map problems
#1

Hi, i mapped something, added it to my server and it only shows the self mapped parts when i spawn there, the navigation map (circle in the left bottom) is transparant and under the self made parts, the map is gray and blue.
If anyone knows how to fix it, it would be nice and here are the parts:
pawn Код:
CreateObject(13607,309.50000000,2503.89990234,32.29999924,0.00000000,0.00000000,0.00000000); //object(ringwalls) (1)
CreateObject(1634,347.10000610,2495.89990234,29.60000038,0.00000000,0.00000000,264.00000000); //object(landjump2) (1)
CreateObject(1634,311.00000000,2536.50000000,30.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (2)
CreateObject(1634,346.70001221,2492.10009766,29.60000038,0.00000000,0.00000000,263.99597168); //object(landjump2) (3)
CreateObject(1634,347.50000000,2499.59960938,29.60000038,0.00000000,0.00000000,263.99597168); //object(landjump2) (4)
CreateObject(1634,347.09960938,2495.89941406,29.60000038,0.00000000,0.00000000,263.99597168); //object(landjump2) (5)
CreateObject(13607,423.79980469,2489.69921875,39.79999924,0.00000000,0.00000000,0.00000000); //object(ringwalls) (2)
CreateObject(1634,307.00000000,2536.50000000,30.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (6)
CreateObject(1634,315.00000000,2536.50000000,30.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (7)
CreateObject(1634,311.00000000,2541.00000000,35.00000000,44.99450684,0.00000000,0.00000000); //object(landjump2) (8)
CreateObject(1634,311.00000000,2542.19995117,39.00000000,67.50000000,0.00000000,0.00000000); //object(landjump2) (14)
CreateObject(1634,307.00000000,2536.50000000,30.10000038,0.00000000,0.00000000,0.00000000); //object(landjump2) (17)
CreateObject(1633,272.10000610,2506.00000000,30.10000038,0.00000000,0.00000000,90.00000000); //object(landjump) (1)
CreateObject(1634,311.00000000,2541.69995117,43.25000000,90.00000000,180.00000000,180.00000000); //object(landjump2) (21)
CreateObject(1634,396.60000610,2519.50000000,36.79999924,0.00000000,0.00000000,90.00000000); //object(landjump2) (23)
CreateObject(1634,311.00000000,2536.50000000,49.50000000,45.00000000,180.00000000,180.00000000); //object(landjump2) (25)
CreateObject(1634,311.00000000,2539.85009766,46.79999924,67.49450684,179.99450684,179.99450684); //object(landjump2) (26)
CreateObject(2931,210.50000000,2510.00000000,29.50000000,0.00000000,0.00000000,48.00000000); //object(kmb_jump1) (1)
CreateObject(1634,396.60000610,2515.80004883,36.79999924,0.00000000,0.00000000,90.00000000); //object(landjump2) (27)
CreateObject(1634,396.60000610,2512.00000000,36.79999924,0.00000000,0.00000000,90.00000000); //object(landjump2) (28)
CreateObject(13607,217.39999390,2506.80004883,33.00000000,0.00000000,0.00000000,0.00000000); //object(ringwalls) (3)
CreateObject(1634,307.00000000,2540.00000000,33.25000000,22.50000000,0.00000000,0.00000000); //object(landjump2) (31)
CreateObject(1634,315.00000000,2540.00000000,33.25000000,22.50000000,0.00000000,0.00000000); //object(landjump2) (32)
CreateObject(1634,307.00000000,2541.00000000,35.00000000,44.99450684,0.00000000,0.00000000); //object(landjump2) (33)
CreateObject(1634,315.00000000,2541.00000000,35.00000000,44.99450684,0.00000000,0.00000000); //object(landjump2) (35)
CreateObject(1634,311.00000000,2540.00000000,33.25000000,22.50000000,0.00000000,0.00000000); //object(landjump2) (36)
CreateObject(1633,272.10000610,2510.10009766,30.10000038,0.00000000,0.00000000,90.00000000); //object(landjump) (2)
CreateObject(1634,315.00000000,2542.19921875,39.00000000,67.49450684,0.00000000,0.00000000); //object(landjump2) (37)
CreateObject(1634,307.00000000,2542.19921875,39.00000000,67.49450684,0.00000000,0.00000000); //object(landjump2) (38)
CreateObject(1633,250.30000305,2489.69995117,30.79999924,0.00000000,0.00000000,270.00000000); //object(landjump) (3)
CreateObject(1633,250.30000305,2493.60009766,30.79999924,0.00000000,0.00000000,270.00000000); //object(landjump) (4)
CreateObject(1634,307.00000000,2541.69921875,43.25000000,90.00000000,179.99450684,179.99450684); //object(landjump2) (39)
CreateObject(1634,315.00000000,2541.69921875,43.25000000,90.00000000,179.99450684,179.99450684); //object(landjump2) (40)
CreateObject(1634,307.00000000,2539.84960938,46.79999924,67.49450684,179.99450684,179.99450684); //object(landjump2) (42)
CreateObject(1634,315.00000000,2539.84960938,46.79999924,67.49450684,179.99450684,179.99450684); //object(landjump2) (43)
CreateObject(1634,307.00000000,2536.50000000,49.50000000,44.99450684,179.99450684,179.99450684); //object(landjump2) (44)
CreateObject(1634,315.00000000,2536.50000000,49.50000000,44.99450684,179.99450684,179.99450684); //object(landjump2) (45)
And the spawn part:
pawn Код:
new Float:SpawnsRing10[1][4]={
{308.39999390,2502.19995117,35.00000}};
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#2

1. Why are you wasting memory on an array for a single constant float?
2. Show the teleport command. Sounds like the player is in the wrong interior.
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#3

pawn Код:
if(ring==10){
    new rand = random(sizeof(SpawnsRing10));
    SetPlayerInterior(playerid,1);
    car[playerid]=CreateVehicle(AviableCars[random(84)],SpawnsRing10[rand][0],SpawnsRing10[rand][1],SpawnsRing10[rand][2],SpawnsRing10[rand][3],Colori[random(7)],Colori[random(7)],9999);
    LinkVehicleToInterior(car[playerid],1);
    PutPlayerInVehicle(playerid,car[playerid],0);
    SetVehicleHealth(car[playerid],999);
    SetPlayerHealth(playerid,99);
    SetCameraBehindPlayer(playerid);}
I know it looks for 4 coцrdinates, but i deleted the fourth cause it's just the angel where you look at after spawn.
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