16.03.2012, 21:19
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Last edited by WackoX; 22/03/2012 at 06:53 PM.
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Pickup id's are being reset at GMX, therefor the gamemode will use Pickup ID's that are already created by the filterscripts.
#include <a_samp> main(); public OnGameModeInit() // gamemode.pwn { new id; for(new i; i < 15; i++) { id = CreatePickup(1234, 1, 0.0, 0.0, 0.0, 0); printf("GM ID %d", id); } return 1; }
#include <a_samp> public OnFilterScriptInit() // filterscript.pwn { new id; for(new i; i < 15; i++) { id = CreatePickup(1234, 1, 0.0, 0.0, 0.0, 0); printf("FS ID = %d", id); } return 1; }
Obviously Kye didn't read this topic when releasing R4, and since this is an easy bug to fix i'll be continuing bumping this thread untill any action has been taken.
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