16.03.2012, 21:19
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Last edited by WackoX; 22/03/2012 at 06:53 PM.
)
Pickup id's are being reset at GMX, therefor the gamemode will use Pickup ID's that are already created by the filterscripts.
#include <a_samp>
main();
public OnGameModeInit() // gamemode.pwn
{
new id;
for(new i; i < 15; i++)
{
id = CreatePickup(1234, 1, 0.0, 0.0, 0.0, 0);
printf("GM ID %d", id);
}
return 1;
}
#include <a_samp>
public OnFilterScriptInit() // filterscript.pwn
{
new id;
for(new i; i < 15; i++)
{
id = CreatePickup(1234, 1, 0.0, 0.0, 0.0, 0);
printf("FS ID = %d", id);
}
return 1;
}
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Obviously Kye didn't read this topic when releasing R4, and since this is an easy bug to fix i'll be continuing bumping this thread untill any action has been taken.
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