Help Afk in sec
#1

Hi everyone can someone please help me I'm looking for a long time you go AFK system is writing to you over the head a few seconds you AFK please help I have it thanks helpers
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#2

https://sampforum.blast.hk/showthread.php?tid=316878

Here goes one for example.
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#3

I do not like you go looking for it you write the text floating above your head how long the AFK and you afk you know? ?
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#4

any help >? please !
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#5

Here you go!

pawn Код:
////////////////////////////////////////////////////////////////////////////////
//
//                      Lach's Multi AFK System v1.0                          //
//                           by Antonio [G-RP]                                //
//
////////////////////////////////////////////////////////////////////////////////
//
//    FEEL FREE TO EDIT THIS FILTERSCRIPT - BUT LEAVE THE CREDITS IN IT!
//

#include <a_samp>
#define MAX_AFKTIME     6 // In Minutes

forward StartAFK(playerid);
forward StopAFK(playerid);
forward Check();

new Float:Pos[MAX_PLAYERS][3];

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Multi AFK System v1.0 by Antonio[G-RP]");
    print("--------------------------------------\n");
   
    SetTimer("Check", 1000, 1);
    return 1;
}

public OnFilterScriptExit()
{
    for(new i=0; i<MAX_PLAYERS; i++) {
        StopAFK(i);
    }
    return 1;
}

public Check()
{
    for(new i=0; i<MAX_PLAYERS; i++) {
        if(!IsPlayerConnected(i)) continue;
        new Float:x, Float:y, Float:z;
        GetPlayerPos(i, x, y, z);
       
        if(!GetPVarInt(i,"TabbedOut"))
        {
            if((GetTickCount() - GetPVarInt(i, "LastUpdate")) >= 1000) {
                SetPVarInt(i, "TabbedOut", 1);
                CallLocalFunction("StartAFK", "i", i);
            }
            if(x != 0) {
                if(Pos[i][0] == x && Pos[i][1] == y && Pos[i][2] == z) {
                    SetPVarInt(i, "AFKTime", GetPVarInt(i, "AFKTime") + 1);
                }
            }

            if(!(Pos[i][0] == x && Pos[i][1] == y && Pos[i][2] == z)) {
                CallLocalFunction("StopAFK", "i", i);
            }
        }
        if(GetPVarInt(i, "TabbedOut"))
        {
            SetPVarInt(i, "AFKTime", GetPVarInt(i, "AFKTime") + 1);
        }
       
        if(GetPVarInt(i, "AFKTime") == 300) {
            CallLocalFunction("StartAFK", "i", i);
        }
       
        if(GetPVarInt(i, "AFKTime") >= MAX_AFKTIME*60) {
            printf("Player AFK time %d", GetPVarInt(i, "AFKTime"));
            new string[70], name[24];
            GetPlayerName(i, name, 24);
            format(string, sizeof(string), "%s was kicked by system for being AFK for %d minute(s).", name, MAX_AFKTIME);
            SendClientMessageToAll(0xFFFFFFFF, string);
            Kick(i);
        }
        GetPlayerPos(i, Pos[i][0], Pos[i][1], Pos[i][2]);
    }
    return 1;
}

public OnPlayerConnect(playerid)
{
    for(new i=0; i<3; i++) {
        Pos[playerid][i] = 0;
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    DeletePVar(playerid, "TabbedOut");
    DeletePVar(playerid, "LastUpdate");
    return 1;
}

public OnPlayerUpdate(playerid)
{
    SetPVarInt(playerid, "LastUpdate", GetTickCount());
    if(GetPVarInt(playerid, "TabbedOut")) {
        SetPVarInt(playerid, "TabbedOut", 0);
        CallLocalFunction("StopAFK", "i", playerid);
    }
    return 1;
}

public StartAFK(playerid)
{
    if(GetPVarInt(playerid, "AFKText")) Delete3DTextLabel(Text3D:GetPVarInt(playerid, "AFKText"));
    SetPVarInt(playerid, "AFKText", _:Create3DTextLabel("Player is AFK", 0xFF0000FF, 0.0, 0.0, 0.0, 25.0, GetPlayerVirtualWorld(playerid), 1));
    Attach3DTextLabelToPlayer(Text3D:GetPVarInt(playerid, "AFKText"), playerid, 0.0, 0.0, 0.3);
    SetPlayerColor(playerid, 0xFF0000FF);
    return 1;
}

public StopAFK(playerid)
{
    if(GetPVarInt(playerid, "AFKText")) Delete3DTextLabel(Text3D:GetPVarInt(playerid, "AFKText"));
    if(GetPVarInt(playerid, "AFKTime")) DeletePVar(playerid, "AFKTime");
    SetPlayerColor(playerid, 0xFFFFFFFF);
    return 1;
}
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