[FilterScript] Cars Machine v1.0
#1


Hey users from SA:MP Fуrum,
I'm new here and become here to show to you my Filter Script - Cars Machine,
this script is util to save Cars and Load then when your script does GMX.



Features:

• Create File Vehicle;
• Delete File Vehicle;
• Choose File Vehicle Color;
• Teleport to File Vehicle;
• Respawn File Vehicle;
• All structure system in Dialog;


ScreensShoots:














PS: Tips and reviews are welcome
(Find bugs? report then please...)

[FilterScript] Download: Cars Machine (amx) Cars Machine (pwn)


[FilterScript] source:
pawn Код:
/*
|                                                                   |
|   Script updated by: Jeffrey_Hatrix, thanks to Willian_Luigi      |
|   to orginal Cars Machine at pastebin.com/HnBePeCp                |
|                                                                   |
*/

#include <a_samp>
#include <SII>
#include <ZCMD>

#define filterScriptUser
#define callCarsDialog 1
#define msgbox DIALOG_STYLE_MSGBOX
#define input DIALOG_STYLE_INPUT
#define list DIALOG_STYLE_LIST

forward wii_CreateCars(playerid, carro, Float:x_, Float:y_, Float:z_, Float:a_);
forward LOAD_CAR();

new Global[128];

enum DATA_CAR {
    file,
    u,
    id,
    c_,
    c2_,
    Float:x,
    Float:y,
    Float:z,
    Float:a
};
new Approppriately[DATA_CAR];

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case callCarsDialog:
            if(response)
            {
                ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");
                return 1;
            }
        case 2:
            if(response)
            {
                if(listitem == 0)
                {
                    ShowPlayerDialog(playerid, 3, input, "Cars GUI","\nType a id of a vehicle to create and save\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 1)
                {
                    ShowPlayerDialog(playerid, 4, input, "Cars GUI","\nType the id of File to delete the car.\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 2)
                {
                    ShowPlayerDialog(playerid, 7, list, "Cars GUI - COLORS", "\nColor 1\nColor 2\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 3)
                {
                    ShowPlayerDialog(playerid, 10, input, "Cars GUI - X", "\nType the id File to teleport.\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 4)
                {
                    ShowPlayerDialog(playerid, 13, input, "Cars GUI - Spawn", "\nType the id File to respawn\n\n", "Confirm", "Cancel");
                    return 1;
                }
            }
        case 3:
            if(response)
            {
                if(IsPlayerInAnyVehicle(playerid))
                    return ShowPlayerDialog(playerid, 2, list, "ERROR, ALREADY IN A VEHICLE", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

                GetPlayerPos(playerid, Approppriately[x], Approppriately[y], Approppriately[z]);
                GetPlayerFacingAngle(playerid, Approppriately[a]);
                new cc_ = strval(inputtext);
                SetTimerEx("wii_CreateCars", 5000, false, "ddffff", playerid, cc_, Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a]);
                format(Global, 60, "(WAIT 5 SECONDS) - File car created, id of car: %d", cc_);
                ShowPlayerDialog(playerid, 6, msgbox, "Sucessful", Global, "Continue", "Back");
                TogglePlayerControllable(playerid, 0);
                SetPlayerPos(playerid, Approppriately[x]+2, Approppriately[y], Approppriately[z]);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

        case 4:
            if(response)
            {
                new cc_ = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", cc_);
                if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 5, msgbox, "ERROR", "The id from File car doesn't exist, try again.\n\n", "Try", "Cancel");
                INI_Remove(Global);
                format(Global, 45, "File car id[%d] deleted with successful!", cc_);
                ShowPlayerDialog(playerid, 5, msgbox, "Cars GUI", Global, "Delete other", "Cancel");
                DestroyVehicle(cc_);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

        case 5:
            if(response)
            {
                ShowPlayerDialog(playerid, 4, input, "Cars GUI","\nType the ID File for delete the car\n\n", "Confirm", "Back");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

        case 6:
            if(!response) return ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

        case 7:
            if(response)
            {
                if(listitem == 0)
                {
                    ShowPlayerDialog(playerid, 8, input, "COR 1", "\nType the id of File car\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 2)
                {
                    ShowPlayerDialog(playerid, 9, input, "COR 2", "\nType the id of File car\n\n", "Confirm", "Cancel");
                    return 1;
                }
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

        case 8:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 2, list, "ERROR, INVALID ID", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

                ShowPlayerDialog(playerid, 11, input, "COR 1", "\nType the value of color 1 ( 0 - 128 )\n\n", "Confirm", "Cancel");
                return 1;
            }
        case 9:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 2, list, "ERROR, INVALID ID", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

                ShowPlayerDialog(playerid, 12, input, "COR 2", "\nType the value of color 2 ( 0 - 128 )\n\n", "Confirm", "Cancel");
                return 1;
            }
        case 10:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 2, list, "ERROR, INVALID ID", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

                PutPlayerInVehicle(playerid, Approppriately[id], 0);
                ShowPlayerDialog(playerid, 2, list, "Cars GUI - Teleport successful.", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

        case 11:
            if(response)
            {
                if(128 > Approppriately[c_] < 0)
                    return ShowPlayerDialog(playerid, 2, list, "ERROR, INVALID VALUE", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

                Approppriately[c_] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                INI_Open(Global);
                INI_WriteInt("Info Cor 1", Approppriately[c_]);
                INI_Save();
                INI_Close();
                ChangeVehicleColor(Approppriately[id], Approppriately[c_], Approppriately[c2_]);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

        case 12:
            if(response)
            {
                if(128 > Approppriately[c2_] < 0)
                    return ShowPlayerDialog(playerid, 2, list, "ERROR, INVALID VALUE", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

                Approppriately[c2_] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                INI_Open(Global);
                INI_WriteInt("Info Cor 2", Approppriately[c2_]);
                INI_Save();
                INI_Close();
                ChangeVehicleColor(Approppriately[id], Approppriately[c_], Approppriately[c2_]);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

        case 13:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 2, list, "ERROR, ID INVБLIDO", "\nCriar carro\nDeletar carro\nModificar cores\nIr atй carro \"x\"\nRespawn carro \"x\"\n\n", "Confirm", "Cancel");

                SetVehicleToRespawn(Approppriately[id]);
                ShowPlayerDialog(playerid, 2, list, "VEНCULO RESPAWNADO", "\nCriar carro\nDeletar carro\nModificar cores\nIr atй carro \"x\"\nRespawn carro \"x\"\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\n\n", "Confirm", "Cancel");

        default: return false;
    }
    return 1;
}

CMD:carsmachine(playerid) {
    if(!IsPlayerAdmin(playerid))
        return SendClientMessage(playerid, -1, "You're not an admin Rcon !");
    ShowPlayerDialog(playerid, callCarsDialog, msgbox, "Introduction", "[FS] - by Willian_Luigi, updated by: Jeffrey_Hatrix\n\n", "Continue", "");
    return 1;
}
/*
CMD:ac(playerid, params[]) {
    new id_;
    if(sscanf(params, "d", id_))
        return SendClientMessage(playerid, -1, "Approppriately Use: /ac [id file]");
       
    format(Global, 20, "Cars/%d.ini", id_);
    if(!INI_Exist(Global))
        return SendClientMessage(playerid, -1, "ID inexistente");
       
    INI_Remove(Global);
    format(Global, 30, "Arquivo carro id %d deletado!", id_);
    return 1;
}

CMD:cc(playerid, params[]) {
    new car;
    if(sscanf(params,"d", car))
        return SendClientMessage(playerid, -1, "Approppriately Use: /cc [ID]");

    if(IsPlayerInAnyVehicle(playerid)) {
        GetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x], Approppriately[y], Approppriately[z]);
        GetVehicleZAngle(GetPlayerVehicleID(playerid), Approppriately[a]);
    }
    else {
        GetPlayerPos(playerid, Approppriately[x], Approppriately[y], Approppriately[z]);
        GetPlayerFacingAngle(playerid, Approppriately[a]);
    }
    if(611 > car > 400)
        return (SetTimerEx("wii_CreateCars", 5000, false, "ddffff",playerid, car, Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a]));
    SendClientMessage(playerid, -1, "Carro criado com sucesso.");
    return 1;
}*/


public wii_CreateCars(playerid, carro, Float:x_, Float:y_, Float:z_, Float:a_) {
    TogglePlayerControllable(playerid, 1);
    Approppriately[file] ++;
    Approppriately[c_] = random(128);
    Approppriately[c2_] = random(128);
    new ff = CreateVehicle(carro, x_, y_, z_, a_, Approppriately[c_], Approppriately[c2_], 9999999);
    PutPlayerInVehicle(playerid, ff , 0);
    format(Global, 30, "Cars/%d.ini", Approppriately[file]);
    INI_Open(Global);
    INI_WriteInt("Info Car ID", carro);
    INI_WriteInt("Info Car ID GAME", Approppriately[file]);
    INI_WriteFloat("Info Float x", Approppriately[x]);
    INI_WriteFloat("Info Float y", Approppriately[y]);
    INI_WriteFloat("Info Float z", Approppriately[z]);
    INI_WriteFloat("Info Angle", Approppriately[a]);
    INI_WriteInt("Info Cor 1", Approppriately[c_]);
    INI_WriteInt("Info Cor 2", Approppriately[c2_]);
    INI_Save();
    INI_Close();
    strdel(Global, 0, 128);
    INI_Open("Carros/MaxVehicles");
    INI_WriteInt("Veiculos Criados", Approppriately[file]);
    INI_Save();
    INI_Close();
    return 1;
}

public LOAD_CAR() {
    INI_Open("Cars/MaxVehicles");
    Approppriately[id] = INI_ReadInt("Veiculos Criados");
    new n = 1;
    while(n != -1) {
        format(Global, 30, "Cars/%d.ini", n);
        if(!fexist(Global)) break;
        INI_Open(Global);
        Approppriately[id] = INI_ReadInt("Info Car ID GAME");
        Approppriately[u] = INI_ReadInt("Info Car ID");
        Approppriately[x] = INI_ReadFloat("Info Float x");
        Approppriately[y] = INI_ReadFloat("Info Float y");
        Approppriately[z] = INI_ReadFloat("Info Float z");
        Approppriately[a] = INI_ReadFloat("Info Angle");
        Approppriately[c_] = INI_ReadInt("Info Cor 1");
        Approppriately[c2_] = INI_ReadInt("Info Cor 2");
        AddStaticVehicleEx(Approppriately[u], Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a], Approppriately[c_], Approppriately[c2_], 9999999);
        n++;
    }
    return 1;
}


#if defined filterScriptUser
public OnFilterScriptInit() {
    LOAD_CAR();

    print("\n--------------------------------------\n");
    print("FilterScript vehicleCreator.");
    print("Atual update 1.0 from Jeffrey_Hatrix, thanks to Willian_Luigi");
    printf("Veнculos carregados: %d", Approppriately[id]);
    return print("\n--------------------------------------\n");
}
#else
#error Run this like a FilterScript, By:Willian_Luigi
#endif
[FilterScript] - Cars Machine, original version(Pastebin)

Credits:
Jeffrey_Hatrix, FilterScript
Willian_Luigi, FilterScript idea
Zeex, ZCMD
Slick, SII
Reply
#2

What does that do?Spawn a car ?Give more info...
Reply
#3

Quote:
Originally Posted by Georgi166
Посмотреть сообщение
What does that do?Spawn a car ?Give more info...
Reply
#4

Nice Work..
Reply
#5

This spawns vehicles in server and keep them till the Fs is on?
Reply
#6

Quote:
Originally Posted by petrolhead
Посмотреть сообщение
This spawns vehicles in server and keep them till the Fs is on?
Yeah, you can spawn a new car with this FS and keep them till FS is working with GM, if you remove FS, the car won't load...

if you restart GM, he will load all cars you spawned with FS...
Reply
#7

Thanks for the credits, good job.
Reply
#8

Nice work with this. Can i change this according to my needs? Anyways nice release. (Repped+ for the work)
Reply
#9

Quote:
Originally Posted by Ballu Miaa
Посмотреть сообщение
Nice work with this. Can i change this according to my needs? Anyways nice release. (Repped+ for the work)
Thanks and..

Yep, can you give me tips for a new version too if you want.
Reply
#10

Quote:
Originally Posted by Jeffrey_Hatrix Jeffrey_
Посмотреть сообщение
Thanks and..

Yep, can you give me tips for a new version too if you want.
Ohh yeah.

1. Mods Saving.
2. Changing Spawn Position , Model , Color , etc of a car (Rcon Admins Only)
Reply
#11

Wow Awesome Job!!!!
Reply
#12

Nice one.
Reply
#13

Quote:
Originally Posted by Ballu Miaa
Посмотреть сообщение
Ohh yeah.

1. Mods Saving.
2. Changing Spawn Position , Model , Color , etc of a car (Rcon Admins Only)
I'll update this, thanks ! - Mods Saving, Chaging Spawn Position, Model...

Color it's already saving and you can changing too.
It's only for rcon admins.

Quote:
Originally Posted by Electro[X]
Посмотреть сообщение
Wow Awesome Job!!!!
Quote:
Originally Posted by Littlehelper[MDZ]
Посмотреть сообщение
Nice one.
Yeah, thanks...
Reply
#14

Very useful... Nice job, man ^^
Reply
#15

Quote:
Originally Posted by Jeffrey_Hatrix Jeffrey_
Посмотреть сообщение
I'll update this, thanks ! - Mods Saving, Chaging Spawn Position, Model...

Color it's already saving and you can changing too.
It's only for rcon admins.
Thats gonna be cool then. Will use it for my server!
Reply
#16

Quote:
Originally Posted by Ballu Miaa
Посмотреть сообщение
Thats gonna be cool then. Will use it for my server!
Updated, hope you like.

Update: Change spawn, you type float x, y, z, angle or you can choose free change spawn, you press Q move car x+ | E: x- | 6: y+ |4: y- |Altgr: Angle rotation+ | Capslock: Angle rotation-

Change vehicle model, this destroy old model and create a new with the same ID game at same position.

And I make some updates into interface error, etc...

Source:

pawn Код:
/*
|                                                                   |
|   Script updated by: Jeffrey_Hatrix, thanks to Willian_Luigi      |
|   to orginal Cars Machine at pastebin.com/HnBePeCp                |
|                                                                   |
*/

#include <a_samp>
#include <SII>
#include <ZCMD>
#include <sscanf2>

#define filterScriptUser
#define callCarsDialog 1
#define msgbox DIALOG_STYLE_MSGBOX
#define input DIALOG_STYLE_INPUT
#define list DIALOG_STYLE_LIST
#define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define HOLDING(%0) \
    ((newkeys & (%0)) == (%0))

forward wii_CreateCars(playerid, carro, Float:x_, Float:y_, Float:z_, Float:a_);
forward LOAD_CAR();

new Global[128];

enum DATA_CAR {
    file,
    u,
    id,
    c_,
    c2_,
    Float:x,
    Float:y,
    Float:z,
    Float:a
};
new Approppriately[DATA_CAR];
static bool:FreeChange[MAX_PLAYERS];

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case callCarsDialog:
            if(response)
            {
                ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
                return 1;
            }
        case 2:
            if(response)
            {
                if(listitem == 0)
                {
                    ShowPlayerDialog(playerid, 3, input, "Cars GUI","\nType a id of a vehicle to create and save\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 1)
                {
                    ShowPlayerDialog(playerid, 4, input, "Cars GUI","\nType the id of File to delete the car.\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 2)
                {
                    ShowPlayerDialog(playerid, 7, list, "Cars GUI - COLORS", "\nColor 1\nColor 2\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 3)
                {
                    ShowPlayerDialog(playerid, 10, input, "Cars GUI - X", "\nType the id File to teleport.\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 4)
                {
                    ShowPlayerDialog(playerid, 13, input, "Cars GUI - Respawn", "\nType the id File to respawn\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 5)
                {
                    ShowPlayerDialog(playerid, 14, list, "Cars GUI - Spawn Change", "\nFloat x\nFloat y\nFloat z\nFloat angle\nFree change\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 6)
                {
                    ShowPlayerDialog(playerid, 25, input, "Cars GUI - Model", "\nType the id File to change car model\n\n", "Confirm", "Cancel");
                    return 1;
                }
            }
        case 3:
            if(response)
            {
                if(IsPlayerInAnyVehicle(playerid))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nYou're already in a vehicle !\n\n", "Continue", "Cancel");

                GetPlayerPos(playerid, Approppriately[x], Approppriately[y], Approppriately[z]);
                GetPlayerFacingAngle(playerid, Approppriately[a]);
                new cc_ = strval(inputtext);
                SetTimerEx("wii_CreateCars", 5000, false, "ddffff", playerid, cc_, Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a]);
                format(Global, 60, "(WAIT 5 SECONDS) - File car created, id of car: %d", cc_);
                ShowPlayerDialog(playerid, 6, msgbox, "Sucessful", Global, "Continue", "Back");
                TogglePlayerControllable(playerid, 0);
                SetPlayerPos(playerid, Approppriately[x]+2, Approppriately[y], Approppriately[z]);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 4:
            if(response)
            {
                new cc_ = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", cc_);
                if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 5, msgbox, "ERROR", "The id from File car doesn't exist, try again.\n\n", "Try", "Cancel");
                INI_Remove(Global);
                format(Global, 45, "File car id[%d] deleted with successful!", cc_);
                ShowPlayerDialog(playerid, 5, msgbox, "Cars GUI", Global, "Delete other", "Cancel");
                DestroyVehicle(cc_);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 5:
            if(response)
            {
                ShowPlayerDialog(playerid, 4, input, "Cars GUI","\nType the ID File for delete the car\n\n", "Confirm", "Back");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 6:
            if(!response) return ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 7:
            if(response)
            {
                if(listitem == 0)
                {
                    ShowPlayerDialog(playerid, 8, input, "COR 1", "\nType the id of File car\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 2)
                {
                    ShowPlayerDialog(playerid, 9, input, "COR 2", "\nType the id of File car\n\n", "Confirm", "Cancel");
                    return 1;
                }
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 8:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                ShowPlayerDialog(playerid, 11, input, "COR 1", "\nType the value of color 1 ( 0 - 128 )\n\n", "Confirm", "Cancel");
                return 1;
            }
        case 9:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                ShowPlayerDialog(playerid, 12, input, "COR 2", "\nType the value of color 2 ( 0 - 128 )\n\n", "Confirm", "Cancel");
                return 1;
            }
        case 10:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                PutPlayerInVehicle(playerid, Approppriately[id], 0);
                ShowPlayerDialog(playerid, 2, list, "Cars GUI - Teleport successful.", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 11:
            if(response)
            {
                if(128 > Approppriately[c_] < 0)
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid color value, try again.\n\n", "Continue", "Cancel");

                Approppriately[c_] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                INI_Open(Global);
                INI_WriteInt("Info Cor 1", Approppriately[c_]);
                INI_Save();
                INI_Close();
                ChangeVehicleColor(Approppriately[id], Approppriately[c_], Approppriately[c2_]);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 12:
            if(response)
            {
                if(128 > Approppriately[c2_] < 0)
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid color value, try again.\n\n", "Continue", "Cancel");

                Approppriately[c2_] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                INI_Open(Global);
                INI_WriteInt("Info Cor 2", Approppriately[c2_]);
                INI_Save();
                INI_Close();
                ChangeVehicleColor(Approppriately[id], Approppriately[c_], Approppriately[c2_]);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 13:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                SetVehicleToRespawn(Approppriately[id]);
                ShowPlayerDialog(playerid, 2, list, "VEНCULO RESPAWNADO", "\nCriar carro\nDeletar carro\nModificar cores\nIr atй carro \"x\"\nRespawn carro \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 14:
            if(response)
            {
                if(listitem == 0)
                {
                    ShowPlayerDialog(playerid, 15, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 1)
                {
                    ShowPlayerDialog(playerid, 17, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 2)
                {
                    ShowPlayerDialog(playerid, 19, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 3)
                {
                    ShowPlayerDialog(playerid, 21, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 4)
                {
                    ShowPlayerDialog(playerid, 23, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel");
                    return 1;
                }
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 15:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
                ShowPlayerDialog(playerid, 16, input, "Spawn Float x", "\nType float value to be spawn X\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 16:
            if(response)
            {
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                Approppriately[x] = floatstr(inputtext);
                INI_Open(Global);
                INI_WriteFloat("Info Float x", Approppriately[x]);
                INI_Save();
                INI_Close();
                ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 17:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
                ShowPlayerDialog(playerid, 18, input, "Spawn Float y", "\nType float value to be spawn Y\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 18:
            if(response)
            {
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                Approppriately[y] = floatstr(inputtext);
                INI_Open(Global);
                INI_WriteFloat("Info Float y", Approppriately[y]);
                INI_Save();
                INI_Close();
                ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 19:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
                ShowPlayerDialog(playerid, 20, input, "Spawn Float z", "\nType float value to be spawn Z\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

           
        case 20:
            if(response)
            {
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                Approppriately[z] = floatstr(inputtext);
                INI_Open(Global);
                INI_WriteFloat("Info Float z", Approppriately[z]);
                INI_Save();
                INI_Close();
                ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 21:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
                ShowPlayerDialog(playerid, 22, input, "Spawn Float Angle", "\nType float value to be spawn Angle\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 22:
            if(response)
            {
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                Approppriately[a] = floatstr(inputtext);
                INI_Open(Global);
                INI_WriteFloat("Info Angle", Approppriately[a]);
                INI_Save();
                INI_Close();
                ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 23:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                ShowPlayerDialog(playerid, 24, msgbox, "Spawn Float free change", "\nNow you open free change position,\nuse Q to set x+\nE to set x-\n6 to set y+\n4 to set y-\nAltgr to set Angle+\nCapslock to set Angle-\n\n", "Confirm", "Cancel");
                TogglePlayerControllable(playerid, 0);
                FreeChange[playerid] = true;
                PutPlayerInVehicle(playerid, Approppriately[id], 0);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 24:
            if(response || !response) return false;
           
        case 25:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                   return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                ShowPlayerDialog(playerid, 26, input, "Change model", "\nType model id\n\n","Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 26:
            if(response)
            {
                Approppriately[u] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                INI_Open(Global);
                INI_WriteInt("Info Car ID", Approppriately[u]);
                INI_Save();
                INI_Close();
                GetVehiclePos(Approppriately[id], Approppriately[x], Approppriately[y], Approppriately[z]);
                GetVehicleZAngle(Approppriately[id], Approppriately[a]);
                DestroyVehicle(Approppriately[id]);
                //CreateVehicle(Approppriately[u], Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a], Approppriately[c_], Approppriately[c2_], 9999999);
                CreateVehicle(Approppriately[u], Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a], -1, -1, 9999999);

                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        default: return false;
    }
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(FreeChange[playerid])
    {
        GetVehiclePos(Approppriately[id], Approppriately[x], Approppriately[y], Approppriately[z]);
        GetVehicleZAngle(Approppriately[id], Approppriately[a]);
        if(newkeys == 256)
        {
            SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x]+1, Approppriately[y], Approppriately[z]);
            return 1;
        }
        if(newkeys == 64)
        {
            SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x]-1, Approppriately[y], Approppriately[z]);
            return 1;
        }
        if(newkeys == 16384)
        {
            SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x], Approppriately[y]+1, Approppriately[z]);
            return 1;
        }
        if(newkeys == 8192)
        {
            SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x], Approppriately[y]-1, Approppriately[z]);
            return 1;
        }
        if(newkeys == 128 || HOLDING(128))
        {
            SetVehicleZAngle(GetPlayerVehicleID(playerid), Approppriately[a]+1);
            return 1;
        }
        if(newkeys == 4 || HOLDING(4))
        {
            SetVehicleZAngle(GetPlayerVehicleID(playerid), Approppriately[a]-1);
            return 1;
        }
        if(newkeys == 1)
        {
            GetVehiclePos(Approppriately[id], Approppriately[x], Approppriately[y], Approppriately[z]);
            GetVehicleZAngle(Approppriately[id], Approppriately[a]);

            format(Global, 30, "Cars/%d.ini", Approppriately[id]);
            INI_Open(Global);
            INI_WriteFloat("Info Float x", Approppriately[x]);
            INI_WriteFloat("Info Float y", Approppriately[y]);
            INI_WriteFloat("Info Float z", Approppriately[z]);
            INI_WriteFloat("Info Angle", Approppriately[a]);
            INI_Save();
            INI_Close();
            FreeChange[playerid] = false;
            format(Global, sizeof(Global), "You has updated your car spawn position to: \nx: %f, \ny: %f, \nz: %f, \nangle: %f", Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a]);
            ShowPlayerDialog(playerid, 20, msgbox, "Free Change", Global, "Ok", "");
            TogglePlayerControllable(playerid, 1);
            return 1;
        }
        return 1;
    }
    return 1;
}

CMD:carsmachine(playerid) {
    if(!IsPlayerAdmin(playerid))
        return SendClientMessage(playerid, -1, "You're not an admin Rcon !");
       
    ShowPlayerDialog(playerid, callCarsDialog, msgbox, "Introduction", "[FS] - by Willian_Luigi, updated by: Jeffrey_Hatrix\n\n", "Continue", "");
    return 1;
}

stock ModifyModel(vehicleid, modelid) {
    new Float:x, Float:y, Float:z, Float:a, c1, c2;
    GetVehicleZAngle(vehicleid, a);
    GetVehiclePos(vehicleid, x, y, z);
    CreateVehicle(modelid, x, y, z, a, c1, c2, 9999999);
    DestroyVehicle(vehicleid);
    return 1;
}

public wii_CreateCars(playerid, carro, Float:x_, Float:y_, Float:z_, Float:a_) {
    TogglePlayerControllable(playerid, 1);
    Approppriately[file] ++;
    Approppriately[c_] = random(128);
    Approppriately[c2_] = random(128);
    new ff = CreateVehicle(carro, x_, y_, z_, a_, Approppriately[c_], Approppriately[c2_], 9999999);
    PutPlayerInVehicle(playerid, ff , 0);
    format(Global, 30, "Cars/%d.ini", Approppriately[file]);
    INI_Open(Global);
    INI_WriteInt("Info Car ID", carro);
    INI_WriteInt("Info Car ID GAME", Approppriately[file]);
    INI_WriteFloat("Info Float x", Approppriately[x]);
    INI_WriteFloat("Info Float y", Approppriately[y]);
    INI_WriteFloat("Info Float z", Approppriately[z]);
    INI_WriteFloat("Info Angle", Approppriately[a]);
    INI_WriteInt("Info Cor 1", Approppriately[c_]);
    INI_WriteInt("Info Cor 2", Approppriately[c2_]);
    INI_Save();
    INI_Close();
    strdel(Global, 0, 128);
    INI_Open("Carros/MaxVehicles");
    INI_WriteInt("Veiculos Criados", Approppriately[file]);
    INI_Save();
    INI_Close();
    return 1;
}

public LOAD_CAR() {
    INI_Open("Cars/MaxVehicles");
    Approppriately[id] = INI_ReadInt("Veiculos Criados");
    new n = 1;
    while(n != -1) {
        format(Global, 30, "Cars/%d.ini", n);
        if(!fexist(Global)) break;
        INI_Open(Global);
        Approppriately[id] = INI_ReadInt("Info Car ID GAME");
        Approppriately[u] = INI_ReadInt("Info Car ID");
        Approppriately[x] = INI_ReadFloat("Info Float x");
        Approppriately[y] = INI_ReadFloat("Info Float y");
        Approppriately[z] = INI_ReadFloat("Info Float z");
        Approppriately[a] = INI_ReadFloat("Info Angle");
        Approppriately[c_] = INI_ReadInt("Info Cor 1");
        Approppriately[c2_] = INI_ReadInt("Info Cor 2");
        AddStaticVehicleEx(Approppriately[u], Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a], Approppriately[c_], Approppriately[c2_], 9999999);
        n++;
    }
    return 1;
}


#if defined filterScriptUser
public OnFilterScriptInit() {
    LOAD_CAR();

    print("\n--------------------------------------\n");
    print("FilterScript vehicleCreator.");
    print("Atual update 1.0 from Jeffrey_Hatrix, thanks to Willian_Luigi");
    printf("Veнculos carregados: %d", Approppriately[id]);
    return print("\n--------------------------------------\n");
}
#else
#error Run this like a FilterScript, By:Willian_Luigi
#endif
Find bugs? report then please.
Reply
#17

Quote:
Originally Posted by Jeffrey_Hatrix Jeffrey_
Посмотреть сообщение
Updated, hope you like.

Update: Change spawn, you type float x, y, z, angle or you can choose free change spawn, you press Q move car x+ | E: x- | 6: y+ |4: y- |Altgr: Angle rotation+ | Capslock: Angle rotation-

Change vehicle model, this destroy old model and create a new with the same ID game at same position.

And I make some updates into interface error, etc...

Source:

pawn Код:
/*
|                                                                   |
|   Script updated by: Jeffrey_Hatrix, thanks to Willian_Luigi      |
|   to orginal Cars Machine at pastebin.com/HnBePeCp                |
|                                                                   |
*/

#include <a_samp>
#include <SII>
#include <ZCMD>
#include <sscanf2>

#define filterScriptUser
#define callCarsDialog 1
#define msgbox DIALOG_STYLE_MSGBOX
#define input DIALOG_STYLE_INPUT
#define list DIALOG_STYLE_LIST
#define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define HOLDING(%0) \
    ((newkeys & (%0)) == (%0))

forward wii_CreateCars(playerid, carro, Float:x_, Float:y_, Float:z_, Float:a_);
forward LOAD_CAR();

new Global[128];

enum DATA_CAR {
    file,
    u,
    id,
    c_,
    c2_,
    Float:x,
    Float:y,
    Float:z,
    Float:a
};
new Approppriately[DATA_CAR];
static bool:FreeChange[MAX_PLAYERS];

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case callCarsDialog:
            if(response)
            {
                ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
                return 1;
            }
        case 2:
            if(response)
            {
                if(listitem == 0)
                {
                    ShowPlayerDialog(playerid, 3, input, "Cars GUI","\nType a id of a vehicle to create and save\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 1)
                {
                    ShowPlayerDialog(playerid, 4, input, "Cars GUI","\nType the id of File to delete the car.\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 2)
                {
                    ShowPlayerDialog(playerid, 7, list, "Cars GUI - COLORS", "\nColor 1\nColor 2\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 3)
                {
                    ShowPlayerDialog(playerid, 10, input, "Cars GUI - X", "\nType the id File to teleport.\n\n", "Confirm", "Back");
                    return 1;
                }
                else if(listitem == 4)
                {
                    ShowPlayerDialog(playerid, 13, input, "Cars GUI - Respawn", "\nType the id File to respawn\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 5)
                {
                    ShowPlayerDialog(playerid, 14, list, "Cars GUI - Spawn Change", "\nFloat x\nFloat y\nFloat z\nFloat angle\nFree change\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 6)
                {
                    ShowPlayerDialog(playerid, 25, input, "Cars GUI - Model", "\nType the id File to change car model\n\n", "Confirm", "Cancel");
                    return 1;
                }
            }
        case 3:
            if(response)
            {
                if(IsPlayerInAnyVehicle(playerid))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nYou're already in a vehicle !\n\n", "Continue", "Cancel");

                GetPlayerPos(playerid, Approppriately[x], Approppriately[y], Approppriately[z]);
                GetPlayerFacingAngle(playerid, Approppriately[a]);
                new cc_ = strval(inputtext);
                SetTimerEx("wii_CreateCars", 5000, false, "ddffff", playerid, cc_, Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a]);
                format(Global, 60, "(WAIT 5 SECONDS) - File car created, id of car: %d", cc_);
                ShowPlayerDialog(playerid, 6, msgbox, "Sucessful", Global, "Continue", "Back");
                TogglePlayerControllable(playerid, 0);
                SetPlayerPos(playerid, Approppriately[x]+2, Approppriately[y], Approppriately[z]);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 4:
            if(response)
            {
                new cc_ = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", cc_);
                if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 5, msgbox, "ERROR", "The id from File car doesn't exist, try again.\n\n", "Try", "Cancel");
                INI_Remove(Global);
                format(Global, 45, "File car id[%d] deleted with successful!", cc_);
                ShowPlayerDialog(playerid, 5, msgbox, "Cars GUI", Global, "Delete other", "Cancel");
                DestroyVehicle(cc_);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 5:
            if(response)
            {
                ShowPlayerDialog(playerid, 4, input, "Cars GUI","\nType the ID File for delete the car\n\n", "Confirm", "Back");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 6:
            if(!response) return ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 7:
            if(response)
            {
                if(listitem == 0)
                {
                    ShowPlayerDialog(playerid, 8, input, "COR 1", "\nType the id of File car\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 2)
                {
                    ShowPlayerDialog(playerid, 9, input, "COR 2", "\nType the id of File car\n\n", "Confirm", "Cancel");
                    return 1;
                }
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 8:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                ShowPlayerDialog(playerid, 11, input, "COR 1", "\nType the value of color 1 ( 0 - 128 )\n\n", "Confirm", "Cancel");
                return 1;
            }
        case 9:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                ShowPlayerDialog(playerid, 12, input, "COR 2", "\nType the value of color 2 ( 0 - 128 )\n\n", "Confirm", "Cancel");
                return 1;
            }
        case 10:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                PutPlayerInVehicle(playerid, Approppriately[id], 0);
                ShowPlayerDialog(playerid, 2, list, "Cars GUI - Teleport successful.", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 11:
            if(response)
            {
                if(128 > Approppriately[c_] < 0)
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid color value, try again.\n\n", "Continue", "Cancel");

                Approppriately[c_] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                INI_Open(Global);
                INI_WriteInt("Info Cor 1", Approppriately[c_]);
                INI_Save();
                INI_Close();
                ChangeVehicleColor(Approppriately[id], Approppriately[c_], Approppriately[c2_]);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 12:
            if(response)
            {
                if(128 > Approppriately[c2_] < 0)
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid color value, try again.\n\n", "Continue", "Cancel");

                Approppriately[c2_] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                INI_Open(Global);
                INI_WriteInt("Info Cor 2", Approppriately[c2_]);
                INI_Save();
                INI_Close();
                ChangeVehicleColor(Approppriately[id], Approppriately[c_], Approppriately[c2_]);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 13:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                SetVehicleToRespawn(Approppriately[id]);
                ShowPlayerDialog(playerid, 2, list, "VEНCULO RESPAWNADO", "\nCriar carro\nDeletar carro\nModificar cores\nIr atй carro \"x\"\nRespawn carro \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 14:
            if(response)
            {
                if(listitem == 0)
                {
                    ShowPlayerDialog(playerid, 15, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 1)
                {
                    ShowPlayerDialog(playerid, 17, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 2)
                {
                    ShowPlayerDialog(playerid, 19, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 3)
                {
                    ShowPlayerDialog(playerid, 21, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel");
                    return 1;
                }
                else if(listitem == 4)
                {
                    ShowPlayerDialog(playerid, 23, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel");
                    return 1;
                }
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 15:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
                ShowPlayerDialog(playerid, 16, input, "Spawn Float x", "\nType float value to be spawn X\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 16:
            if(response)
            {
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                Approppriately[x] = floatstr(inputtext);
                INI_Open(Global);
                INI_WriteFloat("Info Float x", Approppriately[x]);
                INI_Save();
                INI_Close();
                ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 17:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
                ShowPlayerDialog(playerid, 18, input, "Spawn Float y", "\nType float value to be spawn Y\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 18:
            if(response)
            {
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                Approppriately[y] = floatstr(inputtext);
                INI_Open(Global);
                INI_WriteFloat("Info Float y", Approppriately[y]);
                INI_Save();
                INI_Close();
                ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 19:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
                ShowPlayerDialog(playerid, 20, input, "Spawn Float z", "\nType float value to be spawn Z\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

           
        case 20:
            if(response)
            {
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                Approppriately[z] = floatstr(inputtext);
                INI_Open(Global);
                INI_WriteFloat("Info Float z", Approppriately[z]);
                INI_Save();
                INI_Close();
                ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 21:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
                ShowPlayerDialog(playerid, 22, input, "Spawn Float Angle", "\nType float value to be spawn Angle\n\n", "Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 22:
            if(response)
            {
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                Approppriately[a] = floatstr(inputtext);
                INI_Open(Global);
                INI_WriteFloat("Info Angle", Approppriately[a]);
                INI_Save();
                INI_Close();
                ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 23:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                    return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                ShowPlayerDialog(playerid, 24, msgbox, "Spawn Float free change", "\nNow you open free change position,\nuse Q to set x+\nE to set x-\n6 to set y+\n4 to set y-\nAltgr to set Angle+\nCapslock to set Angle-\n\n", "Confirm", "Cancel");
                TogglePlayerControllable(playerid, 0);
                FreeChange[playerid] = true;
                PutPlayerInVehicle(playerid, Approppriately[id], 0);
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 24:
            if(response || !response) return false;
           
        case 25:
            if(response)
            {
                Approppriately[id] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                if(!INI_Exist(Global))
                   return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");

                ShowPlayerDialog(playerid, 26, input, "Change model", "\nType model id\n\n","Confirm", "Cancel");
                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        case 26:
            if(response)
            {
                Approppriately[u] = strval(inputtext);
                format(Global, 30, "Cars/%d.ini", Approppriately[id]);
                INI_Open(Global);
                INI_WriteInt("Info Car ID", Approppriately[u]);
                INI_Save();
                INI_Close();
                GetVehiclePos(Approppriately[id], Approppriately[x], Approppriately[y], Approppriately[z]);
                GetVehicleZAngle(Approppriately[id], Approppriately[a]);
                DestroyVehicle(Approppriately[id]);
                //CreateVehicle(Approppriately[u], Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a], Approppriately[c_], Approppriately[c2_], 9999999);
                CreateVehicle(Approppriately[u], Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a], -1, -1, 9999999);

                return 1;
            }
            else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");

        default: return false;
    }
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(FreeChange[playerid])
    {
        GetVehiclePos(Approppriately[id], Approppriately[x], Approppriately[y], Approppriately[z]);
        GetVehicleZAngle(Approppriately[id], Approppriately[a]);
        if(newkeys == 256)
        {
            SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x]+1, Approppriately[y], Approppriately[z]);
            return 1;
        }
        if(newkeys == 64)
        {
            SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x]-1, Approppriately[y], Approppriately[z]);
            return 1;
        }
        if(newkeys == 16384)
        {
            SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x], Approppriately[y]+1, Approppriately[z]);
            return 1;
        }
        if(newkeys == 8192)
        {
            SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x], Approppriately[y]-1, Approppriately[z]);
            return 1;
        }
        if(newkeys == 128 || HOLDING(128))
        {
            SetVehicleZAngle(GetPlayerVehicleID(playerid), Approppriately[a]+1);
            return 1;
        }
        if(newkeys == 4 || HOLDING(4))
        {
            SetVehicleZAngle(GetPlayerVehicleID(playerid), Approppriately[a]-1);
            return 1;
        }
        if(newkeys == 1)
        {
            GetVehiclePos(Approppriately[id], Approppriately[x], Approppriately[y], Approppriately[z]);
            GetVehicleZAngle(Approppriately[id], Approppriately[a]);

            format(Global, 30, "Cars/%d.ini", Approppriately[id]);
            INI_Open(Global);
            INI_WriteFloat("Info Float x", Approppriately[x]);
            INI_WriteFloat("Info Float y", Approppriately[y]);
            INI_WriteFloat("Info Float z", Approppriately[z]);
            INI_WriteFloat("Info Angle", Approppriately[a]);
            INI_Save();
            INI_Close();
            FreeChange[playerid] = false;
            format(Global, sizeof(Global), "You has updated your car spawn position to: \nx: %f, \ny: %f, \nz: %f, \nangle: %f", Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a]);
            ShowPlayerDialog(playerid, 20, msgbox, "Free Change", Global, "Ok", "");
            TogglePlayerControllable(playerid, 1);
            return 1;
        }
        return 1;
    }
    return 1;
}

CMD:carsmachine(playerid) {
    if(!IsPlayerAdmin(playerid))
        return SendClientMessage(playerid, -1, "You're not an admin Rcon !");
       
    ShowPlayerDialog(playerid, callCarsDialog, msgbox, "Introduction", "[FS] - by Willian_Luigi, updated by: Jeffrey_Hatrix\n\n", "Continue", "");
    return 1;
}

stock ModifyModel(vehicleid, modelid) {
    new Float:x, Float:y, Float:z, Float:a, c1, c2;
    GetVehicleZAngle(vehicleid, a);
    GetVehiclePos(vehicleid, x, y, z);
    CreateVehicle(modelid, x, y, z, a, c1, c2, 9999999);
    DestroyVehicle(vehicleid);
    return 1;
}

public wii_CreateCars(playerid, carro, Float:x_, Float:y_, Float:z_, Float:a_) {
    TogglePlayerControllable(playerid, 1);
    Approppriately[file] ++;
    Approppriately[c_] = random(128);
    Approppriately[c2_] = random(128);
    new ff = CreateVehicle(carro, x_, y_, z_, a_, Approppriately[c_], Approppriately[c2_], 9999999);
    PutPlayerInVehicle(playerid, ff , 0);
    format(Global, 30, "Cars/%d.ini", Approppriately[file]);
    INI_Open(Global);
    INI_WriteInt("Info Car ID", carro);
    INI_WriteInt("Info Car ID GAME", Approppriately[file]);
    INI_WriteFloat("Info Float x", Approppriately[x]);
    INI_WriteFloat("Info Float y", Approppriately[y]);
    INI_WriteFloat("Info Float z", Approppriately[z]);
    INI_WriteFloat("Info Angle", Approppriately[a]);
    INI_WriteInt("Info Cor 1", Approppriately[c_]);
    INI_WriteInt("Info Cor 2", Approppriately[c2_]);
    INI_Save();
    INI_Close();
    strdel(Global, 0, 128);
    INI_Open("Carros/MaxVehicles");
    INI_WriteInt("Veiculos Criados", Approppriately[file]);
    INI_Save();
    INI_Close();
    return 1;
}

public LOAD_CAR() {
    INI_Open("Cars/MaxVehicles");
    Approppriately[id] = INI_ReadInt("Veiculos Criados");
    new n = 1;
    while(n != -1) {
        format(Global, 30, "Cars/%d.ini", n);
        if(!fexist(Global)) break;
        INI_Open(Global);
        Approppriately[id] = INI_ReadInt("Info Car ID GAME");
        Approppriately[u] = INI_ReadInt("Info Car ID");
        Approppriately[x] = INI_ReadFloat("Info Float x");
        Approppriately[y] = INI_ReadFloat("Info Float y");
        Approppriately[z] = INI_ReadFloat("Info Float z");
        Approppriately[a] = INI_ReadFloat("Info Angle");
        Approppriately[c_] = INI_ReadInt("Info Cor 1");
        Approppriately[c2_] = INI_ReadInt("Info Cor 2");
        AddStaticVehicleEx(Approppriately[u], Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a], Approppriately[c_], Approppriately[c2_], 9999999);
        n++;
    }
    return 1;
}


#if defined filterScriptUser
public OnFilterScriptInit() {
    LOAD_CAR();

    print("\n--------------------------------------\n");
    print("FilterScript vehicleCreator.");
    print("Atual update 1.0 from Jeffrey_Hatrix, thanks to Willian_Luigi");
    printf("Veнculos carregados: %d", Approppriately[id]);
    return print("\n--------------------------------------\n");
}
#else
#error Run this like a FilterScript, By:Willian_Luigi
#endif
Find bugs? report then please.
Yeah, good job.

Try to make a new update with:

paintjob,
components,
try to create some system vehicle motor to add to FilterScript with optional mode.

Example, admin rcon types "/motorsystem on" | "/motorsystem off"
Reply
#18

Quote:
Originally Posted by Willian_Luigi
Посмотреть сообщение
Yeah, good job.

Try to make a new update with:

paintjob,
components,
try to create some system vehicle motor to add to FilterScript with optional mode.

Example, admin rcon types "/motorsystem on" | "/motorsystem off"
Yeah that will be awesome as well.

Quote:
Originally Posted by Jeffrey_Hatrix Jeffrey_
Посмотреть сообщение
Updated, hope you like.

Update: Change spawn, you type float x, y, z, angle or you can choose free change spawn, you press Q move car x+ | E: x- | 6: y+ |4: y- |Altgr: Angle rotation+ | Capslock: Angle rotation-

Change vehicle model, this destroy old model and create a new with the same ID game at same position.

And I make some updates into interface error, etc...
The code seems nice to me. Will test it ASAP. Good work Jeffrey!
Reply
#19

I'm actually working at other project.

A new GameMode, but you can edit and update for your needs.
Reply
#20

Hello Jeffrey,

Try to add a system (a cmd)to give/sell the car for players and than just the player who owns the car can enter, lock, change spawn, etc.. I'll be nice
Reply


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