush) (23)
CreateObject(3532,1220.24133301,-1355.59960938,13.17428112,0.00000000,0.00000000,0.00000000); //object(triadbush) (24)
CreateObject(3532,1221.28942871,-1355.94604492,13.17428112,0.00000000,0.00000000,0.00000000); //object(triadbush) (25)
CreateObject(3532,1218.96276855,-1355.84680176,13.17428112,0.00000000,0.00000000,0.00000000); //object(triadbush) (26)
CreateObject(3532,1222.55480957,-1355.71813965,13.17428112,0.00000000,0.00000000,0.00000000); //object(triadbush) (27)
CreateObject(3532,1223.53857422,-1355.69958496,13.17428112,0.00000000,0.00000000,0.00000000); //object(triadbush) (28)
CreateObject(3532,1224.57067871,-1355.86755371,13.17428112,0.00000000,0.00000000,0.00000000); //object(triadbush) (29)
CreateObject(3532,1225.11938477,-1355.75927734,13.17428112,0.00000000,0.00000000,0.00000000); //object(triadbush) (30)
CreateObject(1251,1222.49865723,-1344.68225098,12.59436703,0.00000000,0.00000000,90.00000000); //object(smashbar) (16)
CreateObject(1251,1222.24414062,-1306.69726562,12.58534622,0.00000000,0.00000000,90.00000000); //object(smashbar) (16)
CreateObject(1251,1222.35839844,-1310.84082031,12.58124733,0.00000000,0.00000000,90.00000000); //object(smashbar) (16)
CreateObject(1251,1222.25097656,-1323.22070312,12.59325600,0.00000000,0.00000000,90.00000000); //object(smashbar) (16)
CreateObject(1251,1222.39062500,-1327.37011719,12.58645439,0.00000000,0.00000000,90.00000000); //object(smashbar) (16)
CreateObject(1251,1222.52929688,-1340.23144531,12.59218597,0.00000000,0.00000000,90.00000000); //object(smashbar) (16)
CreateObject(1251,1222.36816406,-1349.12939453,12.59958267,0.00000000,0.00000000,90.00000000); //object(smashbar) (16)
CreateObject(1251,1222.33630371,-1362.63110352,12.59687233,0.00000000,0.00000000,90.00000000); //object(smashbar) (16)
CreateObject(1251,1222.36657715,-1367.69812012,12.56611919,0.00000000,0.00000000,90.00000000); //object(smashbar) (16)
CreateObject(1280,1184.07238770,-1334.34838867,12.97937202,0.00000000,0.00000000,0.00000000); //object(parkbench1) (1)
CreateObject(1280,1184.08752441,-1331.80883789,12.98075390,0.00000000,0.00000000,0.00000000); //object(parkbench1) (2)
CreateObject(1280,1184.08422852,-1329.26269531,12.97807884,0.00000000,0.00000000,0.00000000); //object(parkbench1) (3)
CreateObject(1280,1184.14746094,-1313.02453613,12.96872139,0.00000000,0.00000000,0.00000000); //object(parkbench1) (4)
CreateObject(1280,1184.14392090,-1315.53271484,12.97458172,0.00000000,0.00000000,0.00000000); //object(parkbench1) (5)
CreateObject(1280,1184.13195801,-1318.07238770,12.97523117,0.00000000,0.00000000,0.00000000); //object(parkbench1) (6)
CreateObject(1280,1178.02355957,-1328.56286621,13.50095844,0.00000000,0.00000000,270.00000000); //object(parkbench1) (7)
CreateObject(1280,1177.91052246,-1319.05078125,13.49537754,0.00000000,0.00000000,90.00000000); //object(parkbench1) (8)
CreateObject(997,1145.64892578,-1336.63208008,18.31237030,0.00000000,0.00000000,90.00000000); //object(lhouse_barrier3) (3)
CreateObject(997,1145.45117188,-1336.60253906,18.78210640,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier3) (4)
CreateObject(3666,1183.98339844,-1327.61401367,13.09025192,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
CreateObject(3666,1179.55810547,-1318.96142578,13.68905926,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
CreateObject(3666,1184.14550781,-1319.64355469,13.08790970,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
CreateObject(3666,1179.44165039,-1328.68090820,13.68330860,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
CreateObject(10810,1162.40820312,-1343.51269531,30.65451431,0.00000000,0.00000000,109.99511719); //object(ap_smallradar1_sfse) (1)
CreateObject(16096,1148.47583008,-1328.53320312,20.22188568,0.00000000,0.00000000,91.31002808); //object(des_a51guardbox04) (1)
CreateObject(12950,1156.56958008,-1338.78906250,32.69616699,0.00000000,0.00000000,215.09497070); //object(cos_sbanksteps03) (3)
CreateObject(12950,1152.70800781,-1344.91406250,27.88808060,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps03) (4)
CreateObject(991,1159.92639160,-1339.25659180,32.37890625,0.00000000,0.00000000,270.67016602); //object(bar_barriergate1) (1)
CreateObject(991,1157.57812500,-1334.94396973,31.72282982,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (2)
CreateObject(991,1153.29003906,-1334.95214844,31.73041534,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (3)
CreateObject(991,1150.01904297,-1348.17492676,26.90713501,0.00000000,0.00000000,270.67016602); //object(bar_barriergate1) (4)
CreateObject(991,1153.37854004,-1351.47265625,26.89649010,0.00000000,0.00000000,179.36022949); //object(bar_barriergate1) (5)
CreateObject(991,1156.75866699,-1341.84033203,31.72448349,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (3)
CreateObject(991,1150.10449219,-1338.22851562,31.73203659,0.00000000,0.00000000,270.67016602); //object(bar_barriergate1) (1)

/*
Objects converted: 134
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 8.61 times!
*/
Derechos reservados a: crazyjackas69 / Joe_Smith
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#2

Quote:
Originally Posted by crazyjackas69
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Doble post necesario; tengo que decir unas cosas pero casi no tengo tiempo: Los coches no van dentro del mapeo. Sorry por el doble post S:
Pudiste editar tu tema xd.
Sobre el mapeo, la verdad estб muy bonito y le va muy bien, me gustarнa hablar contigo por MP.
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#3

Lo hubieras puesto en la secciуn de Lanzamientos. Y tambiйn hubieras usado el Streamer ya que esos objetos poseen tienen un lнmite de cantidad, deberнas haber usado las etiquetas de pawn tambien.
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#4

Quote:
Originally Posted by Kurama
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Lo hubieras puesto en la secciуn de Lanzamientos. Y tambiйn hubieras usado el Streamer ya que esos objetos poseen tienen un lнmite de cantidad, deberнas haber usado las etiquetas de pawn tambien.
Pues lo pasas tu al streamer que guste: www.convertffs.com
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