Y INI Saving accessories
#1

I scripted an accessory system for my script, everything works fine except it doesn't save, you can receive accessory in game with scripted command but it just doesn't save, there are 4 slots that a player can fill, although the saving system I created works, it just leaves the output as 0 or on floats 0.0.

Heres the saving part:
pawn Код:
...erInfo[playerid][pFlag]);
        INI_WriteString(File,"IP",PlayerInfo[playerid][pIP]);
       
        INI_SetTag(File,"accessorys");
        for(new v = 0; v < MAX_ACCESSORIES; v++)
        {
            INI_WriteInt(File,"ModelID",PlayerAccessoryInfo[playerid][v][paModelID]);
            INI_WriteInt(File,"Bone",PlayerAccessoryInfo[playerid][v][paBone]);
            INI_WriteFloat(File,"PosX",PlayerAccessoryInfo[playerid][v][paPosX]);
            INI_WriteFloat(File,"PosY",PlayerAccessoryInfo[playerid][v][paPosY]);
            INI_WriteFloat(File,"PosZ",PlayerAccessoryInfo[playerid][v][paPosZ]);
            INI_WriteFloat(File,"RotX",PlayerAccessoryInfo[playerid][v][paRotX]);
            INI_WriteFloat(File,"RotY",PlayerAccessoryInfo[playerid][v][paRotY]);
            INI_WriteFloat(File,"RotZ",PlayerAccessoryInfo[playerid][v][paRotZ]);
    }
Heres a little example of giving a accessory:
pawn Код:
CMD:vest(playerid, params[])
{
    if (PlayerInfo[playerid][pAdmin] < 5)
    {
        SendClientMessage(playerid, COLOR_GREY, "This command is for admins only!.");
        return 1;
    }
    new string[128], giveplayerid, slot;
    if(sscanf(params, "uds[64]", giveplayerid, slot)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /vest [playerid] [slot(0-4)]");

    PlayerAccessoryInfo[giveplayerid][slot][paModelID] = 19142;
    PlayerAccessoryInfo[giveplayerid][slot][paBone] = 1;
    PlayerAccessoryInfo[giveplayerid][slot][paPosX] = 0.07998;
    PlayerAccessoryInfo[giveplayerid][slot][paPosY] = 0.03999;
    PlayerAccessoryInfo[giveplayerid][slot][paPosZ] = 0.0;
    PlayerAccessoryInfo[giveplayerid][slot][paRotX] = 0.0;
    PlayerAccessoryInfo[giveplayerid][slot][paRotY] = 0.0;
    PlayerAccessoryInfo[giveplayerid][slot][paRotZ] = 0.0;
    format(string, sizeof(string), "You have been given a police vest in slot %d", slot);
    SendClientMessage(giveplayerid, WHITE, string);
    format(string, sizeof(string), "You have given %s a police vest in slot %d", GetPlayerNameRP(giveplayerid), slot);
    SendClientMessage(playerid, COLOR_WHITE, string);
    return 1;
}
This command works and gives you a accessory, but on relog its gone.
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