Crash on Login +Rep
#1

The Server Crashes When a player LOGS IN. When you /register, it asks for your password(Registeres correctly I assume).

/Register Code
pawn Код:
public OnPlayerRegister(playerid, password[])
{
    if(IsPlayerConnected(playerid))
    {
        new string[128];

        format(string, sizeof(string), "users/%s.ini", PlayerName(playerid));

        if(!dini_Exists(string))
        {
            dini_Create(string);
            dini_Set(string, "Key", password);
            dini_IntSet(string, "Cash", PlayerInfo[playerid][pCash]);
            dini_IntSet(string, "Account", PlayerInfo[playerid][pAccount]);
            dini_IntSet(string, "AdminLevel", PlayerInfo[playerid][pAdmin]);
            dini_IntSet(string, "Respect", PlayerInfo[playerid][pExp]);
            dini_IntSet(string, "UpgradePoints", PlayerInfo[playerid][gPupgrade]);
            dini_IntSet(string, "Kills", PlayerInfo[playerid][pKills]);
            dini_IntSet(string, "Gun1", PlayerInfo[playerid][pGun1]);
            dini_IntSet(string, "Gun2", PlayerInfo[playerid][pGun2]);
            dini_IntSet(string, "Gun3", PlayerInfo[playerid][pGun3]);
            dini_IntSet(string, "Gun4", PlayerInfo[playerid][pGun4]);
            dini_IntSet(string, "Gun5", PlayerInfo[playerid][pGun5]);
            dini_IntSet(string, "Gun6", PlayerInfo[playerid][pGun6]);
            dini_IntSet(string, "Gun7", PlayerInfo[playerid][pGun7]);
            dini_IntSet(string, "Gun8", PlayerInfo[playerid][pGun8]);
            dini_IntSet(string, "Gun9", PlayerInfo[playerid][pGun9]);
            dini_IntSet(string, "Gun10", PlayerInfo[playerid][pGun10]);
            dini_IntSet(string, "Gun11", PlayerInfo[playerid][pGun11]);
            dini_IntSet(string, "Gun12", PlayerInfo[playerid][pGun12]);
            dini_IntSet(string, "Gun13", PlayerInfo[playerid][pGun13]);
            dini_IntSet(string, "Ammo1", PlayerInfo[playerid][pAmmo1]);
            dini_IntSet(string, "Ammo2", PlayerInfo[playerid][pAmmo2]);
            dini_IntSet(string, "Ammo3", PlayerInfo[playerid][pAmmo3]);
            dini_IntSet(string, "Ammo4", PlayerInfo[playerid][pAmmo4]);
            dini_IntSet(string, "Ammo5", PlayerInfo[playerid][pAmmo5]);
            dini_IntSet(string, "Ammo6", PlayerInfo[playerid][pAmmo6]);
            dini_IntSet(string, "Ammo7", PlayerInfo[playerid][pAmmo7]);
            dini_IntSet(string, "Ammo8", PlayerInfo[playerid][pAmmo8]);
            dini_IntSet(string, "Ammo9", PlayerInfo[playerid][pAmmo9]);
            dini_IntSet(string, "Ammo10", PlayerInfo[playerid][pAmmo10]);
            dini_IntSet(string, "Ammo11", PlayerInfo[playerid][pAmmo11]);
            dini_IntSet(string, "Ammo12", PlayerInfo[playerid][pAmmo12]);
            dini_IntSet(string, "Ammo13", PlayerInfo[playerid][pAmmo13]);
            dini_FloatSet(string, "pSHealth", PlayerInfo[playerid][pSHealth]);
            dini_FloatSet(string, "Health", PlayerInfo[playerid][pHealth]);
            dini_FloatSet(string, "Pos_x", PlayerInfo[playerid][pPos_x]);
            dini_FloatSet(string, "Pos_y", PlayerInfo[playerid][pPos_y]);
            dini_FloatSet(string, "Pos_z", PlayerInfo[playerid][pPos_z]);
            dini_IntSet(string, "Int", PlayerInfo[playerid][pInt]);
            dini_IntSet(string, "Local", PlayerInfo[playerid][pLocal]);
            dini_IntSet(string, "Char", PlayerInfo[playerid][pModel]);
            dini_IntSet(string, "PhoneNr", PlayerInfo[playerid][pPnumber]);
            dini_IntSet(string, "House", PlayerInfo[playerid][pHousekey]);
            dini_IntSet(string, "Bizz", PlayerInfo[playerid][pPbiskey]);
            dini_IntSet(string, "Banned", PlayerInfo[playerid][pBanned]);
            dini_IntSet(string, "FightSkill", PlayerInfo[playerid][pFightSkill]);
            dini_IntSet(string, "Sex", PlayerInfo[playerid][pSex]);
            dini_IntSet(string, "Age", PlayerInfo[playerid][pAge]);
            dini_IntSet(string, "Tutorial", PlayerInfo[playerid][pTut]);
            dini_IntSet(string, "Member", PlayerInfo[playerid][pMember]);
            dini_IntSet(string, "Rank", PlayerInfo[playerid][pRank]);
            dini_IntSet(string, "Crashed", PlayerInfo[playerid][pCrashed]);
            dini_IntSet(string, "Job", PlayerInfo[playerid][pJob]);
            dini_IntSet(string, "HouseEntered", PlayerInfo2[HouseEntered][playerid]);
            dini_IntSet(string, "IntEntered", PlayerInfo2[IntEntered][playerid]);
            dini_FloatSet(string, "CrashHealth",PlayerInfo[playerid][pCrashHealth]);
            dini_FloatSet(string, "CrashArmour",PlayerInfo[playerid][pCrashArmour]);
            dini_IntSet(string, "World", PlayerInfo[playerid][pWorld]);
            dini_IntSet(string, "PayCheck", PlayerInfo[playerid][pPayCheck]);
            dini_IntSet(string, "PayDay", PlayerInfo[playerid][pPayDay]);
            dini_IntSet(string, "DonateRank", PlayerInfo[playerid][pDonateRank]);
            dini_IntSet(string, "ConnectTime", PlayerInfo[playerid][pConnectTime]);
            dini_IntSet(string, "DonateTime", PlayerInfo[playerid][pDonateTime]);
            dini_IntSet(string, "Jailed", PlayerInfo[playerid][pJailed]);
            dini_IntSet(string, "JailTime", PlayerInfo[playerid][pJailTime]);
            dini_IntSet(string, "Drugs", PlayerInfo[playerid][pDrugs]);
            dini_IntSet(string, "Materials", PlayerInfo[playerid][pMats]);
            dini_IntSet(string, "VaultOwned", PlayerInfo[playerid][pVaultOwned]);
            dini_IntSet(string, "VaultDrugs", PlayerInfo[playerid][pVaultDrugs]);
            dini_IntSet(string, "VaultMats", PlayerInfo[playerid][pVaultMats]);
            dini_IntSet(string, "Watch", PlayerInfo[playerid][pWatch]);
            dini_IntSet(string, "PhoneBook", PlayerInfo[playerid][pPhoneBook]);
            dini_IntSet(string, "Mask", PlayerInfo[playerid][pMask]);
            dini_IntSet(string, "CarLic", PlayerInfo[playerid][pDrivLic]);
            dini_IntSet(string, "Car", PlayerInfo[playerid][pCarkey]);
            dini_IntSet(string, "Car2", PlayerInfo[playerid][pCarkey2]);
            dini_IntSet(string, "Car3", PlayerInfo[playerid][pCarkey3]);
            dini_IntSet(string, "Married", PlayerInfo[playerid][pMarried]);
            dini_IntSet(string, "Helper", PlayerInfo[playerid][pHelper]);
            dini_IntSet(string, "WantedLevel", PlayerInfo2[WantedLevel][playerid]);
            dini_IntSet(string, "GunLic", PlayerInfo[playerid][pGunLic]);
            dini_IntSet(string, "Crimes", PlayerInfo[playerid][pCrimes]);
            dini_IntSet(string, "Arrested", PlayerInfo[playerid][pArrested]);
            dini_Set(string, "MarriedTo", PlayerInfo[playerid][pMarriedTo]);
            dini_Set(string, "Taunt", PlayerInfo[playerid][pTaunt]);
            dini_IntSet(string, "DonateCarDate", PlayerInfo[playerid][pDonatorCarDate]);
            dini_IntSet(string, "Warrant", PlayerInfo[playerid][pWarrant]);
            dini_Set(string, "WarrantReason", PlayerInfo[playerid][pWarrantReason]);
            dini_IntSet(string, "FactionIdent", PlayerInfo[playerid][pFactionIden]);
            dini_IntSet(string, "GunSkill", PlayerInfo[playerid][pGunSkill]);
        }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "Unable to register, account exists.");
            Kick(playerid);
            return 1;
        }
    }
    return 1;
}

/Login
pawn Код:
public OnPlayerLogin(playerid,password[])
{
    new string2[128], string[256];
    format(string2, sizeof(string2), "users/%s.ini", PlayerName(playerid));
    if(strcmp(dini_Get(string2, "Key"), password, true) == 0)
    {
        PlayerInfo[playerid][pCash] = dini_Int(string2,"Cash");
        PlayerInfo[playerid][pLevel] = dini_Int(string2,"Level");
        PlayerInfo[playerid][pAccount] = dini_Int(string2,"Account");
        PlayerInfo[playerid][pAdmin] = dini_Int(string2,"AdminLevel");
        PlayerInfo[playerid][pExp] = dini_Int(string2,"Respect");
        PlayerInfo[playerid][gPupgrade] = dini_Int(string2,"UpgradePoints");
        PlayerInfo[playerid][pKills] = dini_Int(string2,"Kills");
        PlayerInfo[playerid][pSHealth] = dini_Float(string2,"pSHealth");
        PlayerInfo[playerid][pHealth] = dini_Float(string2,"Health");
        PlayerInfo[playerid][pPos_x] = dini_Float(string2,"Pos_x");
        PlayerInfo[playerid][pPos_y] = dini_Float(string2,"Pos_y");
        PlayerInfo[playerid][pPos_z] = dini_Float(string2,"Pos_z");
        PlayerInfo[playerid][pInt] = dini_Int(string2,"Int");
        PlayerInfo[playerid][pLocal] = dini_Int(string2,"Local");
        PlayerInfo[playerid][pModel] = dini_Int(string2,"Char");
        PlayerInfo[playerid][pPnumber] = dini_Int(string2,"PhoneNr");
        PlayerInfo[playerid][pHousekey] = dini_Int(string2,"pHouseKey");
        PlayerInfo[playerid][pPbiskey] = dini_Int(string2,"Bizz");
        PlayerInfo[playerid][pBanned] = dini_Int(string2,"Banned");
        PlayerInfo[playerid][pFightSkill] = dini_Int(string2,"FightSkill");
        PlayerInfo[playerid][pSex] = dini_Int(string2,"Sex");
        PlayerInfo[playerid][pAge] = dini_Int(string2,"Age");
        PlayerInfo[playerid][pTut] = dini_Int(string2,"Tutorial");
        PlayerInfo[playerid][pMember] = dini_Int(string2,"Member");
        PlayerInfo[playerid][pRank] = dini_Int(string2,"Rank");
        PlayerInfo[playerid][pCrashed] = dini_Int(string2,"Crashed");
        if(PlayerInfo[playerid][pCrashed]==1) {
        PlayerInfo[playerid][pGun1] = dini_Int(string2,"Gun1");
        PlayerInfo[playerid][pGun2] = dini_Int(string2,"Gun2");
        PlayerInfo[playerid][pGun3] = dini_Int(string2,"Gun3");
        PlayerInfo[playerid][pGun4] = dini_Int(string2,"Gun4");
        PlayerInfo[playerid][pGun5] = dini_Int(string2,"Gun5");
        PlayerInfo[playerid][pGun6] = dini_Int(string2,"Gun6");
        PlayerInfo[playerid][pGun7] = dini_Int(string2,"Gun7");
        PlayerInfo[playerid][pGun8] = dini_Int(string2,"Gun8");
        PlayerInfo[playerid][pGun9] = dini_Int(string2,"Gun9");
        PlayerInfo[playerid][pGun10] = dini_Int(string2,"Gun10");
        PlayerInfo[playerid][pGun11] = dini_Int(string2,"Gun11");
        PlayerInfo[playerid][pGun12] = dini_Int(string2,"Gun12");
        PlayerInfo[playerid][pGun13] = dini_Int(string2,"Gun13");
        PlayerInfo[playerid][pAmmo1] = dini_Int(string2,"Ammo1");
        PlayerInfo[playerid][pAmmo2] = dini_Int(string2,"Ammo2");
        PlayerInfo[playerid][pAmmo3] = dini_Int(string2,"Ammo3");
        PlayerInfo[playerid][pAmmo4] = dini_Int(string2,"Ammo4");
        PlayerInfo[playerid][pAmmo5] = dini_Int(string2,"Ammo5");
        PlayerInfo[playerid][pAmmo6] = dini_Int(string2,"Ammo6");
        PlayerInfo[playerid][pAmmo7] = dini_Int(string2,"Ammo7");
        PlayerInfo[playerid][pAmmo8] = dini_Int(string2,"Ammo8");
        PlayerInfo[playerid][pAmmo9] = dini_Int(string2,"Ammo9");
        PlayerInfo[playerid][pAmmo10] = dini_Int(string2,"Ammo10");
        PlayerInfo[playerid][pAmmo11] = dini_Int(string2,"Ammo11");
        PlayerInfo[playerid][pAmmo12] = dini_Int(string2,"Ammo12");
        PlayerInfo[playerid][pAmmo13] = dini_Int(string2,"Ammo13");
        }
        PlayerInfo[playerid][pJob] = dini_Int(string2,"Job");
        PlayerInfo[playerid][pPayCheck] = dini_Int(string2,"PayCheck");
        PlayerInfo[playerid][pPayDay] = dini_Int(string2,"PayDay");
        PlayerInfo[playerid][pDonateRank] = dini_Int(string2,"DonateRank");
        PlayerInfo[playerid][pConnectTime] = dini_Int(string2,"ConnectTime");
        PlayerInfo[playerid][pDonateTime] = dini_Int(string2,"DonateTime");
        PlayerInfo[playerid][pJailed] = dini_Int(string2,"Jailed");
        PlayerInfo[playerid][pJailTime] = dini_Int(string2,"JailTime");
        PlayerInfo[playerid][pDrugs] = dini_Int(string2,"Drugs");
        PlayerInfo[playerid][pMats] = dini_Int(string2,"Materials");
        PlayerInfo[playerid][pVaultOwned] = dini_Int(string2,"VaultOwned");
        PlayerInfo[playerid][pVaultDrugs] = dini_Int(string2,"VaultDrugs");
        PlayerInfo[playerid][pVaultMats] = dini_Int(string2,"VaultMats");
        PlayerInfo[playerid][pWatch] = dini_Int(string2,"Watch");
        PlayerInfo[playerid][pPhoneBook] = dini_Int(string2,"PhoneBook");
        PlayerInfo[playerid][pDrivLic] = dini_Int(string2,"CarLic");
        PlayerInfo[playerid][pCarkey] = dini_Int(string2,"Car");
        PlayerInfo[playerid][pCarkey2] = dini_Int(string2,"Car2");
        PlayerInfo[playerid][pCarkey3] = dini_Int(string2,"Car3");
        PlayerInfo[playerid][pMarried] = dini_Int(string2,"Married");
        PlayerInfo[playerid][pHelper] = dini_Int(string2,"Helper");
        PlayerInfo2[WantedLevel][playerid] = dini_Int(string2,"WantedLevel");
        PlayerInfo[playerid][pGunLic] = dini_Int(string2,"GunLic");
        PlayerInfo[playerid][pCrimes] = dini_Int(string2,"Crimes");
        PlayerInfo[playerid][pArrested] = dini_Int(string2,"Arrested");
        string = dini_Get(string2, "MarriedTo");
        strmid(PlayerInfo[playerid][pMarriedTo], string, 0, strlen(string), 255);
        string = dini_Get(string2, "Taunt");
        strmid(PlayerInfo[playerid][pTaunt], string, 0, strlen(string), 255);
        PlayerInfo[playerid][pInvWeapon] = dini_Int(string2,"InvWeapon");
        PlayerInfo[playerid][pInvAmmo] = dini_Int(string2,"InvAmmo");
        PlayerInfo[playerid][pInvBeer] = dini_Int(string2,"InvBeer");
        PlayerInfo[playerid][pInvWine] = dini_Int(string2,"InvWine");
        PlayerInfo[playerid][pInvCiggy] = dini_Int(string2,"InvCiggy");
        PlayerInfo[playerid][pHidden] = dini_Int(string2,"Hidden");
        PlayerInfo[playerid][pWalkie] = dini_Int(string2,"Walkie");
        PlayerInfo[playerid][pWalkieFreq] = dini_Int(string2,"WalkieFreq");
        PlayerInfo[playerid][pLighter] = dini_Int(string2,"Lighter");
        PlayerInfo[playerid][pCigs] = dini_Int(string2,"Cigs");
        string = dini_Get(string2, "BanReason");
        strmid(PlayerInfo[playerid][pBanReason], string, 0, strlen(string), 255);
        string = dini_Get(string2, "Fishes1");
        strmid(PlayerInfo[playerid][pFishes1], string, 0, strlen(string), 255);
        string = dini_Get(string2, "Fishes2");
        strmid(PlayerInfo[playerid][pFishes2], string, 0, strlen(string), 255);
        string = dini_Get(string2, "Fishes3");
        strmid(PlayerInfo[playerid][pFishes3], string, 0, strlen(string), 255);
        string = dini_Get(string2, "Fishes4");
        strmid(PlayerInfo[playerid][pFishes4], string, 0, strlen(string), 255);
        string = dini_Get(string2, "Fishes5");
        strmid(PlayerInfo[playerid][pFishes5], string, 0, strlen(string), 255);
        PlayerInfo[playerid][pFish][0] = dini_Int(string2,"Fish1");
        PlayerInfo[playerid][pFish][1] = dini_Int(string2,"Fish2");
        PlayerInfo[playerid][pFish][2] = dini_Int(string2,"Fish3");
        PlayerInfo[playerid][pFish][3] = dini_Int(string2,"Fish4");
        PlayerInfo[playerid][pFish][4] = dini_Int(string2,"Fish5");
        PlayerInfo[playerid][pNote1s] = dini_Int(string2,"Note1s");
        PlayerInfo[playerid][pNote2s] = dini_Int(string2,"Note2s");
        PlayerInfo[playerid][pNote3s] = dini_Int(string2,"Note3s");
        PlayerInfo[playerid][pNote4s] = dini_Int(string2,"Note4s");
        PlayerInfo[playerid][pNote5s] = dini_Int(string2,"Note5s");
        string = dini_Get(string2, "Note1");
        strmid(PlayerInfo[playerid][pNote1], string, 0, strlen(string), 255);
        string = dini_Get(string2, "Note2");
        strmid(PlayerInfo[playerid][pNote2], string, 0, strlen(string), 255);
        string = dini_Get(string2, "Note3");
        strmid(PlayerInfo[playerid][pNote3], string, 0, strlen(string), 255);
        string = dini_Get(string2, "Note4");
        strmid(PlayerInfo[playerid][pNote4], string, 0, strlen(string), 255);
        string = dini_Get(string2, "Note5");
        strmid(PlayerInfo[playerid][pNote5], string, 0, strlen(string), 255);
        PlayerInfo2[JobDelay][playerid] = dini_Int(string2,"JobDelay");
        string = dini_Get(string2, "Accent");
        strmid(PlayerInfo[playerid][pAccent], string, 0, strlen(string), 255);
        PlayerInfo[playerid][pVoted] = dini_Int(string2,"Voted2");
        string = dini_Get(string2, "AdmName");
        strmid(PlayerInfo[playerid][pAdmName], string, 0, strlen(string), 255);
        PlayerInfo[playerid][pHeadValue] = dini_Int(string2,"HeadValue");
        PlayerInfo[playerid][pHiddenNum] = dini_Int(string2,"HiddenNum");
        PlayerInfo[playerid][pSkate] = dini_Int(string2,"Skate");
        PlayerInfo[playerid][pRadio] = dini_Int(string2,"Radio");
        PlayerInfo[playerid][pTicket][0] = dini_Int(string2,"Ticket0");
        PlayerInfo[playerid][pTicket][1] = dini_Int(string2,"Ticket1");
        PlayerInfo[playerid][pTicket][2] = dini_Int(string2,"Ticket2");
        PlayerInfo[playerid][pTicket][3] = dini_Int(string2,"Ticket3");
        PlayerInfo[playerid][pTicket][4] = dini_Int(string2,"Ticket4");
        string = dini_Get(string2, "TicketReason0");
        strmid(PlayerInfo[playerid][pTicketReason0], string, 0, strlen(string), 255);
        string = dini_Get(string2, "TicketReason1");
        strmid(PlayerInfo[playerid][pTicketReason1], string, 0, strlen(string), 255);
        string = dini_Get(string2, "TicketReason2");
        strmid(PlayerInfo[playerid][pTicketReason2], string, 0, strlen(string), 255);
        string = dini_Get(string2, "TicketReason3");
        strmid(PlayerInfo[playerid][pTicketReason3], string, 0, strlen(string), 255);
        string = dini_Get(string2, "TicketReason4");
        strmid(PlayerInfo[playerid][pTicketReason4], string, 0, strlen(string), 255);
        string = dini_Get(string2, "JailReason");
        strmid(PlayerInfo[playerid][pJailReason], string, 0, strlen(string), 255);
        string = dini_Get(string2, "App");
        strmid(PlayerInfo[playerid][pApp], string, 0, strlen(string), 255);
        PlayerInfo[playerid][pChanges] = dini_Int(string2,"Changes");
        PlayerInfo[playerid][pFamNum] = dini_Int(string2,"FamNum");
        string = dini_Get(string2, "Tattoo");
        strmid(PlayerInfo[playerid][pTattoo], string, 0, strlen(string), 255);
        PlayerInfo[playerid][pCellphone] = dini_Int(string2,"Cellphone");
        PlayerInfo[playerid][pCelltime] = dini_Int(string2,"Celltime");
        PlayerInfo[playerid][pCellplan] = dini_Int(string2,"Cellplan");
        PlayerInfo[playerid][pDonerGate1] = dini_Int(string2,"DonerGate1");
        PlayerInfo[playerid][pBreakAllow] = dini_Int(string2,"BreakAllow");
        PlayerInfo[playerid][pDonatorCarDate] = dini_Int(string2,"DonateCarDate");
        PlayerInfo[playerid][pWarrant] = dini_Int(string2,"Warrant");
        string = dini_Get(string2, "WarrentReason");
        PlayerInfo[playerid][pFactionIden] = dini_Int(string2,"FactionIdent");
        strmid(PlayerInfo[playerid][pWarrantReason], string, 0, strlen(string), 255);
        PlayerInfo[playerid][pGunSkill] = dini_Int(string2,"GunSkill");
        PlayerInfo[playerid][pDriverSus] = dini_Int(string2,"DriverSus");
        PlayerInfo[playerid][pGuide] = dini_Int(string2,"Guide");
        PlayerInfo[playerid][pAJails] = dini_Int(string2,"AJails");
        PlayerInfo[playerid][pBans] = dini_Int(string2,"Bans");
        PlayerInfo[playerid][pKicks] = dini_Int(string2,"Kicks");
        PlayerInfo[playerid][pWater] = dini_Int(string2,"Water");
        PlayerInfo[playerid][pChem] = dini_Int(string2,"Chem");
        if(PlayerInfo[playerid][pCrashed] != 0)
        {
            PlayerInfo2[HouseEntered][playerid] = dini_Int(string2,"HouseEntered");
            PlayerInfo2[IntEntered][playerid] = dini_Int(string2,"IntEntered");
            PlayerInfo[playerid][pWorld] = dini_Int(string2,"World");
            PlayerInfo[playerid][pCrashArmour] = dini_Float(string2,"CrashArmour");
            PlayerInfo[playerid][pCrashHealth] = dini_Float(string2,"CrashHealth");
            PlayerInfo[playerid][pMask] = dini_Int(string2,"Mask");
            PlayerInfo[playerid][pMaskUse] = dini_Int(string2,"MaskUse");
        }
        if(PlayerInfo[playerid][pDonateRank] != 0)
        {
            PlayerInfo[playerid][pMask] = dini_Int(string2,"Mask");
        }
    }
    else
    {
        if(PlayerInfo2[WrongPass][playerid] < 5)
        {
            SendClientMessage(playerid, COLOR_LIGHTRED, "[ERROR]: Invalid Password.");
            PlayerInfo2[WrongPass][playerid]++;
        }
        else
        {
            BanEx(playerid,"Wrong Password");
            PlayerInfo2[WrongPass][playerid] = 0;
        }
        return 1;
    }
    LoadLoginStuff(playerid);
    return 1;
}
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#2

Hi Medaro,

Crashes like this could be caused by a multitude of things. From personal experience I tend to comment out large peices of code then periodically comment them back in. Eventually I will have isolated the cause of the problem. So for instance, try commenting out everything except from
pawn Код:
LoadLoginStuff(playerid);
If the server still crashes, you know it's the LoadLoginStuff that is causing it. After that introduce more of your code, testing as you go, eventually you will find what's causing the crash.

Cheers,

TJ
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